Saagael
First Post
The way I see it, when you roll a 1, the character spectacularly misses with their attack. The character can chose to do something crazy to make up for that, hence the second attack roll, but that something crazy is enough to break the weapon.
I imagine a character swinging wide with a sword, then trying to make up for that by pulling some risky maneuver to correct this mistake, but that puts too much stress on their weapon and it breaks.
Or something else: A character attacks, but their attack is blocked, and he and the foe are locked together (in each others' faces with weapons clashing). Rerolling is like the character pushing forward to try and score the hit, but even the attempt at it breaks the weapon.
I imagine a character swinging wide with a sword, then trying to make up for that by pulling some risky maneuver to correct this mistake, but that puts too much stress on their weapon and it breaks.
Or something else: A character attacks, but their attack is blocked, and he and the foe are locked together (in each others' faces with weapons clashing). Rerolling is like the character pushing forward to try and score the hit, but even the attempt at it breaks the weapon.