D&D 5E Talls S&H adventure


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U'Tempei crosses her arms across her chest and slightly bows at the sight of the bodies. She looks around in the grass to see if she can determine how many or what type of creature(s) did this to the orcs.

OOC: [roll0] investigation
 

KahlessNestor

Adventurer
Eowyn Rosebud
Early Morning
Gravesford
Round 0

Eowyn moved over to the bodies, kneeling beside them. They were orcs, and they were dead. She could be of no help to them. She looked to the flaming cottage and whispered a few words, wiggling her fingers. A bit of rain formed and put out a small bit of fire nearby, but the flames were too great for her magic to affect much.

The little polder kneeled down in the dirt. She stuck her nose in the blood trail, sniffing, then looked up, wiping blood and dirt from her nose ineffectually, more smearing it. Still on all fours, she started to scuttle along, following the trail. She looked back to where others were gathering and pointed in the direction of the river.

[sblock=Eowyn’s Actions]
Magic Stone: 3 stones

Save:
Move:
Free Object Interaction:
Action: Cast Resistance
Bonus Action: Cast Magic Stone
Reaction:
Conditions:
Concentration: Resistance
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +2
Perception: +4
Speed: 25
AC: 16
HP: 34/34 HD: 5/5d8+2

Spells
Cantrips: Druidcraft, Magic Stone, Resistance
1) 4/4 Cure Wounds, Faerie Fire, Healing Word
2) 3/3 Enhance Ability, Healing Spirit, Hold Person, Lesser Restoration, Pass Without Trace
3) 2/2 Dispel Magic
[/sblock]

[sblock=Party Loot]
[/sblock]

[sblock=Goals]
[/sblock]

[sblock=Party]
U'Tempei !Nothen - human eldritch knight
Arcata Dulat - human divination wizard
Saarthax - dragonborn paladin
Orin - warbred mastermind rogue
[/sblock]
 

Herosmith14

First Post
Orin jolts his head up from his writing at the sound of the explosion. The warbred was usually an early riser and had been using this time to write a letter to an... old friend.

At the sound of the warning, though, the ratcatcher stuffs his unfinished scroll into his pocket as he grabs his weapons and runs outside, just in time to see the polder scuttling towards the river and talk of orcs. He nods to the guard as he passes them. "Ye focus on the fire, we'll handle this."

"Looks like the hun' is on," he mutters to himself as he jogs off after Eowyn.
 

JustinCase

the magical equivalent to the number zero
"Tell Bartold to find me there," Saarthax yells to the guard as he follows U'Tempei, Eowyn and Orin, nightshirt fluttering in the morning wind.

Instinctively the paladin joins Eowyn by the fallen bodies; regardless of whether the dead orcs were responsible for the explosion, they are now deceased individuals deserving of a measure of respect.

"Dead," he states the obvious, then stops himself from talking further as the polder seems to catch a scent. "The river?" he starts hesitantly, then shrugs and, broom at the ready, starts moving in that direction.
 

TallIan

Explorer
Eowyn’s conjured rain causes a hiss, then a slight flair of brilliant colour as something reacts with the steam.

U’Tempei can determine that the orcs were caught in the explosion of the building. It is apparent why rumors of these orcs have been so terrifying. They are not 10 feet tall, as everyone keeps saying, but they are much larger than normal, with huge tusks protruding from their lower jaws that could certainly cause a vicious injury. It’s hard to tell how many there were, but there were enough to make a mess of Pinna’s herb garden.

Saarthax finds a couple of great axes near the orc bodies.

Arcata’s owl swoops ahead, spotting three orcs on the far side of the river and five on this side. The orcs have found a shallow part, of the river about 100 yards south of the bridge, that is not passible, if you don’t mind getting wet.

The rest of the ratcatchers catch up with Eowyn and a few minutes later they hear some gruff voices up ahead. Orin can make out them say, “Stupid fools! You weren’t supposed to loot the place, just get the girl.” You hear some chanting then, ”Now get up! Get back across the river.” You all hear some splashing along the river bank.

GM: Stealth rolls for those that want to sneak and initiative for everyone. You can split into a stealthy and and a noisy groups if you like.
 

U'Tempei loads her crossbow quietly. She places a finger on her lips, something she learned from a native of a towns a few miles away. She heads in the direction of the voices cautiously.

Stealth [roll0]
Init [roll1]
 

JustinCase

the magical equivalent to the number zero
Grabbing one of the greataxes near the orc bodies and dropping the broom, Saarthax slows his trod when U'Tempei motions for silence. He attempts to move silently forward in order to see the source of the gruff voices, and perhaps make a plan of attack.

OOC: Ooh, a greataxe makes for a much better weapon than a broom! :)

Stealth check: [roll0]
Initiative: [roll1]
 

Herosmith14

First Post
"Soun's like they've got a hostage" Orin whispers to the others as he unstrings his bow, knocking an arrow. Before long, though, he's sneaking around, attempting to get the jump on these orcs.

OOC: Stealth: [roll0]
Initiative: [roll1]
Wait, scratch that initiative down to 21. I've got an IRL character with 20 Dex, and I looked at the wrong sheet. Stealth is good, though
 
Last edited:

JustinCase

the magical equivalent to the number zero
"We have to rescue that hostage," Saarthax replies just as quietly. "Don't shoot unless you're sure it's not him."

His words of caution are aimed at everyone considering making ranged attacks, not just Orin.
 

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