AFGNCAAP
First Post
I figured this would be a good place to ask.
I'd like to know about the various supers-based RPGs that are out there & still in print (both mainstream & indy).
Currently I run a Marvel SAGA campaign, set in an alternate Marvel Universe. However, I was thinking of creating another supers game, using a totally homebrewed supers setting, and though I could use Marvel SAGA for it, i was wondering what other options are out there.
What I'd like to know about each game system is:
I'd appreciate all of the info you can provide. I'm not looking for a sales pitch or generic buyer review for a specific game, but rather an informed review of "this is the game, & it does this...".
I'd like to know about the various supers-based RPGs that are out there & still in print (both mainstream & indy).
Currently I run a Marvel SAGA campaign, set in an alternate Marvel Universe. However, I was thinking of creating another supers game, using a totally homebrewed supers setting, and though I could use Marvel SAGA for it, i was wondering what other options are out there.
What I'd like to know about each game system is:
- Start-Up Cost: What I will need at minimum to play the game.
- Expanded Cost: What other materials will I need to get (like supplements that provide new classes/powers/skills/etc.) beyond the core materials.
- Style of System: Is it class & level-based? Point-based? etc. How do characters improve/advance in the game?
- Ease of System: Is it a pick up & play style game, or do you have to invest time to build characters & adventures?
- Range of Power: Is it good nly for street-level heroes or only top-tier supers? Does it have a really hard time replacating magic item users or power-suit wearers? Is it possible to build almost any concept, or are certain things purely out of scope of the system (Superman, Green Lantern, Thor, etc.)?
- Setting: Is it generic overall (just supers) or does it specifically go for a certain style of supers setting (DC, Marvel, City of Heroes, etc.).
- Potential: Is it really good at protraying the over-the-top action/potential of comics, or does the system make it that certain things Just Can Not Be Done?
I'd appreciate all of the info you can provide. I'm not looking for a sales pitch or generic buyer review for a specific game, but rather an informed review of "this is the game, & it does this...".