Kesh said:Are you kidding? It provides so many fun plot hooks... now we have a specific place that alienists draw their power from, with a history in the world. Makes alienists even more likely to be persecuted in Eberron.
Not to mention all the fun stuff you can pull from Call of Cthulu d20.
I love the waxing/waning planes. Very nice idea. And I do believe the excerpt mentioned that scholars in Eberron do have charts for when these planes are coterminous and such, but it's left up to the DM to do the specifics to suit his campaign. Works for me. From the info they give in the core book, we should be able to fudge the last coterminous moment of the major planes, and a simple calculation can tell you when the next one will be. And, of course, you could always rig some major magic mojo that alters such timetables or forges a 'bridge' to another plane for your campaign story.
And, yet again, it gives me a great way to steal the insect spirits & Horrors from Shadowrun to use in Eberron.![]()
Plus the whole rogue plane/planet think - a plane that a) orbits another plane b) has an orbit that only comes close to the material every X period of time, great campaign idea.