James Gasik
We don't talk about Pun-Pun
Even Gary Gygax, who gave us the super generic "fighting man", had this to say on the topic of realism:
“I have personally come to suspect that this banner is the refuge of scoundrels; whether the last or first refuge is immaterial. When fantasy games are criticized for being ‘unrealistic’ … the sheer magnitude of the misconception absolutely astounds me! … the absurdity of a cry for ‘realism’ in a pure fantasy game seems so evident that I am overwhelmed when such confronts me.”
Expecting realism in a fantasy game, is, well, unrealistic. Perhaps high-level D&D characters should be able to wrestle with giants, bring down fortress gates with one hand, and make their enemies freeze in their tracks with a battle shout.
“I have personally come to suspect that this banner is the refuge of scoundrels; whether the last or first refuge is immaterial. When fantasy games are criticized for being ‘unrealistic’ … the sheer magnitude of the misconception absolutely astounds me! … the absurdity of a cry for ‘realism’ in a pure fantasy game seems so evident that I am overwhelmed when such confronts me.”
Expecting realism in a fantasy game, is, well, unrealistic. Perhaps high-level D&D characters should be able to wrestle with giants, bring down fortress gates with one hand, and make their enemies freeze in their tracks with a battle shout.