D&D 5E Swordmage! (+thread)


Here's an update, if anyone is curious. Not done, but it's making progress.

The base class is not enough nerd stuff in the early levels. Well, it does have the Manual Esoterica to give it new rituals, but it needs something more, I think. Might steal some stuff from the Marshal, and make the marshal a little less necessarily nerdy.
 

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I was able to open my Assassin, Marshal, and Swordmage, class builds. I now have them backed up, as well.

I’ll post new threads for each one soon.
 


So, having had a long time away from it, I love the basic structure and ideas, it’s a complex Spellcasting monk, mechanically.

It lacks fluff ribbons, and it needs more “esoterica”.

I’m also not sure about where I wanted to go with the subclasses.

I think the subclasses want to be Schools in an almost anime sense of “the guys from the Cat School are fast and hard to hit, and they hit hard, but they aren’t nearly as tough as the Bear School” type stuff.

The School of The White Lotus gets a Fighting Style choice between Dueling and Defensive, and a protective buff when they have a hand free. They’re the most Martial School, the most focused on direct weapon mastery.

The School of The Goetic Circle are Binders, who gain extra spells from Tasha’s Summon X line of spells, and special buffs and abilities that revolve around interacting with a willing ally. They also get Magic Circle, Dispel Magic, Glyph of Warding.

The School of The Sohei focuses on polearms and simple weapons, and on fighting supernatural evil. The closest to divine we get.

The Hermeticist is a mystic alchemist first and foremost. A hermetic philosopher with a sword.
 

I think I’m going to remove the elemental stuff from the base class. There can be an elementalist School that layers an element onto the Aegis.

instead, the Swordmage base class will focus on the Aether Blade and the Aegis, on “drawing the circle” and manipulating arcane energy.

I’m thinking about a mechanic where you have X Aether at the end of a long or short rest, and can gain more during play by absorbing magical energy.
 

I think I’m going to remove the elemental stuff from the base class. There can be an elementalist School that layers an element onto the Aegis.

instead, the Swordmage base class will focus on the Aether Blade and the Aegis, on “drawing the circle” and manipulating arcane energy.

I’m thinking about a mechanic where you have X Aether at the end of a long or short rest, and can gain more during play by absorbing magical energy.
I approve of element being subclass oriented I think though twisting swordmage till it was one element was one flavor I like. I also like upping the fey element where battlefield illusions take center always seemed a under explored territory
 

I approve of element being subclass oriented I think though twisting swordmage till it was one element was one flavor I like. I also like upping the fey element where battlefield illusions take center always seemed a under explored territory
Oh yeah a “School of The Sidhe” or something would be awesome.

Get stuff like Mirror Image, create an Illusory duplicate that can make OAs, create terrain that can only be passed through by enemies if they see through the illusion, etc.
 

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