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Superheroes of the Trust OOC Thread II

Fangor- a few points. I can't tell exactly what you were getting at in your most recent post, so these might not all be relevant.

1) To use Teleport and Healing (as both are in the array) in a round, the array has to start on Healing. Since the most recent array power you used was Teleport, it seems perfectly reasonable that the array would still be set there, since you haven't declared otherwise. If the array starts on something besides Teleport, then using Teleport followed by Healing won't work, hero point or not.

Ah, so THAT'S how it works. Good to know, and thanks for clearing that up. Yes, you are correct, as I have not switched off that Teleport from the previous rounds' use. So, he teleports, removes Optic from danger, and Heals him.

Just thought I'd mention the general issue- even if you're not using an array in a round, where you set it can matter the next round.

2) You do not have to spend a hero point to take two standard actions in a round. Indeed, spending hero points directly doesn't give you extra actions. You use Extra Effort, which is limited to once a round, to Surge and then a round later you spend a hero point to buy off the fatigue. Especially for a ranged attacker fatigue isn't that big of a deal and being fatigued with 1 HP is much better than not fatigued with 0 HP.

So, Teleport, then Extra Effort to use the Healing power of the array. Got it. Thanks again.

3) Your Teleport power is really, really good. Between Affects Others, Area, and Selective, plus the Progression power feats, you should be able to teleport Wren/Optic somewhere as just a move action. So pulling off this maneuver shouldn't require Extra Effort at all, if I'm reading correctly (since your Healing is a standard action).

Yeah, I like the way it shaped up, and am glad it did not include the Attack extra. I wanted this to be a defensive thing, and not offensive. Hence, keeping it to where it doesn't affect the enemies without some other form of Extra Effort.

Teleport as move action, then Heal as Standard Action. Now I see, as I thought it was not able to switch between powers in a round. Now I see the line that says you can switch once per round as Free Action. I will keep that in mind. Man am I glad I picked this group to play with, as you keep me in line pretty well. THANKS!!!
 

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Skylark said:
"Wicked shooting!" Skylark is now a fan of Apollo. She hardly expected to get Stratos so swiftly, and feels relieved but strangely embarrassed about piledriving him like a chump. "Erm, 'ope the blighter doesn't drown...."

"Ah, I'm gonna keep 'im underwater for a tick. See whot I can do about Mr. and Mrs. Fish 'n Chips down there, too. Stay clear of the water, mates!"

(Skylark will expand the Gravity Control effect around Stratos to Area 11, in an attempt to catch Devil Ray or Man-Shark in the radius around Stratos. Even if they aren't in range, the effect is Subtle so maybe they'll wander into it if they try to rescue Stratos. Skylark will not expand the radius to include any allies).

Using extras is not optional. In particular, while you can always use a power at a lower rank than your full number of ranks (unless you have the full power drawback), an Area effect used at its maximum number of ranks takes up its full area of effect. So the only way Skylark could decrease the size of the area at all is to decrease the rank of the effect.

The Progression power feat can be used to allow you to decrease an area effect's size without lowering the rank, and you have some pp on gravity control "left over", so you can potentially give yourself some more flexibility here later.
 

Aha. Being unable to constrain the size of Gravity Control without dropping the rank could be a major pain. I might invest in that power feat next time I get a power point. Cheaper than getting the Selective extra, which would also be nice.

On the other hand, in this specific instance I wonder if Stratos could move under the encumbrance of, say, Gravity Control 6. I'd rather not find out.
 

No one was in the area before; so there shouldn't be much need to reduce it.

And I don't think encumberance imposed by Gravity Control is the only thing to worry about. Someone with a Flight power might attempt to counter the increased gravity with upwards thrust or something; no need to make the power check easier for them.

On the other hand, if Stratos has some sort of wind based flight, it might be screwed underwater.
 

(Skylark will maintain the Gravity Control effect around Stratos at Area 11, in an attempt to catch Devil Ray or Man-Shark in the radius around Stratos. Even if they aren't in range, the effect is Subtle so maybe they'll wander into it if they try to rescue Stratos. If this will catch allies in the radius of the effect, Skylark will switch over to single-target Telekinesis on the array to keep Stratos down. And since she's using the Gravity Control array for attacking, Skylark should probably physically hold up Star, if she isn't flying yet. Sorry Star.).

The rules are fairly unclear about whether Skylark can simply use Gravity Control a second time on a new area this round. In which case you don't have to drop Star at all. Steve's answer here would indicate that's the case, since Telekinesis and Gravity Control are based on the same base Move Object effect.

Victim- I don't think Nitro throwing people into Hiroshima Shadow will work too well because Nitro has a terrible ranged attack bonus. If HS tries to engage Nitro in melee, maybe hitting HS in melee with a grappled opponent could work. Otherwise, it's probably not worth letting Blackstar out of the grapple to get a small chance for extra damage by hitting HS on a throw.
 

Oh yeah, I forgot that Nitro can't throw things. :(

Using people as melee weapons is often good, especially if auras are involved. It might be better to use the next foe Nitro grabs though; Black Star might be too beat up survive clubbing other members of the Crime League.

And where the heck are Orion (member of the Crime League + mundane weapons expert/super normal type -> unknown sniper) and Murder Mouse hiding? Especially considering that Optic and Apollo should be pretty good at spotting.

Also, while I'm not up on the lastest FC stuff, doesn't the Crime League have more people? I thought they gained even more people like the Freedom League expanded too (like Black Star). An optimistic take on the situation would be that not everyone liked this plan, so only part of the league is involved. The others could also be doing something more subtle at another location while these guys act as a violent diversion.

Or, finally, Medea is doing something with illusions and/or mind powers (Optic has True Sight BS so it probably takes more than a normal illusion/invis), to hide the enemy long range team and the other people. So anyone breaking off or zooming around to look for the sniping/perception attackers might find more than they expected! This is pretty much what they did with the blimp too.
 

Oh yeah, I forgot that Nitro can't throw things. :(

Using people as melee weapons is often good, especially if auras are involved. It might be better to use the next foe Nitro grabs though; Black Star might be too beat up survive clubbing other members of the Crime League.

And where the heck are Orion (member of the Crime League + mundane weapons expert/super normal type -> unknown sniper) and Murder Mouse hiding? Especially considering that Optic and Apollo should be pretty good at spotting.

Also, while I'm not up on the lastest FC stuff, doesn't the Crime League have more people? I thought they gained even more people like the Freedom League expanded too (like Black Star). An optimistic take on the situation would be that not everyone liked this plan, so only part of the league is involved. The others could also be doing something more subtle at another location while these guys act as a violent diversion.

Or, finally, Medea is doing something with illusions and/or mind powers (Optic has True Sight BS so it probably takes more than a normal illusion/invis), to hide the enemy long range team and the other people. So anyone breaking off or zooming around to look for the sniping/perception attackers might find more than they expected! This is pretty much what they did with the blimp too.

A lot of good points there. As to why they can't find the sniper, there are hundreds if not thousands of windows he could be shooting from, not to mention other possible spots. And there are a lot of flashing lights and bullets flying and other distractions. The boardwalk is a mini Vegas strip.

I can move things along, but there are not enough IC posts...

BTW, Victim, I JUST got the ATT msg today. For some reason it didn't pop up like I was used to them doing. Hopefully this route works too.
 

BTW, Victim, I JUST got the ATT msg today. For some reason it didn't pop up like I was used to them doing. Hopefully this route works too.

No problem. This looks like it'd be more interesting anyway.

I can move things along, but there are not enough IC posts...

Well, who are we waiting for? Jemal hasn't been around in a while - but he's supposed to be back now. Kirinke's post for the round isn't particularly meaningful. Vanifae basically asked to be put on autopilot at the beginning of the fight and hasn't posted since. :( ??? The people who are posting regularly seem to either posted or requested to see some results first, right?
 
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How far is it to Freedom Hall?

Hmm, Star seems a little like someone else right now. "Look at what you've become!"

Well, if anyone can understand what Star and that spirit conglomoration of Vi is going through right now it's Hope. Plus, ya'll have one up on her. She never was possessed.
 

Into the Woods

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