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Talls Strongholds and Followers adventure - Full

jmucchiello

Adventurer
You really wanted that hand crossbow? Poor Justincase's Pally is going to be soaking a lot of damage then :p If I throw some retainer in that should not be an issue.

I wanted the hand crossbow with magic arrows :) I was never going tank. I was going swashbuckler (lowercase s), rapier in one hand, hand crossbow in the other.
 

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TallIan

Explorer
Here's my sheet so far. I'm leaving the family name blank for the moment, seeking input on whether or not you have suggestions for established noble families in the area, or if it's alright to just make one up. There's also a few spell prep slots open while I mull what kind of spells to prep. Overall though, I think I have the rules covered. I'll add in a writeup for the background, but the broad sweep is that Arcata was born of a local noble house, was found to have magical talent and went to go study in a larger city. While she was away, the disaster back home struck with the Baron overthrown and this new Lord stepping in and purging dissent, breaking her House. She found out about it, possibly even fending off an attempt on her life depending on how aggressive Lord Saxon is, and returned home to set things right/exact vengeance.

Looks good so far. Feel free to make up a family name - and as much of your family as you like. I haven't got a lot of detail for this fleshed out, we can all make stuff up as we go along.

My limited, casual knowledge of feudalism leads me to think this: Bedegar has around 35 to 45 knights fees* (this would be a very large barony, but fantasy tends towards things being bigger than they would be). Most of these would be knights that owe fealty to the Baron, but around a third would be wealthy commoners who pay scutage** for their land tenure. Add in family ties*** and the fact that some knights (or tenured land holders) would owe fealty to another knight and you can get some fairly complex factions and family houses to play with. A VERY powerful knight would have at most three or four vassal landholders, probably only one or two a noble.

In case you don't know what I'm on about:
* Very much like a manor (almost the same thing). A plot of land big enough to support a knight, complete with retainers (men-at arms; archers and in the case of fantasy, wizards), servants and horses, arms and armour for the lot. Around 1000 to 5000 acres depending on resources. The holder of the knights fee would owe service to the Baron for 40 days a year.
**A payment to cover the cost of the 40 days service from the above
***This could be between nobles and commoners as only the eldest gets the noble title, unless the parent has multiple titles as inheritance, rare at this level of nobility.
 

Shayuri

First Post
Given that Arcata's father would be noble, but would owe fealty to the Baron, a landed knight seems most appropriate. Thus, not a very high ranking house, but assuming he earned title and land through deeds, Arcata's father could still have been respected, which would be good enough for the backstory. Presumably male heirs were killed as part of the purging, which in theory ends the line...though there's ways Arcata could potentially get around that, if given a chance.

Good deal, thanks for the info! I'll see what I can spin up.
 

TallIan

Explorer
Given that Arcata's father would be noble, but would owe fealty to the Baron, a landed knight seems most appropriate. Thus, not a very high ranking house, but assuming he earned title and land through deeds, Arcata's father could still have been respected, which would be good enough for the backstory. Presumably male heirs were killed as part of the purging, which in theory ends the line...though there's ways Arcata could potentially get around that, if given a chance.

Good deal, thanks for the info! I'll see what I can spin up.

There was no purge, Sir Saxton was a good friend and powerful vassal to Lord Bedegar and found himself in a good position to declare himself Lord Saxton. He has some solid support from the other knights and the rest simply don't see another clear candidate. If he embarked on an all out purge, he'd quickly lose support, so he has to play a careful game of undermining potential claimants without raising suspicion. So Arcata's father could be close to a potential rival of Lord Saxton, likely to back the rival should it come to it.

I've always been very relaxed about the chauvinistic patriarchal structure of medieval European society. It has never made the game more fun in any group I've played in, so feel free to make as much or as little about it as you like.
 

Shayuri

First Post
Ahh! My bad then, I completely misread what was going on.

Hmm! Well, clearly vengeance isn't on the cards. There must be some other reason Arcata has returned. Perhaps she's just visiting. Or perhaps her father senses trouble afoot, and has asked her to come help him sort it out.

As for the patriarchy, if a Lady can be head of a house, no complaints here. I figure Arcata has an older brother who will inherit, barring any unfortunate circumstances, but Arcata's personal ambitions don't really include ruling over peasants on a landhold. She'd much prefer a wizard's abode if given a choice. :)
 

TallIan

Explorer
Ahh! My bad then, I completely misread what was going on.

Hmm! Well, clearly vengeance isn't on the cards. There must be some other reason Arcata has returned. Perhaps she's just visiting. Or perhaps her father senses trouble afoot, and has asked her to come help him sort it out.

Lord Saxton isn't wholesale purging the landed of the barony, but he is getting rid of those he can find an excuse to, so Arcata's family being killed, exiled or imprisoned is certainly on the cards if it suits you. Saxton would just need an excuse - treason, heresy or whatever. Something that allows him to take the land back and give it to his own supporters, thereby undermining his rivals (say a family friend) while strengthening his own power.

As for the patriarchy, if a Lady can be head of a house, no complaints here. I figure Arcata has an older brother who will inherit, barring any unfortunate circumstances, but Arcata's personal ambitions don't really include ruling over peasants on a landhold. She'd much prefer a wizard's abode if given a choice. :)

Given this is a fantasy setting I can see a wizard's tower being equivalent to a knights fee. I would imagine that any baron would need some kind of magical protection and what better way that vassalage?
 

TallIan

Explorer
As I posted that I realised that I'm given away a lot of the plot that should really be found out during play.

Write something up, and I'll fit it in unless it really pulls the story somewhere I don't want to go.

I think I'm tinkering with your every post as a way to procrastinate doing actual work.
 

Shayuri

First Post
Arcata's family would have more of a keep or a fort of some kind. Her dad's much more of a warrior sort than a mage. Her brother too.

The details of any family holdings I shall leave to you. It's not my intention that Arcata would have much use of them.
 

JustinCase

the magical equivalent to the number zero
Alright, I'm still working on my dragonborn paladin but several ideas are forming in my head that I would like your feedback on.

First, as the murder of King Ormund was half a century ago, I don't see my guy being that old. Instead, I'm thinking he's the offspring of one of the original Dragon Knights; perhaps his egg (is that how it works in this world?) was smuggled to Bedegar, out of reach of Ajax and his troops. His father, a famous old paladin, raised the boy but was killed some years ago after being betrayed to the Hawk Lords.

My guy, angry at the death of his father, almost swore an oath of vengeance, but at the last minute refrained and went for the Oath of Devotion instead. He hopes to honour his father, while giving hope to the people. He worked for baron and was away when the baron was killed, which he feels very guilty about.

I'm hoping that one of the bad guys in the adventure can be a sort of nemesis, possibly a Hawk Lord who killed his father. Is that possible?
 

TallIan

Explorer
[MENTION=6776182]JustinCase[/MENTION]

I've seen nothing to suggest they don't hatch in Collville's world (Valoria? I think that is the continent), so the egg idea is fine. I'm not sure how true this is to Vasloria but I see the destruction of the dragon flights as something that took 15 to 20 years - it's hard to kill that many people - and even then, many dragonborn were left, just the units were broken. Now the dragonborn are hunted by the Hawklords to prevent any kind of regroup. I know Collville uses a unit of Dragonborn in his own story telling so there is at least one dragon flight left.

You can certainly write in your own enemy NPC as plot device for me. If it is a Hawklord he probably won't feature in this part of the adventure, but it gives me a good link to the part 2 I'd like to run after, when you guys have a stronghold.
 

JustinCase

the magical equivalent to the number zero
Thanks, I'll see if I keep the story as is or if your input changes anything. Do you have a deadline in mind for when my PC should be ready to go?
 

jmucchiello

Adventurer
Thanks, I'll see if I keep the story as is or if your input changes anything. Do you have a deadline in mind for when my PC should be ready to go?

I hope not. I just can't find the time to deep dive with the PHB (to pick out spells). I'm thinking Arcane Knight. I just wish it was Charisma based instead of Int based. It's not like it uses the spell book paradigm for spells.
 

TallIan

Explorer
Thanks, I'll see if I keep the story as is or if your input changes anything. Do you have a deadline in mind for when my PC should be ready to go?
Not yet, I wasn't expecting much this side of New Year's day. I'm surprised we got this much done already. I appreciate it, as it lets me start to line things up in my head. I guess no one here went away for the holiday?
I hope not. I just can't find the time to deep dive with the PHB (to pick out spells). I'm thinking Arcane Knight. I just wish it was Charisma based instead of Int based. It's not like it uses the spell book paradigm for spells.
I kind of see your point, but I also think the last thing that's needed is another CHA caster. Relying on a tertiary stat for a major part of you class shtick is very limiting. I think they get a lot better at level 10 with Eldritch Strike, but I've never played one that far. I've seen a lot of people suggest that Transmutation school would make more sense for EK than Evocation
 

jmucchiello

Adventurer
Okay, here's my first draft of Pei, the fighter from the far south. Still need to figure out what I'm going to spend my money on.

Name: U'Tempei !Nothen
Race: Human Female
Background: Far Traveler
Class: Eldritch Knight Fighter-5
Alignment: Neutral Good
Proficiency Bonus: +3
Inspiration: No

Strength: 10 (+0), save +3
Athlethics: +0​

Dexterity: 18 (+4)
+Acrobatics: +7
Sleight of Hand: +4
Stealth: +4​

Constitution: 16 (+3), save +6

Charisma: 10 (+0)
Deception: +0
Intimidation: +0
Performance: +0
+Persuasion: +3​
Passive Perception: 12
Passive Investigation: 11
Initiative: +4
AC: 16
Speed: 30 ft
Hit Dice: 5d10+20; Spent HD: none
HP: 54/54

Intelligence: 13 (+1)
+Arcana: +4
+History: +4
Investigation: +1
Nature: +1
Religion: +1​

Wisdom: 8 (-1)
Animal Handling: -1
+Insight: +2
Medicine: -1
+Perception: +2
Survival: -1​

+Proficient

[sblock="COMBAT"]OFFENSE Initiative: +4
Weapon
Rapier
Hand Crossbow
Range

30/120
To Hit
+7
+9
Damage
1d8+4 (p)
1d6+4 (p)
Notes
finesse
light, [-]loading[/-]
DEFENSE
AC: 16 (armor + Dex)
+Strength: +3
Intelligence: +1
Dexterity: +4
Wisdom: -1
+Constitution: +6
Charisma: +0
EXPENDABLES
Action Surge: 1/1
Second Wind: 1/1
Spell slots remaining
1st Level: 3/3
[/sblock][sblock="FEATURES AND TRAITS"]Proficiencies and Languages
Languages: Common. Orcish
Armor: All Armor and Shields
Weapons: All simple and martial weapons
Tools: Shawm​
Race: Human (variant)
+1 to two abilities (Dex, Con); Speed: 30 feet; Size: Medium; Lifespan: 100 years
Bonus Skill and Feat: Persuasion, Crossbow Expert
Background: Far Traveler
Skills: Insight, Perception; Tools: shawm; Language: Orcish
Feature: All Eyes on You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Feats:
Crossbow Expert:Ignore the loading property on crossbows. Being within 5 feet of an opponent does not give disadvantage when using a crossbow against them. After taking the Attack action with a one handed weapon, can fire a crossbow in the other hand as a bonus action.​
Class: Fighter
Hit Die: d10; Saves: Str, Con; Skills: (any 2) Acrobatics, History
Fighting Style: Archery: +2 to attack rolls made with ranged weapons.
Second Wind: As a bonus action, regain 1d10+fighter level hp. Once per short of long rest.
Action Surge: Take an additional action on your turn. Once per short or long rest.
Archetype: Eldritch Knight:
Spellcasting: Save DC: 12; Attack Bonus: +4
Cantrips Known: dancing lights, mage hand
Spells Known: absorb elements, longstrider, shield
Weapon Bond: Summonable weapons. Two (rapier and hand crossbow)
Extra Attack: When taking the attack action, you may take two attacks.
[/sblock][sblock="EQUIPMENT"]Studded Leather (13#)
Hand Crossbow (3#)
quiver (20 bolts)
Rapier (2#)
[sblock="Winged Boots"]Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use these boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minumum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they are not in use.[/sblock]Belt
Belt hook (for crossbow)
spell component pouch
Waterskin
soft brown boots
dark robe
backpack
common clothes (3#)
Fine clothes (4#)
shawm (1#)
a blanket
bedroll (7#)
belt pouch (600 gp, 0 sp, )

Equipment Weight:
[sblock="Carrying Capacity"]
Encumbered
50
Heavily Encumbered
100
Carrying Capacity
150
Push, Drag, Lift
300
[/sblock]
[/sblock][sblock="DESCRIPTION and HISTORY"]
Race: Human
Gender: Female
Age: 35
Relationship: Varies
Height: 5' 4"
Weight: 140#
Complexion: dark
Skin: tattoos
Hair: Silver, long in back
Eyes: brown
Face Structure: angular
HISTORY
U'Tempei !Nothen (oo TEM pay <tok> NO thin) comes from a jungle land near the equator. She suggests people who have trouble pronouncing her name call her Pei as it means beauty in her native tongue. (Or she thinks it does, it's been 22 years since she's spoken the language and she has forgotten bits and pieces of it.)

She was cast out of her tribe (The M'gond!) because she refused to marry the chieftain as all girls did in their 13th summer. She has lived on her own, traveling as far from those lands as she could. The wonders of large cities attracted her and she learned many skills along the way. She has mercenaried in various petty squabbles in the region at various times. She learned the shawm as a child and has worked as part of a troupe of performers in the past.

She has known several men in her lifetime and each time it ended when they found her flirting with someone else. She does not understand this society's aversion to sex and nudity.

APPEARANCE
U'Tempei is a lean woman with dark skin. Her hair is long and silver and she has blue, red, and orange tattoos on her neck, cheeks, arms, and legs. They are lacy in design and contain arcane symbols if looked at closely (Perception DC 20). She dresses in colorful clothing when relaxing. Her work clothing is functional, dark, and gives her freedom of movement.

PERSONALITY
Traits: Independence is desired even though it doesn't make me happy
Traits: Can be motherly to people in her immediate group
Ideal: Hopes to find a reason to settle down someday
Bond: Protect those who cannot protect themselves
Flaw: Believes in true love, will sink a job if true love will be harmed
[sblock="Level History"]
AbilitiesSTRDEXCONINTWISCHA
Point buy299502
Initial10151513810
+Race10161613810
LevelhpFeatures
114Crossbow Expert
210
310Eldritch Knight
410+2 Dex
510
Total54
[/sblock][/sblock]
 
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TallIan

Explorer
Looks Good @jmuccheillo. I find that a PC's starting gear is enough to last several levels with nothing to spend your gold on until you 1000s, then players can start to buy flashy stuff. That's why I thought Xanathar's would be a good gold sink/source of stuff to buy.

I see no particular reason to be in Gravesford but your bond should make it easy enough to act as a hook. If you want you can have your Winged Boots need to be identified and you've heard of a young mage in the town that can do it.

Everyone can post their characters here
 



jmucchiello

Adventurer
A fair point. For some reason I really like the rules, even though I don't really like randomness in character creation.

Also, once you spend money to find a "contact", why do you need to spend it again? You know the contact. If you spend more than a couple months in one location, you should find out about far more than 1d4 magic items. It's just a lousy implementation. Especially when if you roll too well initially, all the items available are completely out of reach cost-wise (aka power-wise).
 

TallIan

Explorer
Also, once you spend money to find a "contact", why do you need to spend it again? You know the contact. If you spend more than a couple months in one location, you should find out about far more than 1d4 magic items. It's just a lousy implementation. Especially when if you roll too well initially, all the items available are completely out of reach cost-wise (aka power-wise).

True It doesn’t take into account what you’re looking for - or even what level.

You mean like Kahlessnetor did
 


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