Temp HPs

Dannyalcatraz

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According to the PHB, you don't add up all your Temp HPs from all sources...but what counts as a separate source?

For instance, both the Infernal Pact warlock and:

Gauntlets of Arcane Might (Heroic)

When you hit an enemy marked by you with an arcane attack power, you gain +2 temporary HP

...boost THPs. Would you add all the THPs you gained from your pact boon in a combat, or would you just keep resetting?

Ditto the gloves: if you keep hitting marked enemies with arcane powers, do you keep resetting to +2THP or do you add +2THP for each one you hit?

IOW, are the Pact Boon or the item considered to be the "single source," or is each triggering of the boon or item a "single source."
 

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Yea, the wording on the gloves adds confusion.

I have always played that temp hit points dont stack under any circumstance. 9/10 this works just fine because your stripped of THP just about as quickly as you gain them.

That wording is cryptic, but yea, it may just be you get 2 temp HP for hitting a "marked" enemy (suggesting its better for a swordmage). 2 hp aint much, but it is property on an heroic teir item, so I wouldnt expect alot.
 

I'm asking because I'm playing a Starlock who has the gloves...but I'm also considering the Twofold Pact (?) feat to also give him access to the Infernal Pact...because he absolutely WILL have Sacrifice to Caiphon.

So I'm trying to figure out how many THPs the PC will get over the course of a combat due to the Pact or items (or other sources) to gauge his options. After all, Warlocks can have multiple marked foes, and the PC does have a few AoE powers...
 


Difference sources means exactly that, difference sources.

Say you have a Bard and a Cleric in the party, both classes can grant temp hp. The Bard gives you four and the cleric gives you five, so because you have them from difference sources you get nine temp hp. The gloves, if you chose to use that power, give you another two if you so wish.

And yes, you usually do lose them rather quickly but I've had one of my players had his life saved by the cleric granting him temp hp. I had to roll a 2 or more to hit him and the damage was 2d10+11. We all though we was going to die, but it was me rolling badly and the temp hp that saved him that night.
 

The warlock's curse is not a mark, are you multiclassed or hybrid-ed into some defender class that marks?

True, curse is not a mark, so he'd need a way to mark.... Even if he had one, would it matter?

Gloves trigger on a hit, curse triggers on targets death, and even if it is your hit that kills the target (I don't know about you, but most of the time, my warlock isn't the one that gets the killing blow on his cursed targets), the gloves and your curse are still different sources. Heck, ONE dying cursed target is a different source than ANOTHER dying cursed target, even if they die simultaneously from an area attack or something.

I think that "+" must just be a typo.

Compare to the improved infernal pact feat, which explicitly grants additional thp when your infernal pact boon triggers.
 

Say you have a Bard and a Cleric in the party, both classes can grant temp hp. The Bard gives you four and the cleric gives you five, so because you have them from difference sources you get nine temp hp. The gloves, if you chose to use that power, give you another two if you so wish.

Im not sure where the OP got the impression that Temp HP from different sources stack, or where the quote above got the impression that this is how things worked. This is the text from Combat section of PHB (Page 294)

"Don’t Add Together: If you get temporary hit points from different sources, use the higher value as your temporary hit point total instead of adding the
values together."

I dont know about everyone else, but to me that means temp HP dont stack.
 

Well now I'm confused: if the Warlock's Curse is not a mark for purposes of triggering the Gauntlets of Arcane Power, what arcane class has a mark that would do so? Or did they deliberately make a magic item that requires the PC multiclass or be a hybrid?
 

Well now I'm confused: if the Warlock's Curse is not a mark for purposes of triggering the Gauntlets of Arcane Power, what arcane class has a mark that would do so? Or did they deliberately make a magic item that requires the PC multiclass or be a hybrid?

Swordmage. Marked is a specific condition, typically imposed by defenders (but there are also some monsters that do it, and the odd power here and there in classes with defender secondary roles - clerics have a couple powers that mark I think for example.) Ranger quarry, warlock curse, etc., do not give the marked condition.
 

Well now I'm confused: if the Warlock's Curse is not a mark for purposes of triggering the Gauntlets of Arcane Power, what arcane class has a mark that would do so? Or did they deliberately make a magic item that requires the PC multiclass or be a hybrid?

It's not a mark, PERIOD. Not for this purpose, not for any purpose. (Aside: This is why we're not allowed to have marks anymore and are stuck with crappy defender auras. ;))

It's an item meant for swordmages.
 

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