Flexor the Mighty! said:
The idea of a holy warrior of law and good paying homage to a deity that grants power for others to do evil and wickedness makes no sense to me. I can see run of the mill followers being of different alignments, but one who channels the divine power of that deity not even having the same basic belief structure doesn't really do it for me. For me this is one of the areas that the RAW don't seem to make much sense.
The paladin doesn't channel the divine power of a deity, but rather the power of all Lawful Goodness. If there are those who worship Wee Jas who are Lawful Good, a Lawful Good paladin devoted to wee jas can draw on the power of those aspects of Wee Jas that are Lawful and Good.
By the RAW, the paladin isn't so much the tool of his deity's whim as he is a tool of LG's whim, who may pay homage to a deity with which he feels sympathy...which can include the LG parts of an LN deity like Wee Jas.
Psion said:
I don't think I am all that demanding. All I ask is that the meaning of the different types of magic be fairly straightforward, consistent, and distinctive from one another.
Considering that the Real World has no such delusions on magical hocus-pocus, I gotta say, your approach lacks the verisimilitude and variety I desire.
Because of the lack of consistency and lack of distinction in the morass so created.
If I can deal with Catholics who believe in reincarnation IRL, I think I can deal with overlapping dominions of magical hockum in D&D.
"I'm a sorcerer! I draw power from my deep ancestry and blood! It makes me cast fireball!"
"I'm a wizard! I draw power from theorms and patterns! It makes me cast fireball!"
"I'm a warmage! I draw power from regimented training! It makes me cast fireball!"
"I'm a wu jen! I draw power from not bathing and obeying taboos! It makes me cast fireball!"
"I'm a Balor! I draw power from millions of souls of vile wickedness! It makes me cast fireball!"
It still is rather boggling to me to demand consistency and distinction in a ficticious system of finger-wiggling make-believe.
In the real world, personal belief systems in magic and other supernatural phenomona are not required to be consistent with one another. Indeed, most presuppose that all others are incorrect.
But when building a campaign where magic actually operates, my standards are more stringent than just what anyone can happen to believe.
Any old commoner in my game world can believe that his morning rituals or scented candle burning or whatever impact his life, but the reality is that unless he utilizes one of the existing magic system in the milieu, his beliefs and practices have no meaning to the cosmos at large.
Again, this seems to remove a lot of verisimilitude and variety for my tastes. When building a campaign where magic actually operates, my standards are about as stringent as the real world's (where it is believed magic still operates...transubstantiation, self-help sections, and wiccans are three good examples of that). In other words,
how it works is nowhere near as important as
that it works. How is a matter for the scholars and philosophers, not for everyone.
I mean, no one IRL knows *how* socks get lost in the dryer. It just happens. It's our reality. There are plenty of theories, but no one really knows...
That's dumb, in your opinion? You can't see the possible value in it? Or why the Core Rules may be written more with this idea in mind than your own limited one?
You can play a psychic theurge if you like. Or if you want a person who derives power from personal philosophy, the Ardent class has your name on it. But you won't be a cleric in my campaign unless your draw power from alignment with (contemplating mysteries of/communig with) a given divine force or being.
And that's fine, but it's one thing to say that this doesn't work for your own campaign, and quite another just to say that this:
I do consider the idea of divine magic with no notion or connection to the divine to be self-contradictory and, well, stupid.
It surprises me that someone as intelligent and perceptive as you can't see a campaign scenario where divine magic without connection to a divine personality isn't self-contradictory or stupid. Surely you realize that such a campaign is built more in the tradition of the real-world experience of people, and less in the metaconcepts that truly underlay the universe?