What's the point of knowing something if you can't remember it? And if a knowledge skill represents how much you know (whether you can remember it or not), why have a check in the first place? There's a reason to think you'd have a random chance of remembering something, but there's no reason to think you'd have a random chance of retroactively knowing it in the first place.evilbob said:But that's just it - you don't produce your average effort. You don't produce any effort at all - you either know it or you don't. Why does duress affect the fact that you know something?
I mean, I understand the idea that stress could make things hard to remember, sure - but that's not what this check is about. It's not about remembering - it's about knowing it at all. You either know or you don't. Why should stress effect whether or not you read that in a book 20 years ago?![]()
Or were you suggesting that, in the D&D system, characters automatically remember everything they ever learn?
Actually, "threatened" is a specifically defined game term that roughly means "susceptible to melee attack." I don't believe that "distracted" is a rigorously defined by the rules, but I doubt that the mere potential of being seen sometime later would count as an immediate distraction for the purpose of hiding.Transit said:Spot opposed by Hide. Listen opposed by Move Silently. One mistake and the PC is caught. That's threat and distraction right there.