The Crux of the Matter


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(OOC: Hogarth is twenty feet higher up than Vanitri, which means that the enemies cannot see him right now, but they theoretically could if they went right to the edge of the area they can't enter.)
 

OOC: What I am thinking for Hogarth action, it is to move next to Vanitri, grapple him and then change gravity to fall into safety. That would probably mean 3d6 of damage for each Hogarth and Vanitri. If Vanitri have low damage or sucessfully do a Jump/Tumvle check, he will probably survive that but fall unconscious. Hogarth have receive no damage I think up to now, so he will survive the fall easily. After that, he will probably die with Vanitri in the Meteor Swarm if Sin want to cast it, but she might change mind as she will see no more persons... but at least she will haev no one souls.

If that is possible, Hogarth will use his feat of Strength to help on his Jump check in hope he doesn't take much damage...
 

(OOC: Real quick--I have to get on a plane: That won't work for a reason discussed in a thread about 5-foot-stepping off a 500 foot cliff and then taking a full attack on landing, or jumping more than your max move speed--you wind up ending the round in mid-air. What he possibly do is pick up Vanitri and throw Vanitri as far as he can with that feat of strength. Doesn't LEW have weird rules for throwing characters?)
 

OOC: Hmmm... Sin act before or after Vanitri? Damn, I don't want Vanitri to die, but neither I want Hogarth to die, and RP talking, Hogarth is not necesserly the kind of guy to sacrifice himself for Vanitri, a guy he met a two weeks ago (no, Vanitri met Hogarth two weeks ago, Hogarth met Vanitri three weeks ago, thanks to all these time distortion).
 



*Sight* Seems I'll need to be lucky on that one to see Hogarth survive... if Vanitri got a chance, I hope he will carry Hogarth to safety, but I doubt he will have a chance before Sin act. Hogarth will convert one of his Eagle Splendor to heal Vanitri before trying to flee.
 

*Hogarth moves over to Vanitri and heals the errant Freefolk.*

(OOC: Vanitri gains 17, total 19)

"Lovely. Now that he's healed, the Magic Missiles, though they still will hit for certain, probably can't kill him. But there's two...I'm not picky--just both of you toss your best Fireballs then!"

*Gluttony and Pride both throw huge Fireballs at the area surrounding Hogarth and Vanitri.*

(OOC: Well, Hogarth would have been hit by them anyway unles he had used his entire turn to run away ;)

Vanitri saves on both and takes 0.
Hogarth takes 20 + 34 = 54 and is actually...still alive and at -4!)

"Damn it! He's still breathing! But...no matter."

*With the mere twitch of a finger and none of the usual spellcasting, three Scorching Rays shoot forth from Sin's fingertips. One of them slams into Hogarth's unconscious body and kills him, one miraculously misses Vanitri, though the shot is incredibly-well-aimed, and the last slams into Vanitri and burns badly.*

(OOC: Vanitri takes 11 and is down to 8
Hogarth takes 14 and dies)

"And with the appetiser out of the way--now for the main course!"

*She draws a black sapphire from her pouch and casts a spell of incredible dark power, and Vanitri watches in transfixed horror as Hogarth's soul flows from the corpse into the black gem.*

"Well, my pretty little swordsman. You survived my little extra flame rays. Good--I didn't really want to kill you too, but it seemed like a waste not to use them on you. You'll want to tell your friends up there that if you want your little cleric pet back, you'll leave the Crux alone and bring me back my Elpis, pronto. While you do that, I'll even analyse the dweomer threads for you so you can figure out where that Teleport went."

(OOC: Tenny, then Vanitri, then Rinaldo)
 

OOC: How did ... nevermind (Stupid high level casters)

"A lovely mother who'd rather use her daughter than let her live her own life. You'll hear from us again, but hostage or no, your words ring hollow of any promise but death."

With that, Vanitri bolts up (Down?) the stairs.
 

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