Reaper Steve
Explorer
Stalker0 said:Why should a +1 BAB on an opposed role by just as good at stopping me from tumbling as 1 more point in tumbling help me....when that is ALL it does. That's the key, this is all the skill does. It should be good at at what it does. Anytime you introduce an opposed check your allowing a general ability to compete with a very specific one...and that isn't right imo.
That's a great point. Personally, I like(d) how Iron Heroes handles tumble. First, it gives several uses fo the skill. Second, it makes the 'move through opponent' use an opposed check against the enemy's attack roll...and the enemy gets +5 to the attack. I like the concept, but the +5 penalty is steep. Your argument that an opposed roll against a BAB roll (which requires no skill point investiture) is a strong one that is making me rethink this.
Maybe there's a middle ground, because I do think that a tumbler would have a harder time getting past a skilled combatant. Something should increase the DC of the tumble check, but I don't know what or by how much.
Maybe the DC could be the enemy's reflex defense...if your tumble doesn't beat his reflexes, he gets an AoO.