The funny thing about paladins of wee jas...

Templetroll said:
Please don't. I like Wee Jas, I like this idea of a paladin of Wee Jas, but I really dislike deathless. Let a Blackguard of Wee Jas adventure with proper undead, or have an undead like Nick Knight or Angel hang out with the paladin.

*L* I should have used a better smiley, really. I wasn't seriously advocating it, but knowing the hate of Deathless on the ENW boards, I couldn't stop myself from making the statement. :o
 

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gizmo33 said:
I find it clumsy and unrealistic that a religion of any kind, that has ANY sort of opinion on morality/ethical issues, doesn't have an opinion on ALL morality/ethical issues. Meaning that I don't think it really works to allow more than one alignment for a faith that has a moral/ethical component.

In my homebrew I had the Temple of Our Lady of the One True Way which had clerics of any alignment that was not N/N. There were two druidic gods, one male, kinda celtic, the other was based on Ki, Lady of the Forest. The Temple of OLotOTW was trying to crush the celtic druidic faith so they could subsume the Lady of the forest as an aspect of Our Lady.

It may be messy but it can be fun. Most of the worshippers were humans, and neutral. They would accept the benefits from dealing with the Temple and with the druids, but they wouldn't talk about that!

Also, I had a Death Knight, called the Bony Horseman, that ended up being slain then resurrected and he was a paladin again. However, he still felt the need to follow his oath of fealty to The Emperor, even though The Emperor was a lich. That made for some cool roleplaying with the players trying to convince him otherwise.
 
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My point, Psion, is that it's a little disingenuous to make a broad claim, and then defend it with 'well, that's just how my campaign operates.'

Either it's a campaign feature, in which case it's a bit absurd to broadly claim other folks are doing it wrong, or you are attacking the principle, in which point the fact that your campaign uses the principle is completely irrelevant.


Personally, I like the mode that divine magic doesn't come from gods, it comes from belief that can empower gods and connect them with their worshippers. This is consistent with the long-running thread in D&D of 'gods are powered through prayer.'
 

For what it's worth, I think a player character one step away from their god's alignment -- whatever the character, whatever the god -- is a lot more interesting with someone theoretically more in step with the religious power they have aligned themselves with.

Roleplaying, baby. :)
 

FWIW:
"Clerics of Wee Jaqs arbitrate disputes, give advice on magic, investigate magical curiosities, create magic items, and administer funerals. The more powerful clerics use their magic to fortify their temple and city. Clerics of lower level are expected to defer to ones of higher level at all times. Her clerics must get her permission before restoring a weak or chatoci being to life."

Easy enough to see a paladin in there IMO.
 

Kamikaze Midget said:
I have people who cast CLW in a million different ways, because I'm a huge fan of variety and options (the whole "a place for everything" idea). So it's on me to create a context wherein this can occur.

Weren't you the guy who HATED Warforge, and used all Psion's arguments that he's used in this thread to describe why they were awful, and shouldn't exist?

Seems like a 180 from there.
 

On the subject of drow food supplies:

I saw about half an hour ago a quote from one of the first Forgotten Realms articles in Dragon Magazine which stated that the drow were only driven underground "a hundred winters ago".

If that were still canon it would be a short enough period of time for them to have been supplying themselves with surface raids as a matter of course, perhaps.
 

Umbran said:
Heck, paladins don't even need a deity at all! But then, neither do clerics....
Yeah, by Core, clerics don't need a deity.

*THWAP*

That right there was the sound of my House-Rule Whiffle Bat. :)
 

Amazingly enough, the statement that Paladins or Clerics don't need to select a deity, the statement that Lloth is the Lady of Ultimate Chaos, and the statement that Underdark ecologies are unrealistic weren't part of the OP's thread. :D

It looks like there are two opposing views on the topic: those who think that a paladin would not worship a deity that has evil followers, and those who think that having a possible moral/religious conflict would be interesting.

For those who agree with the first statement, it seems that the majority of the answers are because it just doesn't sit right with them as DMs. That's perfectly fine, since we're all in the business of establishing our own worlds to play in. :) I'm just curious as to why the particular religion of Wee Jas seems so aborrent to the concept of a paladin. Thoughts?
 

Weren't you the guy who HATED Warforge, and used all Psion's arguments that he's used in this thread to describe why they were awful, and shouldn't exist?

Seems like a 180 from there.

I don't have much love for the warforged, but that's mostly a mechanics issue rather than a campaign-logic issue. I don't like PC's who don't have to breathe or eat or who are immune to poisons to have a +0 LA. I find resistance and bonuses a lot more interesting than full-fledged binary immunity.
 

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