Yaarel
🇮🇱 🇺🇦 He-Mage
Heh. Youre accustomed to the gray goo.I've been running the Realms since 1e and I have no idea what you are talking about.
Other settings that arent at all like Forgotten Realms, arent accustomed to it.
Heh. Youre accustomed to the gray goo.I've been running the Realms since 1e and I have no idea what you are talking about.
There is no grey goo in the Realms. Like none at all. Any goo in your game is of your own creation.Heh. Youre accustomed to the gray goo.
I am being facetious about "gray goo".There is no grey goo in the Realms. Like none at all. Any goo in your game is of your own creation.
It doesn't. The DMG explicitly allows DMs to determine what lore and setting exist in their games. There is only one way that the Forgotten Realms can assimilate anything, and that's if the DM wants it to. If the DM doesn't want it to, it simply does not.I am being facetious about "gray goo".
More seriously, other settings that have premises that are unlike Forgotten Realms, are not allowed to exist.
Forgotten Realms content and setting premises assimilates all other settings.
Except not. You can create a diverse setting if you want to.It is like a cultural assimilation. There is no space left for diverse settings.
The Forgotten Realms gods are problem. I have made herculean efforts to try create a setting without them. It isnt even possible to read the Players Handbook without them.It doesn't. The DMG explicitly allows DMs to determine what lore and setting exist in their games. There is only one way that the Forgotten Realms can assimilate anything, and that's if the DM wants it to. If the DM doesn't want it to, it simply does not.
Except not. You can create a diverse setting if you want to.
I can have a setting without them in less than 2 seconds.The Forgotten Realms gods are problem. I have made herculean efforts to try create a setting without them. It isnt even possible to read the Players Handbook without them.
I can't change what's printed, but they only exist in your game if you want them there. End of story. If they exist in your game, it's because you chose to put them there.It is very difficult to create a setting, almost difficult to read any page of a core book, without in some way getting infected by the Forgotten Realms gods.
That's not even possible. You literally don't need to change a word. You simply ignore any references to them since they don't exist in your world and you are done.I found myself needing to rewrite the entire Players Handbook in order to get rid of the Forgotten Realms gods.
For me, when the player opens up the Players Handbook and sees the Forgotten Realms, the player is no longer in the head space of our worldbuilding setting.I can have a setting without them in less than 2 seconds.
I can't change what's printed, but they only exist in your game if you want them there. End of story. If they exist in your game, it's because you chose to put them there.
That's not even possible. You literally don't need to change a word. You simply ignore any references to them since they don't exist in your world and you are done.
All of that is literally your personal choice on the issue.For me, when the player opens up the Players Handbook and sees the Forgotten Realms, the player is no longer in the head space of our worldbuilding setting.
The Players Handbook breaks immersion.
The Forgotten Realms gods infect everything and every setting.
Even the settings where they explicitly are unwelcome − Eberron and now Dark Sun.
The Forgotten Realms gods destroy gamer diversity.
The Forgotten Realms gods are an imperialist totalitarianism.
The Forgotten Realms gods infect every nook and cranny of D&D.
Dude, that's just so hyperbolic that it is impossible to take you any sort of seriously.For me, when the player opens up the Players Handbook and sees the Forgotten Realms, the player is no longer in the head space of our worldbuilding setting.
The Players Handbook breaks immersion.
The Forgotten Realms gods infect everything and every setting.
Even the settings where they explicitly are unwelcome − Eberron and now Dark Sun.
The Forgotten Realms gods destroy gamer diversity.
The Forgotten Realms gods are an imperialist totalitarianism.
The Forgotten Realms gods infect every nook and cranny of D&D.
Yeah, I'm going to disagree with this. I'm currently running Candlekeep Mysteries and I've gotten up to Curious Tale of Wisteria Vale, and virtually every adventure is pretty strongly tied to locations in Forgotten Realms. To the point where if you were to try to run these adventures outside of Forgotten Realms, you'd have a lot of work cut out for you. I mean, when you actually, literally, MEET FR gods in the adventure, it's pretty hard to claim that this isn't an FR adventure.I mean, to a large extent it is true of every 5E product, yes. But Candlekeep avoids any geography, really.