The fighter and the paladin pretty well ganged up on the knight & stole his stuff

AllisterH said:
Agreed. The Knight's Challenge abilities probably get snapped up by the paladin and the AoO control abilities probably became a talent tree for the fighter while the "protect ally" ability might have been a talent tree shared by both the paladin AND the fighter.
I like how the prospect of talent trees will get back to the d20 core class premise of flexibility rather than the need for dozens of new core classes to cover every concept.

I wonder if there will be prestige-class like talent trees that can only be learned if the character meets some kind of "story" prerequisites . . .
 

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Yay more proof of WoW influence making its way to 4th edition from the PH2. Sad thing is I already have a Prot Spec Warrior in WoW. More 4E Lameness coming your way.

I predict if Barbarians stay for 4E, we will see battle cry abilities like "wtfpwntbbq" and maybe a "ROFLCOPTER" combat ability.
 


AllisterH said:
Agreed. The Knight's Challenge abilities probably get snapped up by the paladin
Oh wow. I never thought of it before, but that could actually make them kinda cool. I mean, compelling an enemy to attack you and not the wizard because you questioned his honor is really dumb. But compelling an enemy to attack you because your honorable challenge is enforced by divine magic... I can get behind that, I think. If it's actually written up as a mind-affecting supernatural compulsion, or whatever the buzzwords for that sort of thing are in 4e.
 

Piratecat said:
WoW -- or a dozen other long-standing pen & paper RPG games, including d20 Modern and Grim Tales.

Not denying that either, but compare the Knight from the PH2 to WoW. Every Knights challenge ability is based on a specific Warrior Taunt from WoW.
 

NatalieD said:
Oh wow. I never thought of it before, but that could actually make them kinda cool. I mean, compelling an enemy to attack you and not the wizard because you questioned his honor is really dumb. But compelling an enemy to attack you because your honorable challenge is enforced by divine magic... I can get behind that, I think. If it's actually written up as a mind-affecting supernatural compulsion, or whatever the buzzwords for that sort of thing are in 4e.

I didn't like the Knight's Challenge, either, but having it stem from some sort of divine ability would be an excellent idea.
 

Sunderstone said:
Not denying that either, but compare the Knight from the PH2 to WoW. Every Knights challenge ability is based on a specific Warrior Taunt from WoW.
No question. I think my comment is more "good design choices don't necessarily equate to copying a video game." Can't argue with you about the knight, though -- although I don't particularly mind when it plays well in D&D. :)
 

Sunderstone said:
Not denying that either, but compare the Knight from the PH2 to WoW. Every Knights challenge ability is based on a specific Warrior Taunt from WoW.

Having run a prot warrior myself, no. Some of them are similar, but the implementation is very different. The comparison is about as valid as the feat-enhanced uses of Bardic music.
 

Piratecat said:
No question. I think my comment is more "good design choices don't necessarily equate to copying a video game." Can't argue with you about the knight, though -- although I don't particularly mind when it plays well in D&D. :)

Noted, I do allow the PH2 in my game despite the glaring WoW similarities (like Druids "Spontaneous Rejuvenation" for another example). At one point one of my players was thinking about trying the Knight in my current AoW campaign, but opted for a Barbarian instead. I was curious to see how well it would work in an actual game even if I dont like the WoW similarity personally.
 

NatalieD said:
Oh wow. I never thought of it before, but that could actually make them kinda cool. I mean, compelling an enemy to attack you and not the wizard because you questioned his honor is really dumb. But compelling an enemy to attack you because your honorable challenge is enforced by divine magic... I can get behind that, I think. If it's actually written up as a mind-affecting supernatural compulsion, or whatever the buzzwords for that sort of thing are in 4e.

Yeah, the knight's challenge is really cheesy, but Paladins having some type of divine compulsion ability that lets them "play the martyr" makes a certain amount of sense. :cool:
 

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