Yeap, which is why ive gotten real weary of sandbox pitches. I've had too many fake outs over the years. The worst was a GM that wouldnt railroad in the traditional sense, he would let players make all kinds of decisions. However, none of them would amount to anything until they found the "right" decision which was like one of those Sierra adventure games when you had to pull the door instead of push it. We'd exhaust hours with red herrings, failed plans, false leads and the GM would just nod and inform us it was all moot until we just kicked in every door and killed every person in every adventure....