I finished up a DragonStar campaign recently and I'll admit I had a blast.
DragonStar has a pretty good mix of magic and sci-fi, combining it in a pretty believable way. There are a few mechanical changes to classes (mostly updating skills ... the Druid and Monk get a few more substantive changes and the Ranger does as well, although that is more of an effort to "fix" a perceived weakness in the 3.0 Ranger than any attempt to bring him into DS)
The PrCs that were in the 3.0 DMG are also updated, and some of them come over pretty well. Races in general don't change much, except, again, for the new skills (some races lose modifiers to old skills and gain them to new ones ...)
My only real complaint about the setting is exactly how deadly the guns can be. While perhaps realistic, the fact is guns can kill. EASILY. Combine that with DS's autofire rules (which, in my opinion, are the strongest representation of autofire found in any modern style system) and gun toting goons become a problem. There are non-mechanical ways to fix that of course (autofire weapons being hard to find, needing liscencing, making them REALLY expensive) but that doesn't change the fact that one guy with an Assault Blaster can easily waste characters several levels over him with one lucky roll. Its kinda like SWd20's VP/WP but on crack.
Really though, I do recommend the setting. Like most things though, the more books you get for it, the more rules you get to make things interesting.
DragonStar has a pretty good mix of magic and sci-fi, combining it in a pretty believable way. There are a few mechanical changes to classes (mostly updating skills ... the Druid and Monk get a few more substantive changes and the Ranger does as well, although that is more of an effort to "fix" a perceived weakness in the 3.0 Ranger than any attempt to bring him into DS)
The PrCs that were in the 3.0 DMG are also updated, and some of them come over pretty well. Races in general don't change much, except, again, for the new skills (some races lose modifiers to old skills and gain them to new ones ...)
My only real complaint about the setting is exactly how deadly the guns can be. While perhaps realistic, the fact is guns can kill. EASILY. Combine that with DS's autofire rules (which, in my opinion, are the strongest representation of autofire found in any modern style system) and gun toting goons become a problem. There are non-mechanical ways to fix that of course (autofire weapons being hard to find, needing liscencing, making them REALLY expensive) but that doesn't change the fact that one guy with an Assault Blaster can easily waste characters several levels over him with one lucky roll. Its kinda like SWd20's VP/WP but on crack.
Really though, I do recommend the setting. Like most things though, the more books you get for it, the more rules you get to make things interesting.
