D&D General The Great Railroad Thread


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Then don't play with them?

I don't need to prove myself to a group of players. Either they like how I DM, and the game works, or they don't like it and the game fails.
Sure would be great if players were honest when you meet them.....but you must often find this out the hard way.

A lot of D&D play has a competitive dimension to it:
And, sadly, a lot of players think any RPG is "them against the DM!" This player lurks on the side of the table ready to scream as soon as they 'think' they see the DM make a mistake. And they just love the soft DM that does make a lot of mistakes, so they can demand "compensation". And the soft DM will always give in.

That is definitely not a sentiment most anyone who is a fan of Narrativist play would agree with. The most central principle is something along the lines of "be a curious explorer of the fiction" or "keep the story feral". The basic idea is that the GM sets the scene but once the scene is set we are all playing to find out what happens. No one has an agenda for how it plays out.
This always confuses me. This sounds like nothing happens in the game. Though you would say things do happen. But how?

How does a story plot work with no "agenda". Or are you just saying by "agenda" there is no DM sitting back and saying "this is my game and your just player pawns in it...muhhahahaha!"
 

From my understanding, a core tenet is to "put the story/premise you’re addressing first; treat rules as tools."

In fact, I've gathered that one could simply ignore a rule entirely if a player were, for instance, to be momentarily enraptured in a particularly eloquent bit of roleplaying, creating "good stuff," so to speak. I see narrativism as encouraging them to continue spinning the yarn and building the story even if it meant ignoring a rule they'd otherwise be subject to but one that would break the player's flow.

Isn't that basically the same as the DM deferring to a player to continue roleplaying because they've got a good thing going?

One might think that due the name "narrativism" but it is not true. Narrativism very much expects you to follow the rules, though the rules might be more geared towards crating interesting conflicts and twists, rather than simulating the fictional reality of the world.

But I also am not sure that derailing yet another thread into endless GNS debate is particularity good use of anyone's time...
Probably inevitable at this point though!
 



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