Lord Xtheth
Explorer
Um... what's LX?Try LX, and see what ya get. At worst you can always have the skeleton of a work you can develop later.
Edit: My Brain Fart ended while I wrote that question... you were reffering to me.
durr
Um... what's LX?Try LX, and see what ya get. At worst you can always have the skeleton of a work you can develop later.
Edit: My Brain Fart...
I've thought about this for a long time and I've decided to skip spells as well. So I'm with RCX on this one. Rather I'm gonna have magic (arcane magic) and miracles (divine magic) and people can create rituals, spells, capabilities out of that in any way they want, given a few simple guidelines and limitations I set out. I gonna try and avoid, as much as possible, telling them how to use or employ their magic, rather I'm gonna tell them what it can or can't do, and then let them do with it whatever they want. That's the way I'm also gonna approach magic.
A really open-ended system would be great, but I don't think I'm up to it for this game.I fully intend for players to make up their own effects, but it will be more like D&D spell research than Ars Magica or Mage: the Ascension.
The spell list can also provide a lot of flavor text for the setting, and serve as a way of demonstrating what each kind of magic can and can't do.
A really open-ended system would be great, but I don't think I'm up to it for this game.I fully intend for players to make up their own effects, but it will be more like D&D spell research than Ars Magica or Mage: the Ascension.
Same, but I think mine is starting to look more and more like Mage. Never played it, but have heard that it basically allows you to come up with whatever effect you like so long as you have the right power level for it, or something.
So far, I have twelve spell "categories," each of which is more of an effect. Flame spells, for example, are anything that uses fire and can include burning wood to summoning a serpent made of fire and ash. Depending on the range and overall damage of the spell, you have to spend points to make it work. The more you go, the fewer points you have, blah, blah.
Now that I think of it, I can just cut back on the number of spells and use that space for suits. Eureka!
Just wondering for other entries, how heroic/powerful are you expecting PCs to be out of the gate? I know for my game the PCs are already going to have a leg up against the average person in the setting due to "fate" or what have you.
Just wondering for other entries, how heroic/powerful are you expecting PCs to be out of the gate? I know for my game the PCs are already going to have a leg up against the average person in the setting due to "fate" or what have you.