Chaosmancer
Legend
I am sneaking onto my phone, so I don't have all the texts in front of me, but I wanted to talk about the alchemist subclass and try and figure out why it is so nerfed and what some good solutions could be.
I want to compare it to the artilloerist, because it looked like it barely changed.
So, at 3rd level the alchemist gets a single, consumable potion. This potion has a random effect and takes an action to use.
Also at 3rd level the Aterillist can make a turret that lasts for an hour and takes a bonus action to use. This turret can have one of three chosen effects.
So, immediate problems in action economy and staying power. The elixir takes longer to use and it is single use.
Is it more powerful?
Not really. Alchemist is the healer. They can heal 2d4+2. The turret can give temp hp every round. In terms of pure hp, nine uses (3 fights, 3 rounds) gives many many times more than that single potion.
So ... Why did they weaken it so thouroughly?
I want to compare it to the artilloerist, because it looked like it barely changed.
So, at 3rd level the alchemist gets a single, consumable potion. This potion has a random effect and takes an action to use.
Also at 3rd level the Aterillist can make a turret that lasts for an hour and takes a bonus action to use. This turret can have one of three chosen effects.
So, immediate problems in action economy and staying power. The elixir takes longer to use and it is single use.
Is it more powerful?
Not really. Alchemist is the healer. They can heal 2d4+2. The turret can give temp hp every round. In terms of pure hp, nine uses (3 fights, 3 rounds) gives many many times more than that single potion.
So ... Why did they weaken it so thouroughly?