Latharion runs away from the warforged as fast as he can, carrying his chest. He can hear the warforged behind him, pursuing him relentlessly, but is the hound-like construct the one that catches him the first. It stops, consolidating a foothold on all four preparing itself to jump on you.
Meanwhile Raven, Niccolo and stulgar continue retreating north. The second hound-like construct catches with them, and so does the warforged nearest to you. The construct’s axe whizzes cleaving Raven’s image in two, which trembles briefly and retruns to it’s normal position. Niccolo evades easily the metallic hound’s attack.
[ooc: Notice I didn’t move Stulgar’s position; I included him for the sake of completeness, but he can be much north of that position if he needs to be. Raven’s Displacement spell ended this turn. Latharion is threatened by an iron defender, who have a high Movement rate; you know you can’t outrun it, and it can attack you the next round even moving at your fastest rate (as long you carry the chest)
You’re in the verge of leaving the map or had done so entirely, so we’ll have to rely on descriptions. The streets north of these piers are reasonably wide, but cramped with ladders, piles of crates, rowboats, and people (who quickly move out of the way). The doors and windows to inside the buildings are small and well reinforced, and more than a few doors don’t open to the street level, but are built on the top of short flights of stairs that lead to houses haphazardly built one on top of another. Running requires moving in a straight line, so it’s almost impossible to do in these streets.
[sblock=Knowledge Local DC 10]People in the poor and low parts of Sharn like warforged or constructs in general even less than the majority of the populace[/sblock]
Damage: Raven 16, Stulgar 13, Siobhan 8 and 9 non-lethal, Latharion 4]