Well, I can see where people are coming from, but I still don't like the static DCs. It just seems illogical to me.
I'll wait and see what the full rules are like, but assuming it's a static DC like D&D, I'll probably houserule it.
On some specific points:
Stalker0 said:
Or want to tumble through someone and need a 25 DC. Chances for failure exist.
One of the developers (Rodney?) said that in SWSE it's DC 15 to tumble *through* an opponents square as well.
Stalker0 said:
Lets say you have that climber with his +14 ranks...but you as the dm made all the walls require DC 25 climb checks...wouldn't the player have a right to be mad?
Thats quite different from what I said. Turning your question around, does the player a right to assume that his +14 in climb will let him climb *every* wall he ever encounters, and a right to get mad when he can't automatically climb a 20ft stainless steel wall without any handholds? No, any reasonable players will assume that some walls will be more difficult to climb than others - all I'm asking is for tumble to work the same way as other skills like climb, jump, survival (used for tracking), etc - i.e.: to take into account that not all opponents are equally easy to tumble around.
Stalker0 said:
In most games, the party isn't going to take on 1st level guys in most fights when they are 10th level.
Again, I never said anything about 1st level opponents. A characters non-heroic levels don't add to reflex (or any other) defence. So the 10th level non-heroic opponents will still have reflex defences in the 10-15 range. Rodney has said that the rules assume the "average" combat in SWSE is against a group of non-heroic mooks, possibly along with one or two heroic classed characters.
Turning things on their head again, shouldn't the 10th level PCs have a right to feel mad when the 1st level NPC characters are tumbling around them with impunity?