Crashy75 said:
Any chance we could get a med response? I don't love it but I don't hate either.
I like the armor and weapon proficiencies; it seems less categorized, which means that other classes can have far more curious lists.
I like the +2 to Reflex; makes sense and doesn't put the Reflex save head-and-shoulders above the rest.
I'm really curious about the 12+Con
score, since that seems to me that a 1st-level rogue with a 14 Con would have 26 hp. From there, the static +5/level seems to imply that Con only comes into the equation once: at 1st level. That would be... interesting.
Healing surges... jury's out until we know what it does.
Trained skills looks fine; I like that 'Thievery' is a skill.
Nothing stands out about the Builds.
Class abilities...
-First strike: Seems neat having it as a class feature... does a fighter not gain combat advantage if he acts before his opponent?
-Tactics: Significant choice; I like it.
-Weapon talent: I can see people being real upset about the specificity of this. I think it fits, by and large, and can be modified to different tastes without too much damage to the system.
-Sneak attack: the best change yet.
The Powers...
By and large, I like these. But it gnaws at me that some of them get better at epic levels... I wouldn't like to see a repeat (or even a bump-in-the-rug) of the ELH's "somehow 21st is different" approach.
So, I like it, but I don't love it. There are bits that I wince at, but not enough to turn me off.