Fallen Seraph
First Post
I love it, I am worried about a couple things but I am sure they are things that will be settled with the final PHB.
Vegepygmy said:I do not like the very specific weapon proficiencies.
I do not like the "mandatory" skills: Stealth and Thievery. (I am also pretty sure I'm not going to like the skill system in general, but we're only dealing with the rogue class at the moment, right?)
I do not like the build options. "Choose one from Menu A."
I do not like catching your opponents flat-footed (oh, sorry...I mean, "First Strike") as a class ability.
I don't like sneak attack being limited to once/round, and I really don't like it being limited to light blades, crossbows, and slings.
I don't like Tumble being an ability instead of a skill, and I really don't like it being a per-encounter ability.
I do like the fixed hit points and Positioning Strike ability. Sadly, that's about it.
Primal said:I'd also add another thing I dislike: it seems the combat rules will be *much* more complex than in 3E. It's not inherently a bad thing, but wasn't one of the design goals to streamline combat? I don't think that losing some dice rolls (such as confirming for criticals) will do that, if you're adding whole new tactical layers to it.
Vegepygmy said:I do not like the build options. "Choose one from Menu A."
Well, some folks react bad to offers of hand holding.Colmarr said:I've seen this argument a few times now and have to admit that I don't understand it. The 4e rogue offers 2 distinct combat "approaches", which will then presumably be further diferentiated by choice of powers (such as choosing between Deft Strike and Positioning Strike). Just from that alone, and at only 1st level, there are already at least 4 possible rogue combat builds.
Colmarr said:How many were there for a first level 3e rogue? I've never played one, but I can only think of 2 - the flanker and the feinter.