Okay, submitting a Daggerheart Environment and Adversary to go with it.
Pumpkin Patch
Tier 2 Exploration
The ground is overgrown with vines and large pumpkins. Fog and moonlight make the air hazy and the scent of pumpkin spice and coffee permeates the air.
Impulses: Trip up the unwary, favor the knowledgeable, spice up your life
Difficulty: 12
Potential Adversaries: Cultists (Adept, Fang, Initiate), Spirits (Spectral Archer, Captain, Guardian), Young Dryad, Espresso-Fueled Pumpkin Heads*
Features
Overgrown Vines - Passive: The ground is covered in vines and pumpkins, making fast movement difficult. Any Agility Roll made as part of movement through the patch is made with disadvantage and triggers an Overripe Pumpkin on a failed roll.
How do the PCs avoid tripping over the vines? How can the treacherous ground be taken advantage of?
Cultivate the spice - Passive: Pumpkin Spice can be carefully extracted from the various plants. This spice can be added to drinks to enhance their capabilities. A PC can make a Knowledge or Finesse Roll to safely extract d4 doses of spice. When consumed along with a beverage or potion, the spice can double either the potency or the duration of it. A failed roll triggers the Overripe Pumpkin Action. These doses have a limited shelf life and will expire when the season ends.
What memories does the smell of Pumpkin Spice trigger? How long does the season last? Do you still remember how we used to be?
Overripe Pumpkin - Action: An overripe pumpkin explodes. Choose a point within the patch. All targets within Very Short range of the pumpkin must succeed on an Agility Reaction Roll or take 2d8+2 physical damage.
What sound or smell warns of an impending explosion? Do you slam it to the left or shake it to the right?
Espresso-Fueled Pumpkin Head
Tier 2 Standard
An abnormally large Pumpkin with animated vines that are constantly lashing about.
Motives & Tactics: Keep moving, Slash and lash opponents.
Difficulty: 14 |
Thresholds: 13 / 26 |
HP: 4 |
Stress: 3
ATK: +3 |
Whipping Vines: Very Close | 2d8+4 phy
Experience: Gotta Go Fast! +2
Features
Over-caffeinated - Passive: Attacks from beyond melee range have disadvantage against the Pumpkin Head due to its fast and jittery movements.
Can't Stop, Won't Stop - Passive: Whenever the Pumpkin Head ends its move, if it has the
restrained condition or has not moved from where it was when it was spotlighted, it must
mark a stress.
Jitterbug Stroll - Action: Spend a Fear to move the Pumpkin Head up to Far Range. During that movement, make up to three Whipping Vines attacks against different targets.