Xeviat
Dungeon Mistress, she/her
Hi everyone. I'm rather late to the party, but I finally started watching Mike Mearls's "Happy Fun Hour". It's a great series on YouTube to get insight into the early stages of the design process. In a set of episodes, he worked on a Warlord as a Fighter subclass (and incidentally, talked about why we didn't get a Warlord full class: because they couldn't imagine making a dozen subclasses for it, which I now agree with). One part of his steps on the design was mentioning that it was a shame the Fighter had to wait till 3rd level to get their subclass, as it made it so a Warlord Fighter would be "just a regular fighter" until 3rd level. He mentions that Fighting Style could offer an opportunity to give the 1st level Fighter a more leader/support focus.
Then he doesn't end up talking about it.
Now, we've seen in the recent UA article some new fighting styles. Most of them were offense oriented (striker role!), but we did get one defense oriented one (that I like more than the Protection style in the PHB), and some basically non-combative cantrip ones. What we haven't gotten was a support/leader oriented fighting style. But what could one be?
The first idea that comes to mind is this:
Lead the Attack
When you make an attack against a target on your turn, your allies gain a +1 bonus to attack until the start of your next turn.
I'm not 100% sold on it, but if bless's +1d4 doesn't bog down the game, then I don't think a +1 to hit bonus will.
What do you think? What are your ideas?
Then he doesn't end up talking about it.
Now, we've seen in the recent UA article some new fighting styles. Most of them were offense oriented (striker role!), but we did get one defense oriented one (that I like more than the Protection style in the PHB), and some basically non-combative cantrip ones. What we haven't gotten was a support/leader oriented fighting style. But what could one be?
The first idea that comes to mind is this:
Lead the Attack
When you make an attack against a target on your turn, your allies gain a +1 bonus to attack until the start of your next turn.
I'm not 100% sold on it, but if bless's +1d4 doesn't bog down the game, then I don't think a +1 to hit bonus will.
What do you think? What are your ideas?