Horwath
Legend
Spend on what exactly?
RANGER’S QUARRY
Scout: 1st, 5th, 9th, and 17th level
You learn how to effectively read and track your prey. Once on each of your turns, you can choose a creature you can see within 120 feet and mark it as your quarry (no action required). For the next hour, you gain the following benefits:
The duration increases to 8 hours at 9th level and 24 hours at 17th level.
You learn how to effectively read and track your prey. Once on each of your turns, you can choose a creature you can see within 120 feet and mark it as your quarry (no action required). For the next hour, you gain the following benefits:
- Once per turn, when you hit the target with a weapon attack, you can deal 1d4 additional damage to it of the same type as the weapon’s damage. This die changes as you gain scout levels, as shown in the Ranger’s Quarry column of the scout table.
- You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it while it’s on the same planet as you.
The duration increases to 8 hours at 9th level and 24 hours at 17th level.
Honestly, I would add Insight to the list as it represents primal sense when someone is afraid/nervous/twitchy.
that can replace all favored enemy features instead of capstone.
for capstone add +4 str or dex and +4 wis.