Micah Sweet
Level Up & OSR Enthusiast
Edit: never mind. Misread the post.Also, makes me as DM much less reluctant to use surprise against my players.
Edit: never mind. Misread the post.Also, makes me as DM much less reluctant to use surprise against my players.
sorry, roll after the round in which surprise has been resolved, 1st round, surprise round, whatever.There is no surprise round in 2014. That's your houserule.
That's the point.Giving one side an entire free round is insanely overpowered
There is an old star trek episode that does this perfectly... the captain (Archer if it matters) is with a genetically manipulated super soldier... the Super Soldier says "I'm going to attack you" then does before the Captain or the guards can react... he stops immediately but has proved his point...not a guarantee.
Of course it does. Talking in 2014 is not free. According to the rules, talking is limited to only a brief sentence during your own turn.Nothing about being 2014 surprised prevents you from shouting.
If executing this kind of plan is what you were hoping for, you were probably already screwed with individual initiative because you were counting on someone opening the door having the highest initiative, followed by the lobbing of the fireball, then the people charging in... And that's already problematic if your wizard had a lower initiative than the PCs who want to charge in.If you win the roll....and you still have to go in order of the roll....so no opening the door, blasting fireball, and then charging in if the order isn't that.
If you aren't considering that the attack is launched until the first ambushing PC actually declares their action, yeah, you kind of end up having to kludge this. But, if you consider everyone on the ambushing side effectively starting at the same time and initiative determining the resolution order, then it's not so bad. The ambushers start moving to launch their attacks, starting the encounter, but Sir Speedy managed to react instinctively fast enough to get involved before any of the attacker attacks could actually be resolved.Party A is hidden with stealth DCs higher than party B's passive perception. Party A launches a surprise attack.
ROLL INITIATIVE
But someone from Party B still wins initiative (let's call them Sir Speedy). What do they see?
Is Party A's stealth broken because they made an attack, and thus the rolls are informing the fiction and Sir Speedy of Party B noticed the ambush just before it was launched?
Or does Sir Speedy get their turn but party A is still invisible and thus Sir Speedy doesn't have anything to do except maybe dodge or make an active Search check?
If you aren't considering that the attack is launched until the first ambushing PC actually declares their action, yeah, you kind of end up having to kludge this. But, if you consider everyone on the ambushing side effectively starting at the same time and initiative determining the resolution order, then it's not so bad. The ambushers start moving to launch their attacks, starting the encounter, but Sir Speedy managed to react instinctively fast enough to get involved before any of the attacker attacks could actually be resolved.
Starting an encounter can be tricky when perceptions are unequal. I figure that's why various iterations of surprise rules have existed including only getting partial actions in 3e, the wacky variations in AD&D, the 5e.2014 variation, and now this. The trick, I think, is to frame it in a way that it gives you the cinematic results you want while retaining the uncertainty of D&D's game resolution tools.
Some of us know how to build encounters such that what you say doesn't actually happen. Not everyone is stuck thinking they have to use the encounter building rules in the DMG thus resulting in pushover fights.All of you guys handing out surprise rounds might as well just declare the other side dead and save yourself some time lol. A full round of unloading straight up ends 5e's pathetic enemies. An at that point the campaign is now a series of auto win ambushes with Pass Without Trace's broken +10 to stealth. Congrats, you won D&D!
BG3 had a decent rule. The person who initiates the fight gets their action first. Initiative is rolled. On their count, they pass their turn, having already acted. Initiative is also rolled on a d6, adding much more weight to initiative bonuses due to the spread.

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Rulebook featuring "high magic" options, including a host of new spells.