Darklone
Registered User
Animated shield and greatsword: not worth it. With good strength, the extra damage of the greatsword compared to the longsword is not worth it. I wouldn't even drop the shield but eat the -1 to attack.
TWF: If you can get your DM to allow you 2 fighter levels (and Dex is high enough), go for TWF, ITWF as extra feats asap. Perhaps Combat Reflexes and Double Strike/Hit if you have feats left.
Good tactics in tight quarters: Let the buddies cast Enlarge Person on your paladin while you move ahead with fighting defensively and C-expertise. Most mooks and enemies who try to get at your buddies will draw AoOs... and you can hit them often. Biggest advantage of paladin over cleric: One buff (often Divine Favor) usually is enough to make you hit very very good. Even without buffs, you'll hit pretty well.
TWF Paladin: You'll love bards. Get a buddy to play one or get a cohort. ("Brave Sir Robin ran away...")
TWF: If you can get your DM to allow you 2 fighter levels (and Dex is high enough), go for TWF, ITWF as extra feats asap. Perhaps Combat Reflexes and Double Strike/Hit if you have feats left.
Good tactics in tight quarters: Let the buddies cast Enlarge Person on your paladin while you move ahead with fighting defensively and C-expertise. Most mooks and enemies who try to get at your buddies will draw AoOs... and you can hit them often. Biggest advantage of paladin over cleric: One buff (often Divine Favor) usually is enough to make you hit very very good. Even without buffs, you'll hit pretty well.
TWF Paladin: You'll love bards. Get a buddy to play one or get a cohort. ("Brave Sir Robin ran away...")