D&D 5E The Full Pregenerated Character Repository

iserith

Magic Wordsmith
Note from Morrus. Copied over using MerricB's migration tool. Discussion/comment posts missed out, so just the actual characters. Note that many of the images in these posts are hosted on WotC's forums, so when those forums close, the images here will break.@iserith, you were the threadstarter on the WotC thread, so I've transferred this first post over to you.

Originally posted by iserith:


I'd like to use this thread to create a depot for pre-generated D&D 5e characters so that DMs and players have a plethora of characters to grab and play as they need it. It's always handy to have extra characters on file for when an unexpected friend shows up to play, for conventions, or for when an existing PC buys the farm and you want to keep the player in the game.

Update 12/04/14: This page has been linked to the D&D Adventurers League Organizers site. Please doublecheck these characters to make sure they are legal for organized play. Indicate in your post if they are AL-legal or not.

Characters marked with a
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are legal for organized play; however, due to changes to AL rules in 2015, the starting equipment might not be valid. Check the starting equipment before submitting the character to your DM for play. Characters marked with a
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have been checked and found to have rules-legal starting equipment.

Pre-Generated Character Index:

Barbarian

  • Brinan, 1st-level Human Barbarian (Hermit)(x)
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  • Komät the Swift, 1st-level Human Barbarian (Outlander)(x)
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  • Clawnan the Barbarian, 1st-level Dragonborn Barbarian (Outlander)(x)
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  • Siggledrix Mudcarver Ajax Morningsnore Dindlerung. 1st-level Gnome Barbarian (Outlander)(x)
  • Toruk Smells-blood, 1st-level Half-Orc Barbarian (Outlander)(x)
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  • Ghesh, 1st-level Dragonborn Barbarian (Sailor)(x)
  • Tiny Mankind, 1st-Level Goliath Barbarian (Outlander)(x)
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  • Urik Reinhardt, 1st-level Human Barbarian (Pirate)(x)
  • Kruntch, 1st-level Half-Orc Barbarian (Gladiator)(x)
  • Fenris, 1st-level Human Barbarian (Pirate)(x)
  • Krumden Kraw, 2nd-level Mountain Dwarf Barbarian (Criminal)(x)
  • Shadai'hulan, 4th-level Stout Halfing Barbarian (Outlander)(x)
  • Vostyg Stragov, 4th-level Mountain Dwarf Barbarian (Outlander)(x)
  • Odara, 10th-level Human Barbarian 6/Rogue 4 (Outlander)(x)

Bard

  • Falsetto Jones, 1st-level Human Bard (Criminal)(x)
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  • Ollum Hammersong, 1st-level Mountain Dwarf Bard (Entertainer)(x)
  • Artun Felec, 1st-level Half-Elf Bard (Spy)(x)
  • Kursh Lowtone, 1st-level Half-Orc Bard (Guild Artisan)(x)
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  • Baird, 1st-level Half-Elf Bard (Charlatan)(x)
  • Najiira Hal-Amsah, 1st-level Human Bard (Sage)(x)
  • Wave Flute, 1st-Level Water Genasi Bard (Entertainer)(x)
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  • Tryggvi Lithyl, 2nd-level Human Bard (Sailor)(x)

Cleric

  • Vadania Galanodel, 1st-level Wood Elf Cleric (Sage)(x)
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  • Marshal Heeling, 1st-level Human Cleric (Soldier)(x)
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  • Bree, 1st-level Stout Halfling Cleric (Acolyte)(x)
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  • Ganhard Healshrine, 1st-level Human Cleric (Acolyte)(x)
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  • Myles Stormgroom, 1st-level Human Cleric (Outlander)(x)
  • Xia Wei, 1st-level Human Cleric (Acolyte)(x)
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  • Doomguide Daulfgrund, 1st-level Human Cleric (Urchin)(x)
  • Lilly Seraphis Calem IV, 1st-level Human Cleric (Noble)(x)
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  • Nammu the First, 1st-Level Human Knowledge Cleric (Guild Artisan)(x)
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  • Adrik Rumnaheim, (x)1st-Level Mountain Dwarf Cleric (Domain of Trickery) (Charlatan)(x)
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  • Magdarosa, 3rd-level Human Cleric (Hermit)(x)
  • Kyna, 3rd-level Half-Elf Cleric (Acolyte)(x)
  • Torrind Drachmolik, Steadfast of Helm, 3rd-level Dragonborn Cleric (Soldier)(x)

Druid

  • Chukwembe, 1st-level Human Druid (Outlander)(x)
  • Alwyn Oakheart, 1st-level Rock Gnome Druid (Sailor)(x)
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  • Rawrk, 1st-level Wood Elf Druid (Outlander)(x)
  • Myrlin, 1st-level Half-elf Druid (Hermit)(x)

Fighter

  • Leugren Torfaen, 1st-level Mountain Dwarf Fighter (Soldier)(x)
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  • Corrin Underbough, 1st-level Halfling Fighter (Folk Hero)(x)
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  • Alethra Bersk, 1st-level Human Fighter (Criminal)(x)
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  • Darius Amateus Nero, 1st-level Human Fighter (Criminal)(x)
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  • Cadwallon ap Bliedd, 1st-level High Elf Fighter (Criminal)(x)
  • Narantuyaa Khaghun, 1st-level Human Fighter (Soldier)(x)
  • Mucho Cerveza, 1st-level Hill Dwarf Fighter (Folk Hero)(x)
  • Irἵtra Vadû, 1st-level Tiefling Fighter (Noble)(x)
  • Alethra Starag, 1st-level Human Fighter (Acolyte)(x)
  • Sergor Bersk, 1st-level Human Fighter (Criminal)(x)
  • Selviyel the Forest Shadow, 1st-level Wood Elf Fighter (Folk Hero)(x)
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  • Aromin Rainshield, 1st-level High Elf Fighter (Criminal)(x)
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  • Nihilius, 1st-level Human Fighter (Soldier)(x)
  • Jin Wei, 1st-level Human Fighter (Thug)(x)
  • Grimfun of Black Keep, 1st-level Mountain Dwarf Fighter (Noble)(x)
  • Grindax Battlehummer, 1st-level Gnome Fighter (Forestborn)(x)
  • Sir Kerian Désol, 1st-level Human Fighter (Noble)(x)
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  • Æther, 1st-level Human Fighter (Criminal)(x)
  • Imsh Il-Khan, 1st-level Half-Orc Fighter (Outlander)(x)
  • Gorik Ungart, 1st-level Half-Dwarf Fighter (Criminal)(x)
  • Brandle "Brand" Fizzwig, 1st-level Human Fighter (Minstrel)(x)
  • Blackeye, 1st-level Half-Orc Fighter (Criminal)(x)
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  • Polrianna Copefront, 1st-level Human Cleric (Soldier)(x)
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  • Flint Balderk, 1st-level Hill Dwarf Fighter (Soldier)(x)
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  • Hasied Jassan, 1st-level Half-Elf Fighter (Charlatan)(x)
  • Corporal Mara Steele of the Alliance, 2nd-level Human Fighter (Soldier)(x)
  • Lucida Blacletter, 3rd-level Human Fighter (Guild Artisan)(x)
  • Karlistigan Ignacius Lucien Montenue Artimen Del Gato IV, 3rd-level Human Fighter (Noble)(x)
  • Gro Smosh Blu-Smith, 3rd-level Half-Orc Fighter (Outlander)(x)
  • C-06, 3rd-level Warforged Fighter (Soldier)(x)
  • Sir Vilemar Uskevren, 4th-level Human Fighter (Noble)(x)
  • Cerrah Willforge, 5th-level Human Fighter (Folk Hero)(x)
  • Wynter, 7th-level Centaur Fighter (Outlander)(x)
  • Sir Harold of Maccuswell. 10th-level Human Fighter (Noble)(x)

Monk

  • Kirin Ichiban, 1st-level Wood Elf Monk (Wanderer)(x)
  • Nashrukk, 1st-level Dragonborn Monk (Outlander) - Reflavored to Hell Hound(x)
  • Rekish, 1st-level Dragonborn Monk (Folk Hero)(x)
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  • Ev'ryn Meliamne, 1st-level Wood Elf Monk (Outlander)(x)
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  • Kyban, 1st-level Lightfoot Halfling Monk (Urchin)(x)
  • Doctor Ivana Stavemof, 1st-level Human Monk (Hermit)(x)
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  • Akazuma, 3rd-level Human Monk (Outlander)(x)
  • Malik Shadowbreaker, 3rd-level Human Monk (Criminal)(x)
  • Wrecan, Lizardman Monk 2/Paladin 1 (Sage)(x)
  • Tailor Swift, 4th-level Wood Elf Monk (Guild Artisan)(x)
  • Erev’yn Meliamne, 5th-Level Wood Elf Monk4/Rogue1(x)

Paladin

  • Evandarr Thane, 1st-level Human Paladin (Folk Hero)(x)
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  • Syl "Glory" Moonwave, 1st-level Tiefling Paladin (Acolyte)(x)
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  • Darden Stubblefoot, 1st-level Lightfoot Halfling Paladin (Criminal)(x)
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  • Ravix, 1st-level Human Paladin (Soldier)(x)
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  • Trey (Tredichee), 1st-level Human Paladin (Soldier)(x)
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  • Shautha Narg, 1st-Level Half-Orc Paladin (Urchin)(x)
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  • Stern Sentinel Draglarodarrgarthian, 3rd-level Gnome Paladin (Guild Artisan)(x)
  • Don Coyote, 3rd-Level Human Paladin (Noble)(x)
  • Rhogar "Tempest" Norixius, 3rd-level Paladin 2/Barbarian 1 (Acolyte)(x)
  • Sambert Heatherhome, 3rd-level Halfling Paladin (Soldier)(x)
  • Cranulf Crownshield, 4th-level Mountain Dwarf Paladin (Soldier)(x)

Ranger

  • Saad Al'Amyr, 1st-level Human Ranger (Wanderer)(x)
  • Brenelda Wanderdell, 1st-level Human Ranger (Folk Hero)(x)
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  • Rindlaf Elmpath, 1st-level Human Ranger (Wanderer)(x)
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  • Rette "Whirl" Renner, 1st-level Air Genasi Ranger (Outlander)(x)
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  • Saelana Elanbow, 3rd-level Half-Elf Ranger (Folk Hero)(x)
  • Yanni d'Ghallanda, 3rd-level Halfling Ranger (Outlander)(x)
  • Red Creek Rufus, 3rd-level Human Ranger (Outlander)(x)
  • Ahnkuulnbaator, 3rd-level Stout Halfling Ranger (Outlander)(x)

Rogue

  • Chuck Dagger, 1st-level Human Rogue (Criminal)(x)
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  • Valemon, 1st-level Wood Elf Rogue (Criminal)(x)
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  • Dravos, 1st-level Human Rogue (Criminal)(x)
  • Handsome Dan, 1st-level Human Rogue (Folk Hero)(x)
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  • Igner "The Driller" Greyflint, 1st-level Mountain Dwarf Rogue (Criminal)(x)
  • Poliva Pursetaker, 1st-level Human Rogue (Folk Hero)(x)
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  • Mily, 1st-level Halfling Rogue (Charlatan)(x)
  • Lady Magnolia (Mags) Montrésor, 1st-level Human Rogue (Charlatan)(x)
  • Tiguel Darago, 1st-level Halfling Rogue (Entertainer)(x)
  • Kezefiël, 1st-level Tiefling Rogue (Urchin)(x)
  • Welky Ungart, 1st-level Dwarf Rogue (Outlander)(x)
  • Swanky Hank MacArthur Esquire the IV, 1st-level Half-Elf Rogue (Charlatan)(x)
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  • Hardwicke, ​1st-Level Half-Elf Rogue (Acolyte)(x)
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  • Rankin, (x)1st-Level Mountain Dwarf Rogue (Noble)(x)
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  • Parallel Reedstool, 1st-level Stout Halfling Rogue (Criminal)(x)
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  • Le'thael, the Pallid Ghost, 3rd-level Half-Elf Rogue-1/Monk-1/Warlock-1 (Acolyte)(x)
  • Dargefredthula Hobnail Cobbler, 8th-level Gnome Rogue (Sailor)(x)

Sorcerer

  • Askith Tighn, 1st-level Human Sorcerer (Noble)(x)
  • Althaea Ilphelkiir, 1st-level Wood Elf Sorcerer (Hermit)(x)
  • Jeralia Merewyn, 1st-level Drow Sorcerer (Sage)(x)
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  • Schnella Crystalfist, 1st-Level Deep Gnome Sorcerer (Entertainer)(x)
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  • Lady Sparky of Gravewell, 1st-level Fire Genasi Sorcerer (Noble)(x)
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  • Ahnric "Wet Feet" Delinn, 1st-level Water Genasi Sorcerer (Sailor)(x)
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  • Kaeniaf'yr Nurbonnis, 3rd-level Drow Sorcerer (Guild Artisan)(x)

Warlock

  • Maes, 1st-level Human Warlock (Criminal)(x)
  • Laznabog Krimm, 1st-level Tiefling Warlock (Charlatan)(x)
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  • Hex Arcana, 1st-level Tiefling Warlock (Entertainer)(x)
  • Diogeen "The Cliche" Callo, 1st-level Half-Elf Warlock (Criminal)(x)
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  • Erene, 1st-level Half-Elf Warlock (Noble)(x)
  • Shanks, 1st-level Human Warlock (Pirate)(x)
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  • Charlotte "Shimmer" Moondew, 1st-level Half-Elf Warlock (Charlatan)(x)
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  • Ezirel, A Librarian from Rashemen, 3rd-level Human Warlock (Criminal)(x)
  • Kron'Gzesh, 3rd-level Dragonborn Warlock (Sage)(x)
  • Droword, 5th-level Half-Elf Warlock (Guild Artisan)(x)

Wizard

  • Tark Stonefire, 1st-level Mountain Dwarf Wizard (Soldier)(x)
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  • Kreslin of the [Academy], 1st-level Human Wizard (Sage)(x)
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  • Jagan Makarius, 1st-level Lightfoot Halfling Wizard (Sage)(x)
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  • Vanciana Feyzalez, 1st-level High Elf Wizard (Acolyte)(x)
  • Sardduk Magavario, 1st-level Tiefling Wizard (Noble)(x)
  • Valerise Pengazer, 1st-level Human Wizard (Soldier)(x)
  • Thaddeus Brocc Mortimorticio Guiseppe Catgut Kinterzuul, 1st-level Rock Gnome Wizard (Sage)(x)
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  • Caulder Sunspire, 1st-level Mountain Dwarf Wizard(x)
  • Alice Lidell, 1st-level Human Wizard (Noble)(x)
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  • Sanasha, 1st-level Human Wizard (Acolyte)(x)
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  • Darthon Twice-Orphaned Thuliaga, 1st-level Goliath Wizard (Sage)(x)
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  • Attigus (Ferntwig) Xed, 1st-level Forest Gnome Wizard (Outlander)(x)
  • Ravengeld Mazeminder, 3rd-level Human Wizard (Sage)(x)
  • Nimil'hel Allynwyn, 3rd-level High Elf Wizard (Soldier)(x)
  • Ataway, 3rd-level Human Wizard (Hermit)(x)

I'd like to suggest some ground rules to keep the thread clean and useful:


  • Include a character image and stats and "back story" more or less in the format I post below. Back story should be quick and to the point. If it's long, throw it in a spoiler block.
  • Please indicate whether your character was built according to Adventurers League guidelines.
  • This is a place to post characters, not to discuss them. Anything other than characters will be considered off-topic and should be reported to the moderators for deletion. If there's an error on somebody's sheet, feel free to PM them to discuss it.
  • Whenever possible, a character sheet in PDF would be a nice addition to the post (optional).
  • Characters can be of any level and with any options, but any options other than Basic should be noted in some fashion.
  • I will update this post with links to keep things organized by class or level, depending on what works best given what has been posted.
 
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Leugren

First Post
Originally posted by Leugren:

DAO_Elf_Rogue_0.jpg


Valemon
1st-level Wood Elf Rogue
Medium Male Humanoid
Armor Class
15 (studded leather armor)
Hit Points 10 (1d8)
Speed 35 ft.
Senses Darkvision 60ft.
Str 10 (+0) Dex 16 (+3) Con 14 (+2)
Int 10 (+0) Wis 14 (+2) Cha 12 (+1)
Alignment chaotic good
Languages common, elvish, thieves' cant

TRAITS
Background - Criminal
Feature: Criminal Contact
Criminal Specialty: Hired Killer
Proficiency (+2)
Tools: Thieves’ Tools, Playing Cards, Poisoner’s Kit
Saving Throws: Dexterity, Intelligence
Sneak Attack (+1d6)
Thieves' Cant
Darkvision
Keen Senses
Fey Ancestry
Trance
Elf Weapon Training
Fleet of Foot
Mask of the Wild

SKILLS
Acrobatics +5, Athletics +2, Persuasion +3, Insight +4, Perception +6 (expertise), Sleight of Hand +5, Stealth +7 (expertise)

ACTIONS
Melee Attacks— Short Sword/Dagger:
+5/+5 to hit (reach 5 ft.; one creature).
Hit: 1d6+3/1d4 piercing damage
Ranged Attack—Dagger: +5 to hit (range 20/60 ft; one creature).
Hit: 1d4+3 piercing damage
Ranged Attack—Longbow: +5 to hit (range 150/600 ft; one creature).
Hit: 1d8+3 piercing damage

EQUIPMENT
shortsword, longbow, 2 daggers, 40 arrows, studded leather armor, oil flask, crowbar, thieves’ tools, backpack, bedroll, mess kit, 50 feet of hempen rope, tinderbox, 10 torch, ration 10 days, waterskin, winter blanket, healer's kit, common clothes, locket containing a seedling, pouch 6 gp, 9 sp.

PERSONAL CHARACTERISTICS
Appearance: I have rich, copper-colored skin, and hazel eyes.I wear my black hair in a mass of thin braids that spill over my shoulders to the middle of my back. I bear a Thayan slave brand tattooed across my forehead.
Traits: I always have a plan for what to do when things go wrong. I am incredibly slow to trust; those who seem the fairest often have the most to hide.
Ideals: Freedom: Chains are meant to be broken, as are those who would forge them. (Chaotic)
Bond: Secreted within the locket that I wear around my neck, I bear a seedling of Fanhadon, the Great Tree from which my people took their name. I will not rest until I have found a place to plant the seedling so that my tribe can be born anew. I owe it to my ancestors. I will trust in my dream visions to guide the way.
Flaw: I am wanted in Thay for killing the nephew of a tharchion. There is a considerable bounty on my head.

BACK STORY
Show
[sblock]Nocking a black-hafted arrow and drawing it back against his cheek, he threaded his way through the trees with practiced grace, a silent apparition, his senses primed to detect the slightest movement or sound. The faintest echo of a snapping twig brought him up short, pausing where the shadows pooled in the lee of an ancient oak, his brow furrowed in concentration, his upturned, hazel eyes drinking in the forested landscape, scanning the brush for the source of the sound. And then, he spotted it— the flash of a russet haunch flickering through the boles of the trees some one hundred paces to his left. With the suddenness of a saber cat, he exploded into motion, his green cloak swirling as he pivoted, loosing his shaft with the unerring eye of a huntsman born.

As far as I know, I am the last surviving member of my tribe. We called ourselves the Fanhaen, and we were a peaceful folk, content to practice our woodcraft far from the prying eyes of men, living as one with the natural order of things deep within the heart of the Yuirwood.

Secreted within the locket that I wear around my neck, I bear a seedling of Fanhadon, the Great Tree from which we took our name. The same tree that had sheltered us and given us life from time immemorial, burned to ash in a single night of horrors that will live on in my nightmares for as long as I walk the earth. It began as a night like any other. The Thayan war party crept up on us while we slept, slipping past our sentries undetected with the aid of their hell-spawned magic. Like butchers, they set about their work, and the air was soon filled with the screams of the dying. They slaughtered young and old alike, sparing a scant few of the children for transport to the Thayan slave pens. My older sister, Shaori, and I were among these few survivors.

Our captors treated us worse than dogs, but I vowed to remain strong for the sake of my sister, for she had been born without the gift of sight and I had always served as her eyes. The man who bought us was a highborn devil named Yakovel, third in line to the Tharchion of Priador. His first act as our master was to press my gentle sister into service as a common harlot. I myself was inducted into a brutal training program engineered to produce highly skilled infiltrators and assassins. Many of the boys who began the training with me did not survive. I persevered for no other reason than that my sister depended on me.

In the years that followed, I performed unspeakable acts in the name of our master. I had numerous opportunities to escape, but I would not leave Shaori behind. Perhaps she sensed that she was holding me back, or perhaps she finally lost the will to live. Whatever the case, I stole into Shaori’s chambers one morning only to find her corpse cooling in the sun, an empty bottle of hemlock clutched in one hand, and this locket in the other.

The rest of that day is a blur to me… Waiting amidst the gardenias for my master to appear on his nightly stroll… Slipping past the body guards to bury my dagger in his chest… Hurtling over the wall and disappearing into the shadowy byways of the market district before the general hue and cry could be raised. I should have felt anger, elation, or crushing despair. Instead, I felt only emptiness.

I managed to steal aboard a trading vessel that was bound for Sembia the next day. That night, as I sank into an exhausted trance amidst the crates and barrels littering the ship’s hold, I experienced the first of my dream visions. Shaori appeared to me, garbed in the ceremonial gear and body paint of a Fanhaen warrior priestess. She told me of the seedling secreted in the locket, and implored me to journey west that I might seek out a glade hidden from the prying eyes of men in which to plant the seed and reconstitute our tribe. She promised to appear to me again with further guidance when the time was right.

I made my way westward to Neverwinter, where I plied my trade as a freelance thief for a time before receiving an offer from a well-meaning old stump named Gundren Rockseeker. He had caught me with my hand in his pocket, but instead of involving the local authorities, he offered me a chance at “rehabilitation”. Somewhat amused, and lacking any brighter prospects at the time, I consented to his offer.

[/sblock]
 
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Morrus

Well, that was fun
Staff member
Originally posted by Lord_Ventnor:

RZwsxXU.jpg

Tark Stonefire
1st Level Mountain Dwarf Wizard
Medium Male Humanoid
Amor Class 14 (Hide Armor)
Hit Points 8 (1d6)
Speed 25 ft.
Senses Darkvision 60 ft.
Str 14 (+2) Dex 14 (+2) Con 15 (+2)
Int 15 (+2) Wis 10 (+0) Cha 08 (-1)
Alignment Lawful Neutral
Languages Common, Dwarven
 
TRAITS
Background - Military
  Feature: Military Rank
  Specialty: Infantry
Proficiency (+2)
  Tools: Brewer's Supplies, Playing Card Set, Vehicle (Land)
  Saving Throws: Intelligence, Wisdom
 
SKILLS
Arcana (+4), History (+4*), Athletics (+4), Intimidate (+1)
* Stonecunning: Any History Check made to determine the origin of Stonework is +6 instead.
 
ACTIONS
Melee Attack -- Warhammer: +4 to hit (reach 5; one creature)
Hit: 1d8+2 bashing damage
 
Ranged Cantrip -- Fire Bolt: +4 to hit (120 feet;  one creature)
Hit: 1d10 fire damage, or unattended object is set on fire
 
SPELLS KNOWN
Cantrips Known: Fire Bolt, Mage Hand, Minor Illusion
1st Level Spells: Burning Hands, Detect Magic, Identify, Mage Armor, Magic Missile, Sleep
 
SPELLS PREPARED
1st Level Spells: Burning Hands, Detect Magic, Mage Armor
 
SPELL SLOTS
1st Level: 2/2
 
EQUIPMENT
Warhammer, Rod (Arcane Focus), Explorer's Pouch, Spellbook, Insignia of Rank, Broken Orcish Blade, Deck of Cards, Set of Common Clothes, Belt Pouch, Hide Armor, 0 GP
 
PERSONAL CHARACTERISTICS
Traits: I've lost too many friends, and I'm slow to make new ones; I can stare down a hell hound without flinching.
Ideal: I do what I must and obey just authority. (Lawful)
Bond: My honor is my life.
Flaw: I made a terrible mistake in battle that cost many lives -- and I would do anything to keep that mistake a secret.
 
 
BACKSTORY
Tark Stonefire served in a Dwarven Army for many years; initially he was an Infantryman, but he later began to learn the art of magic without a mentor and thus assumed a more artillery role. However, he became more and more arrogant as he learned to bend the forces of the cosmos to his will, and it lead to his greatest mistake. During one particularly fierce battle, Tark cast a Sleep spell which was intended to knock down a group of enemies for the infantry to mop up. However, due to not paying attention, Tark ended up casting the spell on a group of his own soldiers, who were set upon by an orcish squad that cut them to pieces. The battle was eventually won and the mishap was blamed on an orcish shaman who had been participating in the battle. However, Tark couldn't live with the guilt and resigned. He stopped studying magic for many years, but eventually he couldn't stay away. Tark eventually decided to take a long trip to try and understand magic itself. He resolved, however, to never let his hubris get any other comrade killed ever again. 
 

Plaguescarred

D&D Playtester for WoTC since 2012
Originally posted by Plaguescarred1:

images

Dravos
1st-level Human Rogue
Medium Male Humanoid

Armor Class 15 (studded leather armor)
Hit Points 10 (1d8)
Speed 30 ft.
Sense Normal
Str 09 (-1) Dex 16 (+3) Con 15 (+2)
Int 13 (+1) Wis 14 (+2) Cha 11 (+0)
Alignment neutral evil
Languages common, chondathan, thieves' cant
Trait
Background Criminal [Criminal Contact]
Personality Traits: The first thing i do in a new place is note the locations of everything valuable-or where such things could be hidden
Ideal: Greed. I will do whatever it takes to beome wealthy.
Bond: I will become the greatest thief that ever lived.
Flaw: When i see something valuable, i can't think about anything but how to steal it.
Proficiency (+2)
Tools: Thieve's Tool, Playing Cards
Saving Throws: Dexterity, Intelligence
Skill Acobatics +5, Athletics +4, Deception +2, Investigation +3, Perception +4, Stealth +7
Expertise
Sneak Attack (1d6)
Actions
Melee Attacks— Short Sword: +5 to hit (reach 5 ft.; one creature).
Hit: 1d6+3 piercing damage
Ranged Attack—Dagger: +5 to hit (range 20/60 ft; one creature).
Hit: 1d4 piercing damage
Ranged Attack—Shortbow: +5 to hit (range 80/320 ft; one creature).
Hit: 1d6+3 piercing damage
Equipment: 2 shortsword, shortbow, 20 arrows, studded leather armor, oil flask, crowbar, thieves’ tools, backpack, bedroll, mess kit, 50 feet of hempen rope, tinderbox, 10 torch, ration 10 days, waterskin, winter blanket, zhentarim gold coin, common clothes, hat, bandana, a diary with seven missing pages, pouch 5 gp, 8 cp.
Dravos [DRAV-us] was born 23 winters ago in late 1465 DR in Zhentil Keep. Born son of a prostitute mother and a Zentilar father, he suffered unspeakable mistreatments during his youth, until he could flee. Dravos started working as a dock hand at the age of 14, and sailed away as soon as he could, navigating on the Moonsea wherever ships offering work would take him. He eventually crossed the wrong kind, a pirate ship called The Tortula, a trading vessel operating for the Zhentarim, also known as the black network. He soon started to delve into piratry and has become a buccaneer ever since. Between assignments on whatever ships he can find, Dravos look for mercenary work on land. Selfish by nature, he only cares about himself and how much he can make, this by any means necessary. Dravos is a tall bald man who covers his head under a leather hat and a bandana. Blind of one eye resulting from an “accident” he won’t just tell about, he had it recently sewed shut. Dravos wears a leather vest and belt covered of fake gold trinket made of tarnished brass and carry typical sailors’ weapons, a curved hilted short sword known as a cutlass and a hilted parrying dagger also called a main-gauche.
 
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Bawylie

A very OK person
Originally posted by bawylie:

Handsome Dan
1st-level Human Rogue
Medium Male Humanoid
Armor Class 14 (studded leather armor)
Hit Points 8 (1d8)
Speed 30 ft.
Sense Normal
Str 16 (+3) Dex 14 (+2) Con 11 (+0)
Int 13 (+1) Wis 9 (-1) Cha 15 (+2)
Alignment Lawful Good
Languages common, thieves' cant
Trait Folk Hero [Defining Event "I stood up to a tyrant's agents." Rustic Hosptiality.]
Proficiency (+2)
Tools: Tanner's tools, Thieves' Tools, vehicles (land)
Saving Throws: Dexterity, Intelligence
Skills: Animal Handling, Survival, Athletics, Deception, Performance, Persuasion.
Expertise: Athletics, Persuasion
Sneak Attack (1d6)
Actions
Melee Attacks— Short Sword: +5 to hit (reach 5 ft.; one creature).
Hit: 1d6+3 piercing damage
Ranged Attack—Dagger: +5 to hit (range 20/60 ft; one creature).
Hit: 1d4+3 piercing damage
Ranged Attack—Shortbow: +4 to hit (range 80/320 ft; one creature).
Hit: 1d6+2 piercing damage
Equipment: Shortsword, shortbow, 20 arrows, studded leather armor, explorer's pack, oil flask, crowbar, thieves’ tools, tanner's tools, backpack, bedroll, mess kit, 50 feet of hempen rope, tinderbox, 10 torch, ration 10 days, waterskin, winter blanket, healer's kit, shovel, iron pot, common clothes, 10 GP
Personality Traits
"If someone is on trouble, I'm always ready to help."
"When I set my mind to something, I follow through no matter what gets in my way."
Ideal
Respect. "People deserve to be treated with dignity and respect."
Bond
"I wish my childhood sweetheart had come with me."
Flaw

"I have a weakness for the vices of the city, particularly wine, women, & song."

Backstory
Handsome Dan is an adventurer's adventurer. At the age of 13, he led a riot when the local Duke sent his men for a double-taxation that would've impoverished his small village. They drove off the tax men and the truncheons and Dan had the village priest send the Duke a letter. "You'll get what's due when it's due. Or come yourself and ask nicely for more."

Since then, Dan's been a local hero, standing up to bullies and always lending a hand. He hunted, worked, explored, and was well-regarded until, at 20, he up and left. As it happens, he asked his childhood sweetheart to marry him, but she turned him down, to care for her ailing parents. Dan, though, didn't wait for an explanation; he left town right then.

Ever since, he's made his way across country, stopping at trading outposts, joining up with bands of adventurers, and standing up for the small folk against any oppressions. Generous by nature, Handsome Dan has a reputation for appearing at need with help or money. He's seen as a crafty outdoorsman, with a smile that could charm an angry bear, and a silver tongue that could woo the honey from a hive. And there are many local tall tales of stories just like that.
 
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AaronOfBarbaria

Adventurer
Originally posted by AaronOfBarbaria:

bawylie wrote:Wizard won't last long among all these rogues.
Well... there does seem to be a bit of an emphasis on the rougish sort of fellows.
Perhaps this will help?

Kreslin of the (Insert name of wizard academy here)
1st-level Human Wizard
Medium Male Humanoid

Armor Class 12 (15 with mage armor)
Hit Points 9 (1d6)
Speed 30 ft.
Sense Normal
Str 9 (-1) Dex 14 (+2) Con 16 (+3)
Int 16 (+3) Wis 10 (+0) Cha 12 (+1)
Alignment neutral
Languages common, draconic, dwarvish, elvish

TRAITS
Background - Sage
Feature: Researcher
Sagacious Specialty: Professor
Proficiency (+2)
Tools: none
Saving Throws: Intelligence
Arcane Recover

SKILLS
Arcana +5, History +5, Insight +2, Investigation +5

ACTIONS
Melee Attacks— Quarterstaff: +1 to hit (reach 5 ft.; one creature).
Hit: 1d6-1 bludgeoning damage (1d8-1 bludgeoning damage if wielded in two hands)
Ranged Attack—Fire bolt: +5 to hit (range 150 ft; one creature).
Hit: 1d10 fire damage

EQUIPMENT
component pouch, explorer's pack, spellbook, bottle of black ink, a quill, a small knife, a letter from a dead colleage asking to investigate the circumstances of his death, set of common clothes, and a belt pouch containing 10 gp.

KNOWN SPELLS
Cantrips: Fire bolt, light, prestidigitation
1st-level: Burning hands, detect magic, identify, mage armor, magic missile, shield

PERSONAL CHARACTERISTICS
Trait: "I... speak... slowly... when talking... to idiots... which... almost... everyone... is... compared... to me."
Ideal: Knowledge. "The path to power and self-improvement is through knowledge." (Neutral)
Bond: "I sold my soul for knowledge. I hope to do great deeds and win it back."
Flaw: "I speak without really thinking through my words, invariably insulting others."

Back Story
Kreslin was raised as a ward of an academy, considering the professors there like parents to him. He has made significant accomplishments academically speaking, being the youngest student admitted to the college of wizardy, the youngest graduate of said college, and now the youngest professor to become tenured at the academy - and as of yet no one has realized that these accomplishments are the result of him having stumbled into a soul contract with a fiend in his younger years. He is on sabbatical now, and has much to do.
 
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Leugren

First Post
Originally posted by Leugren:

Leugren-portrait_1_0.gif

--Artwork by Me

Leugren Torfaen
1st-level Mountain Dwarf Fighter
Medium Male Humanoid
Armor Class
16 (chain mail)
Hit Points 13 (1d10)
Speed 25 ft. (not reduced by wearing heavy armor)
Sense Darkvision 60ft.
Str 16 (+3) Dex 12 (+1) Con 16 (+3)
Int 10 (+0) Wis 13 (+1) Cha 10 (+0)
Alignment lawful good
Languages common, dwarvish

TRAITS
Background - Soldier
Feature: Military Rank (Squad Leader)
Specialty: Infantry
Proficiency (+2)
Tools: Smith’s Tools, Dice set, Vehicles (land)
Saving Throws: Strength, Constitution
Fighting Style - Great Weapon Fighting
Second Wind
Darkvision
Dwarven Resilience
Dwarven Combat Training
Tool Proficiency
Stonecunning
Dwarven Armor Training

SKILLS
Athletics (+5), Intimidation (+2), Perception (+3), Survival (+3)

ACTIONS
Melee Attacks— Maul: +5 to hit (reach 5 ft.; one creature).
Hit: 2d6+3 bludgeoning damage
Ranged Attack—Handaxe: +5 to hit (range 20 ft/60 ft.; one creature).
Hit: 2d6+3 slashing damage

EQUIPMENT
chainmail, maul, 3 handaxes, explorer's pack, insignia of rank, a set of bone dice, and a belt pouch containing 10 gp.

PERSONAL CHARACTERISTICS
Trait: “I can stare down a hell hound without flinching.” “I face problems head-on. A simple, direct solution is the best path to success.”
Ideal: Greater Good. “Our lot is to lay down our lives in the defense of others.” (Good)
Bond: "I am deeply devoted to my wife and will not brook any disparaging remarks about her tremendous girth or her generally nasty disposition." “I’ll never forget the crushing defeat my company suffered when I served with the Iron Legion, or the personal shame that I bear for oversleeping during the battle.”
Flaw: "I defer to my wife in all things, even though she berates me at every opportunity and is often physically abusive." “I cannot swim, and sink like a stone if the water-level rises above my neckline; I grow sick to the point of incapacitation during long sea voyages.” “My hatred of my enemies (esp. mimes, orcs, ogres, trolls, and giants) is blind and unreasoning”

Back Story
Leugren was born into a clan of dwarves with a long and proud tradition of military service. He quickly distinguished himself as a member of the Iron Legion, until the day that he overslept after a drunken bender and his entire unit was wiped out. While the standard punishment for such a crime was immediate execution, Leugren managed to avoid this fate because one of his uncles was a regimental commander who wished to avoid embroiling the clan in a scandal. Instead, Leugren was quietly allowed to resign and told in no uncertain terms that he should never show his face again.
 
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Morrus

Well, that was fun
Staff member
Originally posted by Lord_Ventnor:

Eladrin_1.jpg

Vadania Galanodel
1st-Level Wood Elf Cleric
Medium Female Humanoid
Armor Class 15 (Leather Armor + Shield)
Hit Points 9 (1d8)
Speed 35 ft.
Sense Darkvision 60 ft.
Str 08 (-1) Dex 16 (+3) Con 13 (+1)
Int 12 (+1) Wis 16 (+3) Cha 10 (+0)
Alignment Chaotic Good
Languages Common, Elven, Dwarven, Draconic
 
TRAITS
Background: Sage
  Feature: Researcher
  Specialty: Scribe
Proficiency (+2)
  Tools: None
  Saving Throws: Wisdom, Charisma
 
SKILLS
Perception (+5), Insight (+5), Religion (+3), Arcana (+3), History (+3)
 
ACTIONS
Melee Attack -- Short Sword: +5 to hit (reach 5 ft.; 1 creature)
Hit: 1d6+3 piercing damage
 
Ranged Cantrip -- Sacred Flame: Dexterity Saving Throw DC 13 (range 60 ft.; 1 creature)
Failed Save: 1d8 radiant damage
 
SPELLS
Cantrips Known: Guidance, Sacred Flame, Thaumaturgy
Spells Prepared: Command, Detect Magic, Guiding Bolt, Healing Word
Domain Spells: Bless, Cure Wounds
Spell Slots: 1st Level 2/2
 
EQUIPMENT
Short Sword, Leather Armor, Shield, Holy Symbol, Dagger, Priest's Pack, Bottle of Black Ink, Letter from Thamior, Set of Common Clothes, Belt Pouch containing 10 GP
 
PERSONAL CHARACTERISTICS
Traits: I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others; There's nothing I like more than a good mystery.
Ideal: What is beautiful points us beyond itself toward what is true. (Good)
Bond: I've been searching my whole life for the answer to a certain question.
Flaw: I am easily distracted by the promise of information.
 
BACKSTORY
Vadania Galanodel has spent most of her life as a priestess of Corellon Latharien, the greatest of the elven gods. While many of Corellon's clergy went beyond elven lands in his service, Vadania was content to spend her days as a scribe in Myth Drannor, researching in the great libraries dedicated to the faith. One day, however, she came across several writings that dated back to the Time of Troubles, when the gods walked upon the Forgotten Realms. These writings raised several questions about the nature of the Gods, and so she talked about what she had found with Thamior Amakiir, a senior member of the faith. Thamior set out from Myth Drannor soon after. For decades, Vadania recieved the occasional letter from him. His final letter talked about a discovery he had made in relation to the texts that Vadania had discovered, and he promised to write again soon. Afterwards, no more letters came. Vadania waited a year before deciding that another letter would likely not be coming. The only way to discover what had happened to Thamior, and what those texts she had unearther actually meant, was to travel across the world herself. So Vadania took up sword, sheild, and a symbol of Corellon, before venturing forth.
 

Leugren

First Post
Originally posted by Leugren:

Since I can't really play for a while, I just keep dreaming up new characters:

jagan.jpg


Jagan Makarius
1st-level Lightfoot Halfling Wizard
Small Male Humanoid
Armor Class
13 (16 with Mage Armor)
Hit Points 8 (1d6)
Speed 25 ft.
Sense Normal
Str 8 (-1) Dex 16 (+3) Con 14 (+2)
Int 15 (+2) Wis 9 (-1) Cha 12 (+1)
Alignment neutral good
Languages common, halfling, elvish, dwarfish

TRAITS
Background - Sage
Feature: Researcher
Specialty: Wizard’s apprentice
Proficiency (+2)
Tools: none.
Saving Throws: Intelligence, Wisdom

SKILLS
Arcana +4, Investigation+4, History +4, Stealth +5

ACTIONS
Melee Attacks— Dagger:
+5 to hit (reach 5 ft.; one creature).
Hit: 1d4+3 piercing damage
Ranged Attack—Dagger: +5 to hit (range 20/60 ft; one creature).
Hit: 1d4+3 piercing damage
Ranged Attack—Firebolt: +4 to hit (range 120 ft; one creature or object).
Hit: 1d10 fire damage

EQUIPMENT
A wand, a spell book, a scholar’s pack, an explorer’s pack, a bottle of black ink, a quill, a small knife, a charcoal rubbing from the Lost Shard of the Covenant Stone containing an indecipherable fragment of the Seventh Secret of the Earth, a set of common clothes, and a belt pouch.

SPELLS
Cantrips: Fire Bolt, Mage Hand, Minor Illusion
1st-level: Burning Hands, Detect Magic, Mage Armor, Magic Missile, Shield, Sleep

PERSONAL CHARACTERISTICS
Traits: “I am curious about everything; I approach each new discovery with genuine exuberance and a childlike sense of wonder” “In conversations, I leap slapdash from topic to topic in a way that leaves other people confounded.” “I tend to see the best in others.”
Ideal: Charity - “I always try to help those in need, no matter what the personal cost.”
Bond: “I have a charcoal rubbing that holds a clue to some ancient secrets which must not fall into the wrong hands.”
Flaw: “I lack a personal filter; I often ask questions that others would consider rude, though I am entirely oblivious to their discomfort (e.g. Are you pregnant? Is that a real beard? Can I pull on it? You must get all sorts of food stuck in it!)”.

BACK STORY

Show
[sblock]As an infant, Jagan was discovered in the wreckage of a covered wagon by a kindly old hedge wizard, a scholar of ancient dwarven lore named Nyphin Makarius. Scanning the area, Nyphin could detect no signs of any other survivors, though he did spy a large mound of overturned earth nearby, hinting that perhaps an ankheg had assaulted the wagon, devouring the other members of Jagan’s family. Taking pity on the foundling, Nyphin carried him back to his tower set amidst the rolling hills which overlooked the Triboar Trail. In the years that followed, Nyphin took Jagan on as his apprentice, teaching him magecraft and tutoring him in all aspects of dwarven lore.

One day in late summer, Jagan’s master returned from one of his frequent trips to Neverwinter jabbering excitedly about a charcoal rubbing that he had procured from a purveyor of ancient texts. The old wizard seemed convinced that it might be a rubbing taken from an ancient artifact known as the Lost Shard of the Covenant Stone.

According to legend, when Moradin first created the dwarves, he bequeathed unto them a marvelous stone as a token of the sacred covenant that he held with the dwarven people. Inscribed upon this stone were the Seven Secrets of Mastery Over the Earth, which Moradin conferred upon the dwarven ancestors on condition that they were never to be shared with the lesser races of Toril. Armed with these secrets, the dwarves wrought fabulous wonders and founded great kingdoms, inaugurating a golden age unrivaled throughout dwarven history. This age of glory came to an abrupt end when a dwarven king named Duergon, who considered himself above the ancient laws of the ancestors, decided to barter the First Secret of the Earth, the Secret of Metalcraft, to the elves. In punishment for this transgression, Moradin banished Duergon and all of his descendants to a deep dark fissure set in the very bowels of the earth. He also breathed forth a mighty blast of heavenly fire which smote the Covenant Stone where it stood, scattering its shards to all the corners of creation, and erasing the memory of its secrets from the minds of all dwarves.

Thus began the darkest period in the history of the dwarves. During this time, they found themselves repeatedly besieged by orcs or enslaved by dragons and giants, their great cities falling one by one until they were reduced to little more than beasts, clinging desperately to the hope that they could somehow reclaim the knowledge that they had lost by recovering the lost shards of the Covenant Stone. As Moradin’s rage cooled with the passage of time, their efforts proved fruitful. After a search that spanned many millennia, all but one of the shards were recovered by the dwarves, and much of the old knowledge was restored. Of the last shard, the one containing the seventh and greatest Secret of Mastery Over the Earth, no trace or token could be found until a certain hedge wizard named Nyphin Makarius happened upon a charcoal rubbing during his travels which seemed to bear a fragment of the preamble to the fabled Seventh Secret.

Over the months that followed, Nyphin’s tower was a whirlwind of activity, as the wizard strove feverishly to authenticate the rubbing and establish its provenance. Then one night, while Jagan was gazing out the window of his master’s solarium, he spied a slender figure jogging hurriedly up the trail. He immediately recognized the approaching figure as an elf. As Jagan looked on, Nyphin strode forth from the tower gate to greet the elf. A brief conversation ensued, after which Jagan saw the wizard shake hands with the elf before turning and heading back towards the tower. A moment later, the door to Jagan’s room burst open and Nyphin strode in, a worried expression on his face which he did his best to conceal. “That was a messenger from an old friend. Pack your things. I need you to travel to Neverwinter for me.”

Infected with his master’s urgency, the next thing Jagan knew he was racing down the trail with all of his gear, a letter of introduction poking out of the folds of his robes, and a sealed scroll case jouncing up and down in his satchel. He had not traveled more than a few miles when curiosity got the better of him, so he paused to examine the contents of the scroll case which his master had entrusted into his care. He was astonished to discover that the case contained his master’s precious charcoal rubbing. Looking back over his shoulder in the direction of the tower with a confused frown, he Immediately spied a tall plume of black smoke. Fearing for his master’s life, he dropped his gear in a heap and dashed back up the trail as fast as his legs could carry him. He rounded the final bend only to see his worst fears realized. The tower was a pillar of flame and smoke, awash in tongues of ebony fire that exuded a cold chill, consuming everything that it came into contact with. As he took in the scene, Jagan spotted his master’s corpse staked out before the main entrance like a sacrificial offering. Of those who had perpetrated these acts, there was no sign. Heartbroken but too afraid to linger, Jagan set off westward down the trail again, collecting his gear and continuing on towards Neverwinter as his master had bidden.

[/sblock]
 
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Morrus

Well, that was fun
Staff member
Originally posted by Lord_Markelhay:

Same as Leugren, I mostly vent my need to play through generating new characters. Here's one I fell in love with (and will probably use in our game):
 
Corrin Underbough
1st-level Halfling Fighter 
Small Male Humanoid
Armor Class
 16 (chainmail)
Hit Points 12 (1d10)
Speed 25 ft.
Str 15 (+2)  Dex 14 (+2)  Con 15 (+2)
Int 13 (+1)  Wis 10 (+0)  Cha 8 (-1)
Alignment chaotic good
Languages common, halfling
Background Folk Hero [monster slayer]
Proficiency (+2)
   Tools: Smith's Tools, Vehicles (Land)
   Saving Throws: Strength, Constitution
Skills Acrobatics +4, Animal Handling +2, Perception +2, Survival +2
Brave
Nimbleness
Stout Halfling: resilience
Healing Surge 1d10+1
Fighting Style (two-weapon fighting)
Actions
Melee Attacks— Short Sword/Short Sword:
 +4/+4 to hit (reach 5 ft.; one creature). 
Hit: 1d6+3/1d6+3 piercing damage
Ranged Attack—Lt. Crossbow: +4 to hit (range 80/320 ft; one creature). 
Hit:  1d8+2 piercing damage 
Equipment: chainmail, short sword x2, lt. crossbow, 20 bolts, backpack, bedroll, mess kit, belt, smith's tools, shovel, iron pot, common clothes, tinderbox, torch x10, ration x10, waterskin, 50 ft. rope, 30 sp, 7 gp
 
Appearance:
 
  • I have fair skin, light brown hair, and dark green eyes. 
  • My hair is unusually unruly, even for a halfling. 
Personality Traits:  
 
  • When I set my mind to something, I follow through no matter what gets in my way.
  • Thinking is for other people. I prefer action.
Ideals:
 
  • Freedom: Chains are meant to be broken, as are those who would forge them. (Chaotic)
Bond:
 
  • I protect those who cannot protect themselves.
Flaw:
 
  • I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. 
 
 I started my life as a simple blacksmith, yet I was certain that I was destined for greatness. Unfortunately for others, that belief was seemingly confirmed when I single-handedly slew a powerful ogre rampaging through my town. (In actuality, the ogre had been badly wounded fighting the town guards, and I simply took the opportunity to finish the job.) I then set out to find the nearest tavern, in hopes of encountering lesser heroes who could provide aid on my journey to fame and glory. I have taken great measures to remind myself that incessantly affirming my greatness is seen as a nuisance by smaller-minded beings, but sometimes Destiny compels me to ignore these self-reprimandments.
 
In combat, I am not as durable as another warrior may be, but I do not let this hold me back. I have a tendency to skirt about the battlefield, quickly killing weaker foes (and thus getting a head start on the others) before continuing onwards to more dangerous enemies. When threatened, I try to flee to safety, usually killing any foolish adversary that stands behind me and the nearest cover. However, I am not so cowardly as to quit a brawl prematurely, and will return once I have recovered my breath and drawn on my second wind. I am not skilled at diplomatic skills, and have a tendency to put off potential allies with my overly-heroic spirit and (somewhat excessive) boasts. As such, I have learned to keep my mouth shut during most polite discussions, turning my attention to other tasks.
 
NOTE: Feel free to remove the extra roleplay/tactics info, it mostly pertains to the character I'm going to play.
 
EDIT: Aaaaaah typo.
 

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