Khayman
Explorer
Weird and wonderful, with a macabre element. Our party of 'heroes' kept delving into the ruins of Parlainth like ADHD monkeys on crack.
"We're short half the players tonight? Ah, let's explore Parlainth."
"I'm still wounded? Let's explore Parlainth."
"You bought a blood-smeared map that could be total bunk? Parlainth. Now."
The magic is quirky and unique, with spells 'hung' on matrices. You can freecast but that might attract the atention of Horrors, or worse... The dice mechanic is not uniform but intentionally so. Trolls receive smaller karma dice (=action points) than humans, and so forth. A lot of fun, remarkably deadly, and especially rewarding if you play the role of hero and rather than just freebooter.
"We're short half the players tonight? Ah, let's explore Parlainth."
"I'm still wounded? Let's explore Parlainth."
"You bought a blood-smeared map that could be total bunk? Parlainth. Now."
The magic is quirky and unique, with spells 'hung' on matrices. You can freecast but that might attract the atention of Horrors, or worse... The dice mechanic is not uniform but intentionally so. Trolls receive smaller karma dice (=action points) than humans, and so forth. A lot of fun, remarkably deadly, and especially rewarding if you play the role of hero and rather than just freebooter.
