D&D 5E The Fighter Extra Feat Fallacy

It's called breaking balls - something adult males do in good fun (often during some other activity such as sports, games, or drinking) when gathering in numbers of three or more. Its not known to be common among creative/sensitive peeps who use words like "badwrongfun," so I can understand your unfamiliarity with it, and how you seem to have confused it with "bullying" or "hazing."

I didn't confuse it with anything. I am pretty clear on what you are. I am an NBA season ticket holder by the way.
 

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It's called breaking balls - something adult males do in good fun (often during some other activity such as sports, games, or drinking) when gathering in numbers of three or more. Its not known to be common among creative/sensitive peeps who use words like "badwrongfun," so I can understand your unfamiliarity with it, and how you seem to have confused it with "bullying" or "hazing."

Nice excuse.

"I don't mean to be a s**theel, you're just too sensitive, god."
 

Because they are by far the most generally useful and most effective. Off turn strikes are great, as are turning hits into misses, and they don't require your teams cooperation. The others are ok, but action inefficient or require certain teammates or team actions to make the most out of them. There are good ones though.

Our BM used a variety of maneuvers... but I think Trip Attack, especially in fights where the combatants were all bunched up together was a favorite... Advantage for everyone!!
 

There's nothing shameful in admitting you're wrong, Mistwell, no need to deflect with false accusation, however irrelevant. ('White room theory' is verifiable fact, it's based on the game's actual rules - anecdotes aren't verifiable, vague sweeping summations of decades of experience aren't fact - I could provide plenty of both, after 37 years of gaming, but I'd rather stick to facts we all have ready access to. Fire up the SRD and confirm what I posted, above, look up some of the optimal builds on-line, I suspect I only touched on a fraction of what they can do.)

You said that Whirlwind Attack was still in the game because the fighter could, at his best moment, at relatively high level, come up with 6-8 attacks. I just pointed out that doesn't hold a candle to the crazieness you could pull of in 3.x with WWA. WWA was essentially an area attack, so the upper limit was how many enemies you could get in one place - not even one terribly small place.

I wonder how many more a BM using the Sweeping Attack maneuver could get?
 

Considering the good Captain has no supernatural abilities at all, I'm not seeing your objection here.

I put Captain America into the superhuman category because of the supersoldier serum. In D&D terms it would be something akin to alchemical enhancements.* It would be cool as a fighter subclass, but if it was a fighter core feature, then it closes the door on non alchemically enhanced fighters.




*I think I'm sure Pathfinder has a class for that.
 

I don't know....to me there's something to be said for the PC that, when his turn comes, knows exactly what he's going to do and makes his rolls knowing the exact math involved, and completes his turn in a fraction of the time of all the other PCs who have to thumb through spell books or flip flop back and forth due to analysis paralysis....

Such "turn optimization" seems to me to be at least comparable in value to "build optimization".

Fighters rule.

That explains why you're a Hawkeye fan! All he ever does is shoot arrows at things!

Or tells jokes and drinks from his still. I'm not actually sure which Hawkeye you mean.
 

It's called breaking balls - something adult males do in good fun (often during some other activity such as sports, games, or drinking) when gathering in numbers of three or more. Its not known to be common among creative/sensitive peeps who use words like "badwrongfun," so I can understand your unfamiliarity with it, and how you seem to have confused it with "bullying" or "hazing."

I expect you're exaggerating for effect (and humor), and what your table engages in is good old fashioned trash talk. Great fun in reasonable doses.
 


I wonder how many more a BM using the Sweeping Attack maneuver could get?
No mystery: damage to one more target per CS die expended. They're not actual attacks, and the damage isn't too significant the way 5e hps scale, but it could certainly help with the visual of 'hitting' many enemies in a short time.

Like Action Surge, though, they're gone until you rest an hour, while the 3.x fighter's WWA is effectively 'at will.' (We all know how deceptive that is, though, you probably can't set it up more than a time or few per combat, if nothing else you run out of enemies or get overwhelmed - and in any 'solo' encounter it essentially does nothing).

But, it's not a question of which is more OP - Extra Attacks can all be rained down on one target, that makes them very effective in a game that so strongly favors focus fire - just whether 5e comes through with a WWA. It doesn't.
 

That explains why you're a Hawkeye fan! All he ever does is shoot arrows at things!
Hawkeye is actually a really good representative of the classic fighter, because he or she has the valid option of choosing a different weapon for each round of combat. Not only does he or she have trick arrows, but Hawkeye is also surprisingly good with martial arts or a sword if it ever comes down to it.
 

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