FrogReaver
The most respectful and polite poster ever
I don't quite understand what the definition of "a linear game" is. Because if it is literally linear, from A to B to C etc, no room for deviation or change of the player actions to affect the outcome, I really do not see how it is not a railroad, albeit possibly one the players willingly follow. Or is that the difference? Railroading is defined as the GM using force to prevent the players from deviating from the path, but if on the linear adventure the players never try to deviate from the path then technically such force is not needed?
The way I see it is if the players willingly follow the path then there is no inherent unfairness involved in keeping them on said path.
The unfairness inherent in forced railroading, forced being a bit superfluous but included for emphasis, is what defines it and why it is bad.