JacktheRabbit
Explorer
I hate doing things like make a perception check, passed "you notice the grey dwarves eyeing your money pouch.
First off it suggests that professional adventurers are dumb enough to have their money pouch openly hanging where it can get in the way of jingle when being quiet.
To me a car better option is verbal. If the players move in and discourse actually happens then at some point the grey dwarves state "sorry lads but we are being PAID to watch this area and we always do what we are PAID to do." If this is too subtle for your players then they are just brick walls and there is nothing you can do other than have the dwarves demand payment and attack if refused.
As for the mechanical devices. I would let dwarven characters make history checks if they take a moment to study the devices and a pass gives them a clue that they can be controlled.
Sent from my SM-T820 using EN World mobile app
First off it suggests that professional adventurers are dumb enough to have their money pouch openly hanging where it can get in the way of jingle when being quiet.
To me a car better option is verbal. If the players move in and discourse actually happens then at some point the grey dwarves state "sorry lads but we are being PAID to watch this area and we always do what we are PAID to do." If this is too subtle for your players then they are just brick walls and there is nothing you can do other than have the dwarves demand payment and attack if refused.
As for the mechanical devices. I would let dwarven characters make history checks if they take a moment to study the devices and a pass gives them a clue that they can be controlled.
Sent from my SM-T820 using EN World mobile app