Yup, and probably exactly what I'll be doing, but it would have been nice (or would be nice in the future) for them to include 'advanced alignments' in the core game to introduce a new generation of players to philosophical concepts like I was while I was growing up.see said:It is relatively trivial to restore the nine alignments if you want, or expand to twenty-five, or simplify to three or zero. After all, there are virtually no mechanical effects.
This is a perfect example of something that is enabled by an artificial alignment system and doesn't really make sense for me. Maybe a character that aims for "balance" between good and evil can exist in the real world or in literature, but he is plainly misguided. If you willingly promote evil to counter good (and not just to enable a greater good), you're not acting neutral, you're evil. You willingly hurt someone for your own personal gains or interest (in this case, your interest in neutrality).Ipissimus said:Just about the only change I don't like about the new edition. I can work with it, yes, but the old alignment system gave DnD a philosophical depth that every other game lacked.
I rejoiced when they talked about adding Unaligned. It gave people who didn't want to bother with alignment an option other than Neutral and gives an option for people who just don't think about morality, all they do is what they must to survive. Essentially it gave everyone an 'opt out' option which would have been a good addition to the system.
Rolling NG and CG together then doing the same to NE and LE might be a nice way to make things simple for the 12 year olds. I get that WOTC wants to make the game more accessible and understanding the old Alignment system is a bit of a stumbling block for newbies.
BUT there's a big difference between a the ideals of a revolutionary and those of a philanthropist. Compare Che Guaevara and Norman Borlag. There's also a big difference between Neutral and Unaligned. Unaligned people just don't care, Neutrality takes work and commitment. Besides, a big part of the fluff for Mordenkainen was that he seeks a karmic balance between the four polarities, making him Unaligned seems like a big kick in the face to his character.
Maybe I am lawful good, but I do not really see "rushing" without a plan or more information as an philosophical trait, but a personality aspect, most likely a flaw. (But then, I would also say that desperately trying to work with a system even if it doesn't give results and only prolongs suffering of people not as a philosophical stance, but an error in judgment and quite possibility a personality flaw.) I am not saying that flaws are bad (in-game, in real life, they are), but do they constitute an alignment?Lizard said:Well, once again, the explanation for "why we did it" has absolutely no resonance with me; Chaotic Goods in my games were the people who'd rush to save the princess/overthrow the evil overlord without waiting for a "plan" or "more information", nots, and Paladins didn't go around whomping party members as if they'd read their character sheets. Chaos in D&D means placing the individual ahead of the collective, not random disorder and insanity.
In our Shackled City campaign, I considered my Fighter turning from Neutral to Neutral Good, since he always fought the good side in the end. But every time we where hit by one of this anti-good spells, I decided to delay the turn a little further.And, again, I never heard of/experienced anyone bitching about taking excess damage from evil-aligned weapons and people sure liked dealing out extra smackdown with good-aligned ones.
That's true.Fortunately, this is about the easiest change to ignore; since alignment no longer has mechanical meaning, restoring the classic moral/ethical axis is trivial.
ideasmith said:2. Half of the alignments have names that imply that additional alignments should exist.
domino said:Many people play mercenaries, unintentional heroes, and hardened adventurers doing good more because it's there than because it's good. Unaligned is for them. It carries fewer troublesome connotations that Chaotic Neutral.
I disagree vehemently. Tens of thousands of posts on the internet about whether a paladin would kill orc babies is not philosophical depth, it's nerdrage at its most banal.the old alignment system gave DnD a philosophical depth