Strictly speaking, that is the power only to distinguish one character from another -- and then only when and to the degree that the rolls start close enough to 50% for differences in modifiers to yield different final probabilities.Kamikaze Midget said:The players' power comes from selecting skills, abilities, classes, resources, items, etc. that affect the dice rolls.
That is, as you put it, "just as in combat". So, why are so many details applicable in combat -- while in other circumstances simply stating an action (on a par with, "I'll take a swing at him with my sword") is excessive?
"Too Much" Detail is Any Detail That Does Not Interest Me.
(And there are as many "Mes" as there are "Hims" and "Hers" -- plus one.)
One person's "I lay down my wakizashi on my right side, and bow again," is another person's "I take an immediate interrupt with Providential Prorogation of Doom."
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