overgeeked
Open-World Sandbox
Have you tried West Marches?Locally, the problem isn't a shortage of DMs... it's a shortage of available time slots that work for everybody on a consistent basis.
Have you tried West Marches?Locally, the problem isn't a shortage of DMs... it's a shortage of available time slots that work for everybody on a consistent basis.
Are you okay? Do you smell toast?I said module not adventure. Reyand.
HEY Players. Drop $5 on one of Season x -01 modules in DM's Guild. There are low level, almost no prep, and most are easy to run. You too can be a dm. .
But remember most modules are generic third shift Denny's ready to serve dungeons.
Come to the bring side.
ADVENTURE LEAGUE NEEDS YOU.
This is a good point to make. Culturally, we have become tactical learners. By that I mean we find exactly what we need to know, and nothing more. For example, say your dryer quits heating up. In the past, you called an expert or maybe you yourself learned about appliance repair. You may have taken classes, worked in a shop, etc... You leaned from an expert who had the entire experience to fix the problem. Now, you can simply pull up a video that tells a newb how to fix the heating element in the specific dryer they own. They didnt need to go to appliance school, or work in a shop, they got exactly what they needed from a mins long video.Oh, absolutely. There's so much to be gleaned, I know that I've improved from such. But to try and carry this analogy, if the woodworker chooses hickory wood for the project, and doesn't go into why because teaching is not their goal, the amateur might run into constant frustration when they try to do the same thing with pine and don't understand why when put under the same pressure it keeps snapping in half. The issue isn't lack of perfection, it's not coming close to the desired result at all. They don't know what they don't know.
To me D&D was always an intellectual game, and if I had to guess that is what drew most of us on this site to the game/hobby. I was drawn to the mystique of DMing, learning how to do it. So I just figured it out and developed my own style. Its a shame that there isnt a step-by-step product these days that shows players how to run games but I wonder if new players are waiting for that book to teach them "how-to" that has yet to come. Perhaps there should be a fourth core book that its sole purpose is to read as a walkthrough of a typical campaign. Two things that come to mind; 1) the section on alignment in the 2E PHB or DMG that runs down a scenario which describes how players of all alignments might react in the situation, 2) the 2E Player's Guide to the Forgotten Realms which follows the exploits of an adventuring company from a pseudo game play style narrative AFAIR. So I definitely think theres money left on the table by not releasing books like this. I'd imagine they'd be easily produced and an easy sell. WotC should consult Wu-Tang Clan and diversify their bonds.One thing I see a lot of on reddit an similar places is groups of 3 or 4 or even 5 friends unable to find a DM. My first thought for this people is: duh, one of YOU be the DM. That's how this works. Then I think about how I learned to DM way back in 1985 with a Red Box that actually taught the skill, step by step, at the same time it taught the players how to play. D&D had "beginner products" but nothing (I am aware of) that actually handholds a new DM through the process from a to z.
I believe it is just a supply and demand issue, more players than DMs. I havent read the 5E PHB or DMG through since 2014 so I can't remember how much it doubles down on the "one of the players in your group need to DM" factor. So it makes me wonder if a group of 5 new 12-15 y/o players (as an example) are looking for DMs externally rather than internally?So, what do you think is driving the DM shortage? How do you think we (the community) and/or WotC can or should address it?
Cinnamon Toast. OOPS forgot to eat breakfast before posting. be right back.Are you okay? Do you smell toast?
IDKW but that made me laugh good. The edibles I had for breakfast might be a factorCinnamon Toast. OOPS forgot to eat breakfast before posting. be right back.
Numerous factors. Game design can affect some, not all. Things it can't influence include:So, what do you think is driving the DM shortage? How do you think we (the community) and/or WotC can or should address it?
As such, for the hobbies entire history there have always been more players than DMs and probably at any time half the people in the hobby have wanted a game but had no one to DM. That's the nature of the hobby.
Pretty much what @Paul Farquhar said. They taught me how to run a kick in the door dungeon with an adversarial attitude. Where my job was to try to get the players to tolerate a TPK just enough that they thought the next campaign they might lie through it and so they wanted to try again. Nothing about social interacting, or roleplaying. It was all about roll playing, tactics and stupid (to me) player puzzles and challenges that had nothing to do with the characters.How so?