#3 Too easy for Players/Too Hard for DM. Not a problem with fighters. the problem is spells and th lack of support dealing with them.t
Not true according to the video. He says nothing about class.
#4 Not enough content. Not a problem with fighters. You can still challenge fighter with low level adventures with boosted numbers of foes. Not so much with casters as the game changes
So you can challange fighters with existing content that does not exist?
The whole idea of existing content is it exists. You are not going to turn Waterdeep Dragon Heist into a 15-20th level adventure without completely redesigning it, even for a bunch of fighters.
Not enough content is not enough content period.
By the way this is not something that is factually true if you are willing to look outside WOTC.
#6 Combat slogs. Still a problem with fighters. WOTC designs HP sponges.
Actually a bigger problem with fighters
#7 Complex PC. Not a problem with fighters. High level Fighters are barely more complex than their mid level version. They are the same PC with bigger numbers.
Yes a huge problem with fighters. High level fighters have a ton of abuilities and unlike Wizards they are not mostly concentrated into spells with similar operational mechanics. This would be true if we did not have feats or fighter subclasses but high level fighters are very complex with things like multiple action surge uses, attacks multiple times, bonus action attacks because of a feature, multiple reactions.
The fighter abilities more so than the spells modify action economy itself.
#8 Complex Math. Still a problem with fighters but less so. You have to add up one more attack.
More so on fighters!
To start with on a fighter it is 3 more attacks as an action at 20th level and more even after that on many rounds due to other fighter and subclass features
Damaging spells are generally very straight forward. They don't generally have reroll 1s and 2s, and a +5 for strength and a +2 for this fighting style and -5 for sharpshooter with a +10 to damage and a +1d10 for my subclass ability, but only on the first attack of my turn, and then .......
Further, most of the spells high level wizards are casting are control spells that require no math at all .... and they are only doing it one time a turn generally.
#10 Logical story. Still a problem with fighters.. See #9
Really only 1, 6, 9 and 10 continue with an all fighter/Barb party. #8 if you add rogues/ paladins, and/or rangers.
No I disagree, all except most of 2 and arguably 5 exist in an all fighter party.
Moreover even if it was just 1, 6, 9 and 10, my point stands - what the video says is that playing 5E at high level is broken, regardless of class. Not that the imbalance between Wizards and fighters at high level is not fun.