Echolocation
Explorer
Session 34
Courtesy of Ella's player
Our first day in Danor began well before the sun was up, with Ella sneaking into her fellow constables’ rooms and stealing their Feathers of Messenger Wind. This left her feeling rather guilty when John made her hot chocolate later, but... she’d only done what she had to do, right?
Meanwhile, Lisandra was blissfully unaware of the nighttime theft, and had been having a rather odd dream. She was lying down, being whispered to soothingly by an eladrin woman, but when she tried to get up she found she couldn’t - she was strapped down. As Lisandra started to panic the dream faded, leaving her with... an odd sense of familiarity.
Angharad and John hadn’t experienced any odd dreams, but they did notice their missing feathers. Upon investigation, Angharad found a single black hair on the floor and scratch marks at the window - as if someone with claws had broken in.
Whether from unwillingness to accept the evidence - or perhaps a desire to watch her squirm - Angharad approached Ella and asked her to help him look for clues about the theft. She reluctantly agreed and scanned the room, reporting that Illusion and flight magic had been used by the intruder. At which point Angharad started to wonder whether Gale might have stolen the feather?
We convened over breakfast and John revealed that his feather had also been taken - and based on the impressions in his carpet, by a small feminine figure. At this point Ella was pointedly avoiding looking at anyone. Lisandra checked and discovered that her feather was also missing. Ella excused herself from the meal to supposedly check on her own feather, but while she did go to her room and retrieve her Handy Haversack, she already knew exactly what was in there.
The next few days passed uneventfully in shopping and sightseeing: Lisandra made some social connections, Angharad visited Beaumont’s martial academy, and Ella investigated the local factories. Eventually Angharad approached Ella and asked her to look for planar energies in his room, just in case the feather thief had left any traces of that kind.
Already knowing it was hopeless, Ella nonetheless agreed, and after a cursory scan and a brief argument with Angharad she stalked out, wound up far too tight with too many conflicting emotions.
Lisandra, noticing the tension, had a heart-to-heart with Angharad and convinced him to try to make nice with Ella. Angharad decided that the best way to do this was to let Ella stab him. Lisandra immediately told him that that was a very bad idea - not that the kineticist listened.
He went to Ella’s room to apologise, but his attempt backfired when he inadvertently revealed that he’d been giving Andy secret combat training lessons. (Although he did at least manage to keep it to himself that Andy had psychic magic and Angharad had been teaching him how to lie better.) Ella was nonetheless furious and accused Angharad of going behind her back and betraying her trust - which was ironic really, considering what she’d been doing…
Regardless, Ella stormed out of the room and Angharad decided to leave her a friendly apology note: instructing her to stab him when she got back. He even left her a dagger to do the stabbing with! How thoughtful.
When Ella found the message though, what she saw wasn’t a weird Angharad apology, but a note telling her that the hotel was under attack by Obscurati agents and that she was needed downstairs.
Meanwhile, Angharad had been telling Lisandra just how poorly his conversation with Ella had gone, and the exasperated oracle was on her way to Ella’s room to smooth things over. She arrived just in time to see the wild-eyed tiefling slam the door open: note in one hand and dagger in the other.
It only took Lisandra a moment to deduce that something was very wrong and she tried to usher Ella back into the room where they could talk about it. Ella took a swipe at her with her claws, and Lisandra finally realised that Ella was suffering from Distant Madness. A very, very prolonged case of it.
The oracle tried to cast Delay Disease in the hopes of suppressing Ella’s madness until something more permanent could be done about it, but the tiefling was having none of it. When Angharad and John arrived after following the sounds of fighting, they found a scratched and bleeding Lisandra and an almost feral-looking Ella.
Their attempts to calm her down only led Ella to believe that they were all Obscurati assassins there to kill her, and things went downhill after that. As the tiefling became more and more desperate to escape, an insane Rage overtook her, turning Ella’s vision dark and showing her a vision.
It was the same memory the steel mill construct had shown her: of reaching out toward a blurred figure with kindness and forgiveness. Of approaching someone who was the source of hatred and resentment with hope. Something about the vision sent darkness crashing over Ella’s mind, and she fell to the floor unconscious.
Lisandra wasted no time in casting Delay Disease on her. It suppressed Ella’s distant madness for 24 hours and brought Ella back to consciousness. But while technically awake, she was still trapped in her own mind: no longer by insanity but by her own memories. Every action of the past three months passed before her mind’s eye: no longer distorted by insane paranoia and hatred but viewed with the cold eye of logic. So many unforgivable things that she couldn’t take back…
When Ella finally snapped out of her reflection an hour later, her friends were all still there: patiently waiting. Seeing the dried blood on their skin and the wounds her own claws had caused, Ella was overcome with guilt. She quietly apologised and returned her friends’ stolen Feathers to them. Upon questioning, she revealed a little of what she had done over the past few months...
Fireballing Kell’s factories, luring a band of his thugs to a secluded location and murdering them, alienating her own family, and - maybe worst of all - burning down her parents’ tree: the one they’d been buried under and the only thing she had left of them.
Her fellow constables each comforted her in their own way: Angharad expressing approval of all the Fireballs, Lisandra offering kind words and hugs, and John - the most practical of all - ensuring that by the next morning he had Remove Disease prepped and ready to remove the distant madness permanently.
The remaining days before the scheduled train trip passed quietly: with Ella in shock and recovering in the hotel suite, while the others either kept her company or left to gather information and keep up appearances. Notably, Lisandra heard a rumour that a number of grisly murders had been popping up around Beaumont - and also that some unfortunate ship’s captain had lost his ship to a termite infestation.
The morning of our departure we were at the station bright and early, and even in her troubled state Ella couldn’t help but be fascinated by the technological marvel of the Avery Coast train.
With the technologist suitably distracted, Angharad and Lisandra played up their roles as traveling nobility and were shown around the first class accommodations by the train conductor himself: Xorin Marchand. The staff seemed friendly enough - or at least the first class chef was certainly enthusiastic about having an opportunity to experiment with Danoran and Risuri ‘fusion’ flavours - and Angharad managed to snag an invitation to participate in “The Great Safari”. Basically the opportunity to shoot any Malice Lands monsters that tried to attack the train during its passage to Drakr.
As we settled in we met one of our undercover operatives - a security guard called Law Rightson - and a family of half-orcs from Ber called the Grientos. They would be staying in the first class rooms next to ours.
Shortly after the train got underway we were treated to a complimentary breakfast in the first class dining carriage: where we got to meet the rest of our traveling companions. Jacques was the captain of the unfortunate termite-infested ship that Lisandra had heard rumours about. Alexi was a traveling magic item trader with an adorable dinosaur companion called Emil. Bree was a scarred woman with a lot of colourful war stories to share with the Griento children. Emily was a tiefling war veteran with a fondness for tabletop roleplaying games. And Bethany was a quiet tiefling woman who took quite the interest in Angharad.
We had a few hours to mingle with them all before the train stopped at a large agricultural settlement, and two rather striking passengers boarded: a broad woman with a constant expression of disdain, and a humanoid figure of unknown features... shrouded head to toe in black cloth. The two were joined at the wrists by ornate bracelets of gold.
Intense curiosity gripped everyone as the two figures entered the first class lounge. Who are they? Where are they going? Why is one of them roleplaying as a mummy? Find out the answers to possibly none of these questions this week: on Zeitgeist!
DM Notes:
I ran this adventure with the red herring NPCs. I regretted it half way through, because the party spent a lot of time following up the red herrings. By the time the party faced down Boone in Nem, they had not once tailed Bree, Verzubak, Boone, Luc or Ottavia. On the positive side, it did test the limits of my GMing (having to GM group discussions/interactions, keeping tabs on 15+ NPCs at each stop). The players did enjoy it too.
Courtesy of Ella's player
Our first day in Danor began well before the sun was up, with Ella sneaking into her fellow constables’ rooms and stealing their Feathers of Messenger Wind. This left her feeling rather guilty when John made her hot chocolate later, but... she’d only done what she had to do, right?
Meanwhile, Lisandra was blissfully unaware of the nighttime theft, and had been having a rather odd dream. She was lying down, being whispered to soothingly by an eladrin woman, but when she tried to get up she found she couldn’t - she was strapped down. As Lisandra started to panic the dream faded, leaving her with... an odd sense of familiarity.
This is a lot, so I'm going to give the shortest version I can.
Two parts of Lisandra's past have been left a mystery: the source of her ghost-speaking powers and her biological parents (she was found as a child abandoned in a Flint parish). I used this book to bring these mysteries to the light.
Lisandra’s biological father, Father Balthazar, is the corrupt Clergy figurehead in Nalaam. Commonly flanked by two once-humans-now-demons, Balthazar is no stranger to evil deeds. Perhaps the most sinister was his transition into false psychic lichdom, granting himself immortality in exchange for former half-eladrin lover (Riskasha Yero) eternal undeath. Her soul is bound to his corrupted Fourth Blade of Srasama.
Over the course of Lisandra's railroad adventure, she has dreams of increasing clarity. From her perspective as a small infant, she witnesses a ritual between Balthazar and Yero. Discovered on the walls of the Perpetual City by the couple, the ritual is completed with a Blade of Srasama. The ritual ends with Yero forsaking the crone and killing herself. Yero becomes a spirit, and immediately tries consoling Lisandra (Mori). Yero believes the ritual will bring the family immortality at the cost of her old body. This is of course a deception by Balthazar, who uses the now-corrupted blade to absorb Yero's spirit. As a psychic lich, Balthazar is required to write a memento, that is bonded to his Nemian Legend, a sentient collection of spirits that maintains Balthazar's immortality. As his first act of lichdom, Balthazar exerts his evilness by having the flesh flashed from Lisandra's arm, having the corrupted blade transform into a scalpel, then writes his momento on Lisandra's bones. The momento has imbued Lisandra with necromantic energy, giving her the ability to communicate with the deceased.
To destroy a Nemian Legend, one must conduct a ritual with the momento. For Balthazar, this will involve Lisandra finding Balthazar's corrupted blade, travelling to Nem (likely via Luc's lantern), and destroying the Legend.
A bit paranoid, Balthazar sends for his daughter to be throne into the volcano Enzyo Mons. Knowing he and his memento are immune to fire damage, he expects this plan will keep anyone from finding his memento and ending his lichdom. When Lisandra is delivered to the cathedral atop the volcano with his demands and a generous contribution to the church, the head priest falters. He recognizes the capability of the child, and knows she will be of use to The Family. Instead of casting her into the volcano, she sends her to a parish in Flint. He hopes her upbringing with indirectly draw her to The Family, which has set its eyes on the newly industrial city. And in a way, it did.
Balthazar believing he is a brilliant schemer, has no reason to believe Mori is alive.
Two parts of Lisandra's past have been left a mystery: the source of her ghost-speaking powers and her biological parents (she was found as a child abandoned in a Flint parish). I used this book to bring these mysteries to the light.
Lisandra’s biological father, Father Balthazar, is the corrupt Clergy figurehead in Nalaam. Commonly flanked by two once-humans-now-demons, Balthazar is no stranger to evil deeds. Perhaps the most sinister was his transition into false psychic lichdom, granting himself immortality in exchange for former half-eladrin lover (Riskasha Yero) eternal undeath. Her soul is bound to his corrupted Fourth Blade of Srasama.
Over the course of Lisandra's railroad adventure, she has dreams of increasing clarity. From her perspective as a small infant, she witnesses a ritual between Balthazar and Yero. Discovered on the walls of the Perpetual City by the couple, the ritual is completed with a Blade of Srasama. The ritual ends with Yero forsaking the crone and killing herself. Yero becomes a spirit, and immediately tries consoling Lisandra (Mori). Yero believes the ritual will bring the family immortality at the cost of her old body. This is of course a deception by Balthazar, who uses the now-corrupted blade to absorb Yero's spirit. As a psychic lich, Balthazar is required to write a memento, that is bonded to his Nemian Legend, a sentient collection of spirits that maintains Balthazar's immortality. As his first act of lichdom, Balthazar exerts his evilness by having the flesh flashed from Lisandra's arm, having the corrupted blade transform into a scalpel, then writes his momento on Lisandra's bones. The momento has imbued Lisandra with necromantic energy, giving her the ability to communicate with the deceased.
To destroy a Nemian Legend, one must conduct a ritual with the momento. For Balthazar, this will involve Lisandra finding Balthazar's corrupted blade, travelling to Nem (likely via Luc's lantern), and destroying the Legend.
A bit paranoid, Balthazar sends for his daughter to be throne into the volcano Enzyo Mons. Knowing he and his memento are immune to fire damage, he expects this plan will keep anyone from finding his memento and ending his lichdom. When Lisandra is delivered to the cathedral atop the volcano with his demands and a generous contribution to the church, the head priest falters. He recognizes the capability of the child, and knows she will be of use to The Family. Instead of casting her into the volcano, she sends her to a parish in Flint. He hopes her upbringing with indirectly draw her to The Family, which has set its eyes on the newly industrial city. And in a way, it did.
Balthazar believing he is a brilliant schemer, has no reason to believe Mori is alive.
Angharad and John hadn’t experienced any odd dreams, but they did notice their missing feathers. Upon investigation, Angharad found a single black hair on the floor and scratch marks at the window - as if someone with claws had broken in.
Whether from unwillingness to accept the evidence - or perhaps a desire to watch her squirm - Angharad approached Ella and asked her to help him look for clues about the theft. She reluctantly agreed and scanned the room, reporting that Illusion and flight magic had been used by the intruder. At which point Angharad started to wonder whether Gale might have stolen the feather?
We convened over breakfast and John revealed that his feather had also been taken - and based on the impressions in his carpet, by a small feminine figure. At this point Ella was pointedly avoiding looking at anyone. Lisandra checked and discovered that her feather was also missing. Ella excused herself from the meal to supposedly check on her own feather, but while she did go to her room and retrieve her Handy Haversack, she already knew exactly what was in there.
The next few days passed uneventfully in shopping and sightseeing: Lisandra made some social connections, Angharad visited Beaumont’s martial academy, and Ella investigated the local factories. Eventually Angharad approached Ella and asked her to look for planar energies in his room, just in case the feather thief had left any traces of that kind.
Already knowing it was hopeless, Ella nonetheless agreed, and after a cursory scan and a brief argument with Angharad she stalked out, wound up far too tight with too many conflicting emotions.
Lisandra, noticing the tension, had a heart-to-heart with Angharad and convinced him to try to make nice with Ella. Angharad decided that the best way to do this was to let Ella stab him. Lisandra immediately told him that that was a very bad idea - not that the kineticist listened.
He went to Ella’s room to apologise, but his attempt backfired when he inadvertently revealed that he’d been giving Andy secret combat training lessons. (Although he did at least manage to keep it to himself that Andy had psychic magic and Angharad had been teaching him how to lie better.) Ella was nonetheless furious and accused Angharad of going behind her back and betraying her trust - which was ironic really, considering what she’d been doing…
Regardless, Ella stormed out of the room and Angharad decided to leave her a friendly apology note: instructing her to stab him when she got back. He even left her a dagger to do the stabbing with! How thoughtful.
When Ella found the message though, what she saw wasn’t a weird Angharad apology, but a note telling her that the hotel was under attack by Obscurati agents and that she was needed downstairs.
Meanwhile, Angharad had been telling Lisandra just how poorly his conversation with Ella had gone, and the exasperated oracle was on her way to Ella’s room to smooth things over. She arrived just in time to see the wild-eyed tiefling slam the door open: note in one hand and dagger in the other.
It only took Lisandra a moment to deduce that something was very wrong and she tried to usher Ella back into the room where they could talk about it. Ella took a swipe at her with her claws, and Lisandra finally realised that Ella was suffering from Distant Madness. A very, very prolonged case of it.
The oracle tried to cast Delay Disease in the hopes of suppressing Ella’s madness until something more permanent could be done about it, but the tiefling was having none of it. When Angharad and John arrived after following the sounds of fighting, they found a scratched and bleeding Lisandra and an almost feral-looking Ella.
Their attempts to calm her down only led Ella to believe that they were all Obscurati assassins there to kill her, and things went downhill after that. As the tiefling became more and more desperate to escape, an insane Rage overtook her, turning Ella’s vision dark and showing her a vision.
It was the same memory the steel mill construct had shown her: of reaching out toward a blurred figure with kindness and forgiveness. Of approaching someone who was the source of hatred and resentment with hope. Something about the vision sent darkness crashing over Ella’s mind, and she fell to the floor unconscious.
Lisandra wasted no time in casting Delay Disease on her. It suppressed Ella’s distant madness for 24 hours and brought Ella back to consciousness. But while technically awake, she was still trapped in her own mind: no longer by insanity but by her own memories. Every action of the past three months passed before her mind’s eye: no longer distorted by insane paranoia and hatred but viewed with the cold eye of logic. So many unforgivable things that she couldn’t take back…
When Ella finally snapped out of her reflection an hour later, her friends were all still there: patiently waiting. Seeing the dried blood on their skin and the wounds her own claws had caused, Ella was overcome with guilt. She quietly apologised and returned her friends’ stolen Feathers to them. Upon questioning, she revealed a little of what she had done over the past few months...
Fireballing Kell’s factories, luring a band of his thugs to a secluded location and murdering them, alienating her own family, and - maybe worst of all - burning down her parents’ tree: the one they’d been buried under and the only thing she had left of them.
Her fellow constables each comforted her in their own way: Angharad expressing approval of all the Fireballs, Lisandra offering kind words and hugs, and John - the most practical of all - ensuring that by the next morning he had Remove Disease prepped and ready to remove the distant madness permanently.
The remaining days before the scheduled train trip passed quietly: with Ella in shock and recovering in the hotel suite, while the others either kept her company or left to gather information and keep up appearances. Notably, Lisandra heard a rumour that a number of grisly murders had been popping up around Beaumont - and also that some unfortunate ship’s captain had lost his ship to a termite infestation.
The morning of our departure we were at the station bright and early, and even in her troubled state Ella couldn’t help but be fascinated by the technological marvel of the Avery Coast train.
With the technologist suitably distracted, Angharad and Lisandra played up their roles as traveling nobility and were shown around the first class accommodations by the train conductor himself: Xorin Marchand. The staff seemed friendly enough - or at least the first class chef was certainly enthusiastic about having an opportunity to experiment with Danoran and Risuri ‘fusion’ flavours - and Angharad managed to snag an invitation to participate in “The Great Safari”. Basically the opportunity to shoot any Malice Lands monsters that tried to attack the train during its passage to Drakr.
As we settled in we met one of our undercover operatives - a security guard called Law Rightson - and a family of half-orcs from Ber called the Grientos. They would be staying in the first class rooms next to ours.
Shortly after the train got underway we were treated to a complimentary breakfast in the first class dining carriage: where we got to meet the rest of our traveling companions. Jacques was the captain of the unfortunate termite-infested ship that Lisandra had heard rumours about. Alexi was a traveling magic item trader with an adorable dinosaur companion called Emil. Bree was a scarred woman with a lot of colourful war stories to share with the Griento children. Emily was a tiefling war veteran with a fondness for tabletop roleplaying games. And Bethany was a quiet tiefling woman who took quite the interest in Angharad.
We had a few hours to mingle with them all before the train stopped at a large agricultural settlement, and two rather striking passengers boarded: a broad woman with a constant expression of disdain, and a humanoid figure of unknown features... shrouded head to toe in black cloth. The two were joined at the wrists by ornate bracelets of gold.
Intense curiosity gripped everyone as the two figures entered the first class lounge. Who are they? Where are they going? Why is one of them roleplaying as a mummy? Find out the answers to possibly none of these questions this week: on Zeitgeist!
DM Notes:
I ran this adventure with the red herring NPCs. I regretted it half way through, because the party spent a lot of time following up the red herrings. By the time the party faced down Boone in Nem, they had not once tailed Bree, Verzubak, Boone, Luc or Ottavia. On the positive side, it did test the limits of my GMing (having to GM group discussions/interactions, keeping tabs on 15+ NPCs at each stop). The players did enjoy it too.