The Great Conjunction (RPG DESIGN CONTEST)

I was thinking about those old studies into remote viewing and psychic phenomenon when I started working on the project. I have this great book Psychic Discoveries Behind the Iron Curtain that probably should have reread while I was working on the game.

Good Lord Twist, that's an old book. I read that thing back in the Sixties I think, when I was fighting Commies (those were the good old days.)

As a matter of fact, let me go look it up. I think I have a copy buried in my old Intel library.

Yep. Ostrander and Schroeder. But it was copyright 1970, not the Sixties.
Still, it is an interesting read.

And I'm looking forward to downloading and studying everyone's work.
Over the next couple of weeks or so.
Well, downloading now, studying later.
 

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Well guys it looks like life has forced me to bow out at the last second. I pretty much have the whole thing designed, but there is just no way I can type up the remainder of the material before the deadline. I just want to say good job to everyone who has turned in their submission so far. I looked over a few and they all looked top notch. Hopefully I will be able to post my game up eventually, to at least get some feedback, but now I have to go back to work on other things. :.-(
 

Hopefully I will be able to post my game up eventually, to at least get some feedback, but now I have to go back to work on other things.

Sorry to hear you won't make it X but let us know when you get something up. Maybe through this thread.

As for the rest of you guys if some of you did another careful edit (I mean for typos, etc.) then I suggest you might try putting your works up on game market sites like RPGNow (if that is allowed) and see how that goes.

Even if you just offer it for free then at least you can get a gauge and feedback for what the market thinks of your ideas.
 

Needs more content; I really wish I'd had another day. I'll probably post a version with more content in a while.

edit: That was the version with a silly typo, let me try that again. Look at the version in the next post.
 

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Hopefully I got the attachment right this time.

View attachment Tarot Arcana.doc

Anyway, I'm happy with the mechanics, but I'd really like to add more content, and I'd like a lot more playtesting. Like I said, I'll proably work on this some more an post an updated version in the future. If you have any feedback please tell me; the most helpful thing for me was having my brother read over the rules, because without it a lot of them would be gibberish.
 
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I'm really excited by everything that's getting posted. Cardinal - your layout looks great to me. I learned a lot just by looking at it - and I slapped my head with the pure simplicity of your layout. I love the retro look of things.

And your monster list is pretty neat.

I'll be doing a lot of reading tomorrow, and posting my initial impressions of everyone's work. I'm really excited by what I see.
 

Argh, why didn't I make time for layout too?

Oh, yeah. I could barely finish the writing itself before the deadline.

Just started downloading and looking forward to getting some reading done.
 

Good Lord Twist, that's an old book. I read that thing back in the Sixties I think, when I was fighting Commies (those were the good old days.)

As a matter of fact, let me go look it up. I think I have a copy buried in my old Intel library.

Yep. Ostrander and Schroeder. But it was copyright 1970, not the Sixties.
Still, it is an interesting read.

And I'm looking forward to downloading and studying everyone's work.
Over the next couple of weeks or so.
Well, downloading now, studying later.

Yeah, the book's a little over a decade older than I am, though some of the materials I used to get myself excited about the project* are older.

* Mostly early Alfred Hitchcock films and episodes of The Prisoner.
 

Wik said:
I learned a lot doing this, and I'm thinking I'll now go over my game, clean some things up, and really expand upon it.

I've been working on mine a lot today, and I think it's become 50% more playable in the last 24 hours.

My plan is to post a play-tested version with better-written rules an a lot more content by April 1st; I think setting a public deadline will help get me to do it.

The biggest lesson I got from this? Don't procrastinate! :p Too bad I already knew that.
 

I've been working on mine a lot today, and I think it's become 50% more playable in the last 24 hours.

My plan is to post a play-tested version with better-written rules an a lot more content by April 1st; I think setting a public deadline will help get me to do it.

The biggest lesson I got from this? Don't procrastinate! :p Too bad I already knew that.

I am interested in seeing what you come up with.
 

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