Chaosmancer
Legend
I think you misspoke.
Druids have training in light armor and shields. Warden upgrades to medium armor.
Huh, didn't notice that change.
Ah well, the large point still stands
I think you misspoke.
Druids have training in light armor and shields. Warden upgrades to medium armor.
Maybe so, but I have seen so many encounters where the party has been massacred because they are incompetent at long range that it becomes tiresome to have to dumb down encounters (spells do not have the range of bows). If the ranger isn’t going to cover that, who is? I’m not saying that all rangers must be Dex builds, I’m just refuting the claim that wisdom builds are the only viable build, because wisdom builds are poor at range. Even in a regular encounter, ranged characters probably get in one more attack than melee. This white room assumption that all encounters occur at melee range is garbage.
I haven’t seen many rangers played in 5e, but I one we did have pivoted from melee to archery because they found range was such a huge advantage.
And how many of those classes are given extra uses of spells that use Concentration?
War domain has a option to ignore concentration, moon druid gets wis bonus to Conc saves if moon druid CHOOSES to have concentration used while in melee.
Ranger really has no choice, either use the ability and hope no one attacks you or ignore certain part of your class budget that is spent on giving you bonus HM.
that is why I say that Shillelagh is almost a non brainer for a ranger to get via origin.
It uses Wis for attacks and wis is used for almost all Ranger features, and warcaster is then logical 1st choice at 4th level as it guards your HM feature and increases your now MAIN ability.
now, if there is an option to take +1 dex with Warcaster it would help with ranger build.
same with GWM, +1 dex on that so you can use bonus damage on your longbow, sure, it sucks that you will not use Cleave part 99% of the time, but at least your primary ability wont suffer if you pick it.
Then with +1 DEX for warcaster and GWM and +1 for SS, you can get good damage and have decent Conc.
And with 16 wis, you will get decent effect from ranger features and spells.
added list is not the same as given usage and can't be equal. It's not like that is the ONLY spell of that level you can cast.
also, why does Favored enemy has 8 instances over 20 levels of Ranger?
Talk about overkill on focusing an entire class on a single (low level) feature.
A spell that is not that great to begin with and no one really likes the spell.
people want something "rangery" to help with tracking and stuff.do you have anything that's not basically just slightly tweaked hunter's mark in a different hat?
The claim was made that post-2024 wisdom build rangers would be the ONLY rangers. That's what I was responding to. It will mean trawling through the thread, but I will try and find it for you later.I will agree with you that Wisdom builds are not the only viable build. I didn't catch anyone making that claim, and I find the claim absurd on its face when, AGAIN, until level 11 Dual-wielding Dex Rangers are damage machines.
Pretty much all white room DPS calculations fail to take into account that it may not be possible for some or all of the combat to take place within melee range, or even within spell range. And hence we get the "I have Dex 14 and a longbow, so that's range covered" attitude. When really it would make more sense for any DPS character to focus on range.But to your "who will handle the ranged damage"... whoever built for it? Like, maybe the rogue is using a ranged weapon and is able to use snipe and trip. Maybe they have spellcasters who can toss fireballs up into the sky. I don't seem much point in looking at "what builds are possible" and then going "But this class who may or may not even be in the party MUST handle this specific role or we are all doomed."
The claim was made that post-2024 wisdom build rangers would be the ONLY rangers. That's what I was responding to. It will mean trawling through the thread, but I will try and find it for you later.
Pretty much all white room DPS calculations fail to take into account that it may not be possible for some or all of the combat to take place within melee range, or even within spell range. And hence we get the "I have Dex 14 and a longbow, so that's range covered" attitude. When really it would make more sense for any DPS character to focus on range.
And this lack of white room stuff means it's hard to say who comes top in the ranged DPS tables (I'm pretty sure it's not rogue though!) I suspect a range built fighter just edges out a ranger, but as pointed out earlier, (Dex) rangers are top of the switch hitter table.
Sure, nothing wrong with wisdom rangers per-say, its the idea that they are the only good option that is wrong. I'm aware that it wasn't you claiming that.I have menti9ned the wisdom ranger. It's been a thing since tashas.
I fundamentally disagree, or at least that Hunter's Mark has to be OP in the hands of any class with concentration buffs.
Divine Favor is almost exactly the same as Hunter's Mark, it just deals 1d4s instead of 1d6s, but it targets yourself, not enemies. Divine Favor can be stacked with concentration buffs, the paladin has them. They specifically removed concentration from Divine Favor and most of the Smite spells because it's not unbalanced.
Hunter's Mark has a longer duration than divine favor, and deals more damage. It could have been changed to lose the ability to switch targets; then Hunter's Mark becomes something you save for enemies with a lot of HP, and it has a niche instead of being the go to. The ranger class could even give you a bennie when you defeat a marked target (similarly, Hex could get the same change, and each patron could give different bennies like they did in 4E).
It's +1 damage over Divine Favor. Just give it a different drawback (like not being able to switch it) and remove concentration.
You have to hit with divine favor around 4 times before it matches the damage output of one Divine Smite.
Huh, didn't notice that change.
It's not even a bad spell at tier 4, there are just more effective spells available. Which means HM becomes the "just in case" or "when in doubt" action since you have 6.