Simplicity
Explorer
http://forums.gleemax.com/showpost.php?p=13594125&postcount=5
What a terrible answer. Yes, there is a social contract between players and DMs. But the answer seems to ignore the DM's side of that contract. It's the player's job to not be a hinderance to the game. It's the DM's job to provide players with a good time.
A good time can be had by giving the illusion of choice, but secretly railroading your players is neither good for the soul nor for the game. The last time I had a Mysterious Stranger in a tavern, he wound up getting kicked (a critical hit) in the nuts. The adventure that followed was fantastic and certainly unprepared for.
A great DM loves when the players pull off the unexpected. Because then nobody knows how things are going to turn out.
What a terrible answer. Yes, there is a social contract between players and DMs. But the answer seems to ignore the DM's side of that contract. It's the player's job to not be a hinderance to the game. It's the DM's job to provide players with a good time.
A good time can be had by giving the illusion of choice, but secretly railroading your players is neither good for the soul nor for the game. The last time I had a Mysterious Stranger in a tavern, he wound up getting kicked (a critical hit) in the nuts. The adventure that followed was fantastic and certainly unprepared for.
A great DM loves when the players pull off the unexpected. Because then nobody knows how things are going to turn out.