Aus_Snow
First Post
Invalid line of questioning.Steely Dan said:What are you pretending to be confused about?
Correct: Why are you claiming that I am pretending anything?
After all, you do not have access to my mind. I do.
Invalid line of questioning.Steely Dan said:What are you pretending to be confused about?
Steely Dan said:That's just that ability, I'm sure you can use Acrobatics at will.
Aus_Snow said:Invalid line of questioning.
Correct: Why are you claiming that I am pretending anything?
After all, you do not have access to my mind. I do.
Vegepygmy said:I don't like sneak attack being limited to once/round
Ampersand said:Once per round, when you have combat advantage against an enemy and are using a light blade, a crossbow, or a sling, your attacks against that enemy deal extra damage. As you advance in level, your extra damage increases.
Kindly cease trying to conduct my forum behaviour for me. That is rightly considered rude in most places, and well, it's pretty unacceptable around here, I gather. As is making claims about the motives of other board members. Which you just did, again.Steely Dan said:Stop avoiding the question, why are you pretending to be confused, or confused, but not pretending (which I doubt)?
Pinotage said:Yes, but Acrobatics is unlikely to have a 'tumble' if there is a specific rogue power for that.
Imagine a rogue wanting to get past his enemies. He uses his tumble power and gets past them, and on the following round he wants to get back. Oh, wait. He can't. He can only use the ability once. I'm trying to rationalise why the limitation would make sense.
Aus_Snow said:Even 3e looks comparitively wide open. . . hell, vaguely toolkit-ish! Side by side, anyhow.
Sorry, it was a bit tongue-in-cheek, I'll free admit.drothgery said:I don't know that 3.x looks wide open or toolkit-ish. It's more that I don't think 3.x anticipated a lot of new base classes; I suspect as originally concieved a few psionic classes and a few 'oriental' classes (which were largely themed versions of the core classes) were all they planned on. So they didn't worry too much about protecting niches.
But 3.5 saw an explosion of core classes with a fair amount of overlap. And since core classes sell in D&D, they don't want to give up on making new core classes. Hence the core classes are a bit more narrowly defined.