A Crazy Fool
First Post
OOC: If everyone could pick a color for thier PCs, that would be great. If two of you want the same color, I suggest a fight to the death with sharpened spoons .
It is a hot and humid summer morning in Greyport. The sun is bright, and the fog of the previous rainy night has been largely burnt off by now. Despite this, the smooth cobbles are still slippery and dark from the rain. On the glossy black marble face of a distant tower, a large illusory clock says that the time is exactly 9:36. The bright orange glow is as good as any of the lighthouses closer to the bay for navigation.
The business of the day has just begun in earnest in the city's market district, and shoppers are beginning to trickle in to purchase whatever they need-mostly food. On almost every corner, there are wizards hawking their magical wares to passers-by (most of whom politely decline in favor of buying their magical trinkets from more reputable sources). Thankfully, the market isn't deafeningly loud quite yet, but you would still have to speak loudly to be heard over the murmur by someone close-by.
Every few corners, a pair of city guards sit resting in the heat. Most do not envy them. Heavy chain is uncomfortable in heat like this. Even in 'winter,' wearing metal armor is not an enjoyable experience. Some drink from canteens or nibble on dried fruit. Despite appearances to the contrary, Esdah Alsum's troops are, for the most part, highly disciplined and organized. They always have a sharp eye for any possible trouble-especially in the market. Many ships take detours of almost one-hundred miles to offload their cargoes in Greyport because the market and wharf districts are so safe. These soldiers have a difficult reputation to uphold, and if they fail to do so, the loss of revenue from tariffs will eat into their excellent wages.
Felix, Hedowin, and Caramip:
All three of you are in a must old bookstore. It has no name or sign at the door. Anonymity, however has not been a setback the owner, Jarru, a prune-like old wizard, who, according to some is well into his nineties and still sharp and healthy as ever. As the three of you are browsing the somewhat disorganized shelves (Jarru blames disrespectful customers who don't put things back where they belong) for books of interest, you eventually find yourselves in the same isle. Most of the books here are devoted to history, but there are always strays (Jarru takes a liking to people who bring him the misplaced tomes-he isn't as strong as he used to be). Hedowin and Felix immediately recognize each other.
Jenna:
You are wandering the market ward, still not quite sure to do with your newfound freedom. You find yourself in a small square with only a few stalls-mostly people selling produce and some more permanent
Buildings arranged around the edge of the square. One looks to be a book shop, there is also a combined tailor's and cobbler's shop, and small-looking imports business, and two or three offices for larger businesses located elsewhere in the city.
Roxanne:
You have just arrived in Greyport from the countryside, and are wandering aimlessly throughout the city. You haven’t asked for a guide yet. In your wanderings you have turned up in a small square (OOC: see the description above)
Herb:
You are standing outside the offices of the Grey coast shipping company, a small, but successful business. You are waiting for a friend and contact of yours, Issek, a kobold in responsible for the accounting of the cargoes of three of the company's ships. You were hoping to speak with him about taking on some 'extra cargo' on the next ship out. Issek popped out a moment ago with a pen in his hands and blue ink on his sleeves to tell you he was a bit busy at the moment and would see you in about ten minutes when he has cleared this mess up.
It is a hot and humid summer morning in Greyport. The sun is bright, and the fog of the previous rainy night has been largely burnt off by now. Despite this, the smooth cobbles are still slippery and dark from the rain. On the glossy black marble face of a distant tower, a large illusory clock says that the time is exactly 9:36. The bright orange glow is as good as any of the lighthouses closer to the bay for navigation.
The business of the day has just begun in earnest in the city's market district, and shoppers are beginning to trickle in to purchase whatever they need-mostly food. On almost every corner, there are wizards hawking their magical wares to passers-by (most of whom politely decline in favor of buying their magical trinkets from more reputable sources). Thankfully, the market isn't deafeningly loud quite yet, but you would still have to speak loudly to be heard over the murmur by someone close-by.
Every few corners, a pair of city guards sit resting in the heat. Most do not envy them. Heavy chain is uncomfortable in heat like this. Even in 'winter,' wearing metal armor is not an enjoyable experience. Some drink from canteens or nibble on dried fruit. Despite appearances to the contrary, Esdah Alsum's troops are, for the most part, highly disciplined and organized. They always have a sharp eye for any possible trouble-especially in the market. Many ships take detours of almost one-hundred miles to offload their cargoes in Greyport because the market and wharf districts are so safe. These soldiers have a difficult reputation to uphold, and if they fail to do so, the loss of revenue from tariffs will eat into their excellent wages.
Felix, Hedowin, and Caramip:
All three of you are in a must old bookstore. It has no name or sign at the door. Anonymity, however has not been a setback the owner, Jarru, a prune-like old wizard, who, according to some is well into his nineties and still sharp and healthy as ever. As the three of you are browsing the somewhat disorganized shelves (Jarru blames disrespectful customers who don't put things back where they belong) for books of interest, you eventually find yourselves in the same isle. Most of the books here are devoted to history, but there are always strays (Jarru takes a liking to people who bring him the misplaced tomes-he isn't as strong as he used to be). Hedowin and Felix immediately recognize each other.
Jenna:
You are wandering the market ward, still not quite sure to do with your newfound freedom. You find yourself in a small square with only a few stalls-mostly people selling produce and some more permanent
Buildings arranged around the edge of the square. One looks to be a book shop, there is also a combined tailor's and cobbler's shop, and small-looking imports business, and two or three offices for larger businesses located elsewhere in the city.
Roxanne:
You have just arrived in Greyport from the countryside, and are wandering aimlessly throughout the city. You haven’t asked for a guide yet. In your wanderings you have turned up in a small square (OOC: see the description above)
Herb:
You are standing outside the offices of the Grey coast shipping company, a small, but successful business. You are waiting for a friend and contact of yours, Issek, a kobold in responsible for the accounting of the cargoes of three of the company's ships. You were hoping to speak with him about taking on some 'extra cargo' on the next ship out. Issek popped out a moment ago with a pen in his hands and blue ink on his sleeves to tell you he was a bit busy at the moment and would see you in about ten minutes when he has cleared this mess up.
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