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The Darkness That Comes Before [IC]

Ian smiles sadisticaly seeing that he will have just enough range to his enemies to affect them with his powers but still be safe from retaliation. The prospect of a real battle against worthy opponents fills him with satisfaction. He signals once again that he is ready, and readies an action to Cocoon the apparent leader of the group.
 

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Mahe bares his teeth and narrows his eyes at the figure studying the Menhir. I've got some questions to ask of you he thinks. He'll open the combat by ordering Tir to swoop down and smite one of the cultists and by placing an entangle spell centered on the figures in the trees.
 

Dara Dragondaughter

Why didn't you tell us, that the clearing is that huge, Mahe..., Dara thinks while figuring, that she can't reach the leader in time before being discovered.

She then waits for Ian to open up with his 'spell' and right after that simply moves onto the clearing with grim determination, towards the monolith.

OOC: 40' Movement - 5 squares diagonal top right and 1 square right.
 
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Launching the attack

[Surprise round]

Taneth (in NPC mode for the moment) having already cast protection from arrows and mage armor launches a fireball at the three gathered in the center of the clearing. Suprised by the sudden attacks, all of them are scorched in the blast [ooc: fireball hit cultists 1,2,3, 18dmg ea, all failed saves].

Nalya readies and fires her crossbow at one of the bears. It hits the closest one, causing a new bleeding hole to open in its side. [ooc:hit bear #1, 8 dmg].

Ian launches his ectoplasmic coccoon aiming to pin the leader beneath the astral strands. It hits entangling her thuroughly. [ooc: ectoplasmic coccoon on leader, 6 rounds].

Tir swoops down out of the sky attacking one of the cultists, but misses. Mahe casts entangle on the distant figures causing the plants to wrap around their legs. One of the creatures appears unaffected, while all the others are firmly rooted in place.

Donner charges one of the large bears having seen Taneth's fireball injure the cultists. Grizzle manages to get him about 30 feet away from the bear (#1).

Gespeth having activated his invisibility, summons a black bear of his own. (let me know where when it comes in next round)

Dara moves towards the center of the clearing heading directly towards the cultists. Wary of attack she moves slowly, almost taunting them to come to her.


Thats all the time I have for now. Round 1 starting next. Please let me know what you will do next.
 

Dara Dragondaughter - HP 45/45 AC 15 Atk +10 (2d6+18[+2d6SA], 19-20/x2)

Unless an opponent is within reach by then, Dara charges towards the bear north of her (#1), hoping to drop it quickly in a combined attack, seeing Donner charging in as well.

As if it would be almost weightless, she swirls her huge sword around and brings it down upon the foe with mighty force.

OOC: Charge -> Bear #1, Rage (1st round), Power Attack 4.

If an opponent is threatening her before her initiative, attack that one the same way (minus charge).
 

Ian Cocoons Bear #2, to take it out of the battle before it can do any harm.

ooc: Hp: no damage, Psi: # -3
--

ooc: The new psionic rules have finally been included in the SRD (:)). May I update Ian to the new system?
 
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Erekose13 said:
[Surprise round]

Gespeth having activated his invisibility, summons a black bear of his own. (let me know where when it comes in next round)

[/color]

The celestial black bear will appear as close as possible to the three near to the group and move to engage them.

Gespath will move closer to get within range to cast a charm person spell and no closer (if he can help it) (30', if possible this round, otherwise in the next round).

SRD said:
CELESTIAL CREATURE
Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature.
CREATING A CELESTIAL CREATURE
“Celestial” is an inherited template that can be added to any corporeal animal, aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment (referred to hereafter as the base creature).
A celestial creature uses all the base creature's statistics and abilities except as noted here. Do not recalculate the creature's Hit Dice, base attack bonus, saves, or skill points if its type changes.
Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Celestial creatures encountered on the Material Plane have the extraplanar subtype.
Special Attacks: A celestial creature retains all the special attacks of the base creature and also gains the following attack.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Special Qualities: A celestial creature retains all the special qualities of the base creature and also gains the following qualities.
—Darkvision out to 60 feet.
—Damage reduction (see the table below).
—Resistance to acid, cold, and electricity (see the table below).
—Spell resistance equal to HD + 5 (maximum 25).

Hit Dice Resistance to Acid, Cold, Electricity Damage Reduction
1–3 5 —
4–7 5 5/magic
8–11 10 5/magic
12 or more 10 10/magic
If the base creature already has one or more of these special qualities, use the better value.
If a celestial creature gains damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Abilities: Same as the base creature, but Intelligence is at least 3.
Environment: Any good-aligned plane.
Challenge Rating: HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.
Alignment: Always good (any).
Level Adjustment: Same as the base creature +2.
 

Donner ftr5 (hp42/42, ac24, ride-by +13 (3d6+18, critical x3))

Yelling to his dogs to attack with him, he spurs Grizzle to the challenge, and heads in on the bear (#1) with his lance leading out to the side so as not to get too close to the thing.

Aegis and Tor (hp17/17, AC 16, bite +3 (1d6+3, critical x2); SA: Trip (as wolf)

Arbor and Shadow (hp14/14, AC 16, bite +3 (1d6+3, critical x2); SA: Trip (as wolf)
 



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