Darkwolf445 said:I so want to try this game. I have scoured the boards for how to implement feats and abilities in and it would give me a chance to use my old stuff. It looks like it would satisy my need for a lighter but more fufilling D&D.
My players, however fall into two camps. One group will not play anything except d20 (specifically 3.5 D&D). The other group plays indie games and Rifts.
MrFilthyIke said:I avoid Cultists & Cultists, as that's how most of the fans come across.
msd said:I like C&C and enjoy visiting the Troll Lords forums - they have built a nice community of users who are, on the whole, a solid group of folks. Yes, there are a few zealots who come off overly bombastic and preachy, but what group doesn't have its share of "those guys"?
As for the game, again, I like the idea of a "lighter" D&D, but frankly, C&C seems to go to far. As others have noted, selectable skills and feats are neat and a feature of the current D&D ruleset that I really like. And frankly, the "C&C is modular...you can just add that stuff in" is not really an answer in my mind. If I have to finish the product to make it do what I want, I have to question whether the product is the right choice for me. For my dollar, its simply a lot easier to strip out the rules-heavy parts of 3.5 that I don't like than to add to C&C.
Dragonhelm said:It's really a pity that some C&C fans come across that way.![]()
Dragonhelm said:True. And maybe I've been a little harsh on the TLG fan community of late. They're mostly good folks, but I get tired of the d20 bashing I see from some of those zealots.
I believe that you don't build a fan base around a game system by tearing down another system. It's just a put-off. I hear a lot of C&C fans talk about how C&C works with AD&D, but I think there needs to be even more outreach to D&D fans without putting down d20 in the process.
Dragonhelm said:This is something I've questioned quite a bit, and I'd like to get other opinions on it as well. Is it easier to take a stripped-down system like C&C and add in the things you want, or is it easier to strip out the things of D&D that you don't like (i.e. attacks of opportunity, the crit system, etc.)?
Dragonhelm said:Because really, what I want in a game system is rules-light D&D. Perhaps the closest I've seen to what I want is the new Star Wars SAGA Edition. I like a lot of the changes made there and would love to see something like that applied to D&D.
See, while I like C&C for the most part, I still want to use stuff from the d20 products, and I'd like to do so with minimal conversion. I feel like, if I was to use D&D materials with a C&C game, I'd be spending so much time converting that it wouldn't be worth it.
Dragonhelm said:Of course, this all means that I have to have a game going currently...![]()
sjmiller said:They are a bit odd about their gaming choices
msd said:I And frankly, the "C&C is modular...you can just add that stuff in" is not really an answer in my mind. If I have to finish the product to make it do what I want, I have to question whether the product is the right choice for me. For my dollar, its simply a lot easier to strip out the rules-heavy parts of 3.5 that I don't like than to add to C&C.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.