Sacrosanct
Legend
Why on earth would you reward creativity? Freezing my poop and then making an ice sculpture out of it would be creative, but I wouldn't be expecting a reward for it. Nah, in my group we stick with rewarding good play, i.e. play that furthers the chances of the PCs winning. And just to be clear, yes, I said WIN. Don't suck or you will die - no reward for creativity at my table.
Nah, you can still come play, but we will laugh at you, be condescending, and in general make it very clear how bad you suck. And even if your play improves, we will never let you forget about that time you decided to play a sickly old wizard lol.....
Let me be very clear so there is no ambiguity. I am not saying there is anything wrong with a style of play that focuses on optimization. One of my players is a self described optimizer and loves to find the most mechanically effective build (and yes, it's true, we have an optimizer and someone doesn't care less about optimizing and playing at the same table and the "imbalance" between PCs hasn't broken anything). In fact, I don't think there's anything wrong if someone wanted to ignore large parts of the game and turn it into a tactical boardgame with no role-playing at all (that actually sounds a bit fun, and goes back to the roots of D&D. Just have to know that doing so means you will have to tweak some rules here and there to make things work).
But this last part? That is everything wrong with players in this hobby. Since my son was little, we only had one rule: Don't be a d**k. The attitude you are showing? Breaking that rule in spades. Normally I wouldn't care how you act in your own group, but I want to see this hobby grow, and if that's how you treat players, there is no doubt you're turning people away from the game. Shame on you.