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D&D 5E The 2024 Ranger is Actually Pretty Good (with numbers)

Horwath

Legend
Spend on what exactly?

RANGER’S QUARRY​

Scout: 1st, 5th, 9th, and 17th level
You learn how to effectively read and track your prey. Once on each of your turns, you can choose a creature you can see within 120 feet and mark it as your quarry (no action required). For the next hour, you gain the following benefits:

  • Once per turn, when you hit the target with a weapon attack, you can deal 1d4 additional damage to it of the same type as the weapon’s damage. This die changes as you gain scout levels, as shown in the Ranger’s Quarry column of the scout table.
  • You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it while it’s on the same planet as you.
You can only have one creature marked in this way at a time. Beginning at 5th level, you can use your reaction to mark a creature when it enters your line of sight, provided it is within range of your Ranger’s Quarry.

The duration increases to 8 hours at 9th level and 24 hours at 17th level.

Honestly, I would add Insight to the list as it represents primal sense when someone is afraid/nervous/twitchy.



that can replace all favored enemy features instead of capstone.

for capstone add +4 str or dex and +4 wis.
 

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Minigiant

Legend
Supporter
I fundamentally disagree, or at least that Hunter's Mark has to be OP in the hands of any class with concentration buffs.

Divine Favor is almost exactly the same as Hunter's Mark, it just deals 1d4s instead of 1d6s, but it targets yourself, not enemies. Divine Favor can be stacked with concentration buffs, the paladin has them. They specifically removed concentration from Divine Favor and most of the Smite spells because it's not unbalanced.

Hunter's Mark has a longer duration than divine favor, and deals more damage. It could have been changed to lose the ability to switch targets; then Hunter's Mark becomes something you save for enemies with a lot of HP, and it has a niche instead of being the go to. The ranger class could even give you a bennie when you defeat a marked target (similarly, Hex could get the same change, and each patron could give different bennies like they did in 4E).

It's +1 damage over Divine Favor. Just give it a different drawback (like not being able to switch it) and remove concentration.
Buddy
Buddy

2024 Divine Favor is OP.
 

Minigiant

Legend
Supporter

RANGER’S QUARRY​

Scout: 1st, 5th, 9th, and 17th level
You learn how to effectively read and track your prey. Once on each of your turns, you can choose a creature you can see within 120 feet and mark it as your quarry (no action required). For the next hour, you gain the following benefits:

  • Once per turn, when you hit the target with a weapon attack, you can deal 1d4 additional damage to it of the same type as the weapon’s damage. This die changes as you gain scout levels, as shown in the Ranger’s Quarry column of the scout table.
  • You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it while it’s on the same planet as you.
You can only have one creature marked in this way at a time. Beginning at 5th level, you can use your reaction to mark a creature when it enters your line of sight, provided it is within range of your Ranger’s Quarry.

The duration increases to 8 hours at 9th level and 24 hours at 17th level.

Honestly, I would add Insight to the list as it represents primal sense when someone is afraid/nervous/twitchy.



that can replace all favored enemy features instead of capstone.

for capstone add +4 str or dex and +4 wis.
Yeah... That's overpowered.
 

Xeviat

Dungeon Mistress, she/her
Buddy
Buddy

2024 Divine Favor is OP.
You have to hit with divine favor around 4 times before it matches the damage output of one Divine Smite.

The only thing OP I'm seeing about divine favor is that the damage is per attack, and thus it gets more powerful with level without upcasting. Easy fix, make it hit once per round and then increase the damage by the slot level, just like the Hunter's Mark playtest version. Same applies to Conjure Elementals and the like.
 

Minigiant

Legend
Supporter
You have to hit with divine favor around 4 times before it matches the damage output of one Divine Smite.

The only thing OP I'm seeing about divine favor is that the damage is per attack, and thus it gets more powerful with level without upcasting. Easy fix, make it hit once per round and then increase the damage by the slot level, just like the Hunter's Mark playtest version. Same applies to Conjure Elementals and the like.
That's why it's overpowered.
 



RANGER’S QUARRY​

Scout: 1st, 5th, 9th, and 17th level
You learn how to effectively read and track your prey. Once on each of your turns, you can choose a creature you can see within 120 feet and mark it as your quarry (no action required). For the next hour, you gain the following benefits:

  • Once per turn, when you hit the target with a weapon attack, you can deal 1d4 additional damage to it of the same type as the weapon’s damage. This die changes as you gain scout levels, as shown in the Ranger’s Quarry column of the scout table.
  • You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it while it’s on the same planet as you.
You can only have one creature marked in this way at a time. Beginning at 5th level, you can use your reaction to mark a creature when it enters your line of sight, provided it is within range of your Ranger’s Quarry.

The duration increases to 8 hours at 9th level and 24 hours at 17th level.

Honestly, I would add Insight to the list as it represents primal sense when someone is afraid/nervous/twitchy.



that can replace all favored enemy features instead of capstone.

for capstone add +4 str or dex and +4 wis.
do you have anything that's not basically just slightly tweaked hunter's mark in a different hat?
 


Minigiant

Legend
Supporter
As long as the hat's green.

Or brown. Brown's a foresty color.

Assuming your preferred terrain is forest, of course.
My guess is Hunter's Mark is the highest voted combat spell among ranger fans.
And nothing else is popular or unique enough yet to take the top spot.
 

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