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The Grey Mist

[sblock=OOC] Number of actions before reaching the glacier are unlimited it is about a mile to a mile and a half away. So prep whatever you wish and I will assume that summon spells are held off to you get much closer.

Going to push you all forward.
[/sblock]

Arriving at the base of the hundred foot tall cliff, the gods both on the ground and in the air are awestruck by it's awesome size. From the air it looks like the glacier goes on forever, just a flat plain of snow and ice.

[sblock=OOC] In addition to any power ups or other spells you should list climb checks for those of you who are climbing. [/sblock]
 

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Arriving at the base of the icy fingertip-cliff Ubariya examines the flesh of this titanic enemy. She doesn't spend much time at this, however, but begins scurrying up the side of the finger. Once she arrives at the top she'll move towards the back of the hand figuring that there will be where they need to do whatever in order to get the titan to release their world.

[sblock=OOC]
Spot Take10+22= 32
Climb Take10+32= 42
Accelerate climbing (from Speed 20 to 40) 42-5= 37
Unless this is supernaturally difficult this should succeed and Ubariya would be able to climb up the cliff in a round and a half.[/sblock][sblock=Ubariya Stats]
Ubariya -- Female Outsider 20 / Cleric 1 / Rogue 1
LN Large outsider (Law)
Init +2; Senses Tremorsense, 60 ft.; Listen +22, Spot +22

DEFENSES
HP 218/218
AC 33, Touch AC 20, Flat-footed AC 31
Fort +33, Ref +33, Will +35
Speed 70 ft., climb 20 ft.

OFFENSE
Full Attack
Distaff of Souls (Spear) +32/+27/+22/+17 (4d6+1d6 cold +10) (does 1d6 to Ubariya) +
Stinger +28 (1d6+2 +poison) +
Slam +28/+28/+28 (2d6+2)

SPECIAL
Poison -- Injury, Fortitude DC 24, initial/secondary damage 2d6 Con
Web (as Monstrous Spider)
Fast Healing 5
Shapechange 1/day; CL 20
Immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects.
Damage Reduction 35/ +4
Fire Resistance 20
Spell Resistance 32
Turn Undead 12/day
Sneak Attack +1d6

Spells - CL 1
Spells prepared
0-Create Water, Detect Magic, Guidance
1-Inflict Light Wounds, Shield of Faith, D-Protection from Chaos
+domain spells at will[/sblock]
 
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Lavaria takes careful note to watch her surroundings carefully... she had not risen to power just to be struck down for not keeping an eagles eye out for danger. As she watched Ubariya quickly ascend the large ice-flow, followed slowly by The One and the Many. She hovered in mid air above them and rose at their pace. Lavaria liked to work alone most times but this was beyond her scope to deal with on her own, she knew she would need these other beings help to rid this monstrosity from her newly created planet.

[sblock=Skill Checks and Info]

Taking 10 for Spot and Search as I ascend the ice-flow with the others. If this is not possible I will roll to determine actual skill checks.

Also Making an Arcana and The Planes check here to possibly learn more about this being if possible.

Spot Take Ten: 31
Search Take Ten: 31
Knowledge [Arcana]: 1d20+25=30 (Arcana Check)
Knowledge [The Planes]: 1d20+24=30 (The Planes Check)[/sblock]
 

Heliasillyel flew alongside Ubariya, examining this unknown overdeity's finger. "This is new to me." she stated bluntly to the Weaver Uncaring. Up above, her creation threw sufficient illumination on their surroundings to have clear visibility for miles around.

[sblock]Spot and Listen are -1 modifiers. Knowledge (Arcana) (The Planes ) (Religion) + 25 modifier.[/sblock]

[sblock=Stats]Hit Points: 218/218
Speed: 120 feet [flight/average]
Armor Class: 44
Touch AC: 30
Flat-footed: 37
Damage Reduction: 35/ +4
Fire Resistance: 20
Spell Resistance: 32

Immunities: Fire, Transmutation, Polymorph, Petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Immortal.

Caster Level: 1 (Bard), 1 (Sorcerer) 20 (SLAs), 10 (Domain)
Caster Level vs Spell Resistance: 1, 1, 20, 10 + 6 (feats)
Spell DC: 10 + Spell Level + 14 (CHA)

Initiative modifier: + 7
Fortitude save: + 36 Reflex save: + 43 Will save: + 37
Attack (handheld): + 27 Attack (missile): + 32 Grapple check: + 27

The Suncaster Composite Longbow +4: +38/ + 28 / +23/ +18 (-1 if farther than 30ft.)
Attack with Rapid Shot (full-round): +36/ +36/ + 26 / +21/ +16 (-1 if farther than 30ft.)

Damage (M): 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 (Fire) on critical + 4 (Enchantment) + 2 (STR) + 2d6 vs Evil + 1 (if within 30ft.)

[sblock=Domain spells/at will]Good:

1. Protection from Evil
2. Aid
3. Magic Circle against Evil
4. Holy Smite
5. Dispel Evil
6. Blade Barrier
7. Holy Word
8. Holy Aura
9. Summon Monster IX

Sun:

1. Endure Elements
2. Heat Metal
3. Searing Light
4. Fire Shield
5. Flame Strike
6. Fire Seeds
7. Sunbeam
8. Sunburst
9. Prismatic Sphere

Charm:

1. Charm person
2. Calm emotions
3. Suggestion
4. Heroism
5. Charm monster
6. Geas/quest
7. Insanity
8. Demand
9. Dominate monster[/sblock]

[sblock=Spells and SLAs]Spell-Like Abilities:
Mage’s Disjunction 1 / day, Time Stop 2 / day, True Seeing 3 /day, Dimensional Anchor 3 /day

Known Spells (Bard):
0 level - 5: Summon Instrument, Daze, Dancing Lights, Light,

Spells/Day
0 level: 2

Known Spells (Battle Sorcerer):
0 level - 3: Detect Magic. Read Magic, Touch of Fatigue
1 level - 1: True Strike

Spells/Day
0 level: 4
1 level: 2 + 4 [Cha]

[/sblock][/sblock]
 

"So they move to the back of the palm, interesting. I must make work quickly then, there is little time." Duretep ponders to himself as he leaves the dream of the woman. Once he reenters the true dreaming he begins to rub his temples and closes his eyes as his mind races through the all of the dream demiplanesuntil it halts and stares at one (discern location). Duretep than opens his eyes and understands the way to his target and moves quickly to the dream plane of their foe.

He sits outside the demiplane preparing himself for anything that could be coming (haste, displacement). He takes his blade and cuts the large globe open and floats into the plane once he is ready.


[sblock=Stats]
BAB: 25/20/15/10
Grapple: +26
HP: 224 (160+44+10+2d6)
Speed: 60' ground, 120' Fly (Average)[1]
Dmg Red: 13/+4 Spell Res: 32
Init: +10 Spell Save: +17
ACP: +0 Spell Fail: 0%

Weapon Attack Damage Critical
Zidanrad +29 1d4+4 19-20x2
thrown +30 1d4+4 19-20x2

Special Abilities: Gibbering (DC 27)[1], Madness[1], Madness Incarnate (Blnding Beauty) (DC 27)[1], Corporeal Instability (DC 22)[1], Quickness [1]

Spell-like Abilities: at will: Prestidigitation[1], Tongues[1], Haste[1], Displacment[1], Dispel Magic[1], Mirror Image (image AC 12)[1], Major Image (DC 20)[1], Detect Thoughts[1],Detect Magic[1]
3 times-per-day: Teleport, greater[1]

Class Abilities:
Wilder: Wild Surge +1, Enervation, Psionics
Bard: Bardic Music (Fascinate, countersong,inspire courage +1), Bardic Knowldge, Spellcasting

Immunities: Immortality, Transmutation,
Energy Drain, Ability Drain, Mind-Affecting Effects

Resistances: Fire (20)

Feats:Improved Intiative, Superior Intiaitve, Power Penetration, Greater Power Penetration, Psionic Meditation, Wounding Attack, Psionic Body

[sblock=Spells/Psionics]
Power Points: 5
Psionics:
1st level: Force Screen

Spells:
Spells per day:
0 level: 2
Spells Known:
0 level: Dancing Lights, Ghost Sound, Message, Read Magic
[/sblock]
[sblock=Domains]
Dream:
1. Sleep
2. Augury
3. Deep Slumber
4. Phantasmal Killer
5. Nightmare
6. Dream Sight
7. Scrying, Greater
8. Power Word, Stun
9. Weird

Madness:
1. Confusion, Lesser
2. Touch of Madness
3. Rage
4. Confusion
5. Bolts of Bedevilment
6. Phantasmal Killer
7. Insantiy
8. Maddening Scream
9. Weird

Planning:
1. Deathwatch
2. Augury
3. Clairaudience/Clairvoyance
4. Status
5. Detect Scrying
6. Heroe's Feast
7. Scrying, Greater
8. Discern Location
9. Time Stop
[/sblock]
[/sblock]
 

On the worlds face-

Climbing the sheer wall of ice is easy but cold. The ice begins to take it's toll on the climbers but just as it seems to getting towards it's worst they reach the top. Shivering and watching their breath mist before them, the gods look out onto a vast white plain.

Knowing they should hurry, not just for The Forger but also for themselves they head out. After about a short half mile of walking the group comes to what looks like a shadow in the ice. A huge fish like creature is almost visible buried deep within the massive glacier. It has a tail and round body, and a unique spiraling horn coming out of it's head.

As you walk the cold gets much bitter to everyone and you see more creatures in the ice. A breeze starts to pick up coming from directly ahead of you. Light it is at first but it is getting stronger by the second.

[sblock=ooc]Need five Fort saves from everyone. And you may still cast any spells you wish as you walk towards the back of the hand. [/sblock]

*******************************************************

In the Grey Mist-

The minotaur god watches with a snort as the group continues on. Folding his arms across his chest the war gods waits in anticipation, to see if the deities of this new world wind up crushed by the giant. Then the image changes from the planets surface to the struggle above it. The Forger still has the "arm" of the giant in a death grip and the hole seems a little larger, and...

Shocked The Slaughter watches as a enormous mouth starts to blow a cold celestial wind at the planet, it has in it's grip.

*******************************************************

In the Dreamscape

Waking up from the nightmare the goodwife breathes a sigh of relief, "Tis only a bad dream." she says to herself before closing her eyes again drifting off once more.

Duretep has entered a cold, blank realm. It seems the Urborg Giant has no dreams and maybe no imagination, giving the mad god the upper hand here. But first he must rouse the monster god to get him to join Duretep in the dreamscape to battle, perhaps a nightmare will do the job.

[sblock=ooc] still working on the mechanics can you give me one more RP post? plz [/sblock]
 

Lavaria seems to almost psychically slow due to the coldness emanating around her from the blank coldness of the giants 'hand'. Figures the first real threat to the new world would revolved around something cold... her ONE weakness. Each few feet she hovered past a cold chill could be seen running down her spine as she scowled and tried to wrap her toga style cloth about her slowly cooling form to keep herself insulated, the color of her skin darkening as she cools off on the surface.

[sblock=Fort Save x5] 1d20+38=56, 1d20+38=43, 1d20+38=56, 1d20+38=53, 1d20+38=44[/sblock]
 

Duretep has entered a cold, blank realm. It seems the Urborg Giant has no dreams and maybe no imagination, giving the mad god the upper hand here. But first he must rouse the monster god to get him to join Duretep in the dreamscape to battle, perhaps a nightmare will do the job.

"A blank canvas? A BLANK CANVAS! Hahahahaha....." Duretep beginds to laugh manically at the options that present itself. He begins to think of what could cause a creature to cringe? what is the essence of fear that he should use? should he be subtle and how so.

He begins to create a city where there is only alley ways, tight and dark just large enough to fit in. The kind of alleyway that the echo of something scuttling along can be heard just around the corner but when you go to see what it could be there is nothing. The alleys allow for shadows to flit just out of your sight and then be gone the next. The buidlings tower so high that the sky is obscured and you are trapped within the maze that is it's confines. The walls always have a wetness to them, the kind that is indistiguishable from water or a slime. This is the city where you can smell the decay of garbage, bodies of the street people, and of morality itself. This is the city where every corner you turn looks like the one you just came from, there is no way out. It is a prison, it is a tomb, it is where you lose hope and die.

Duretep walks through his creation and speaks to himself about the aspects of his creation. "Something is missing...what could it be...ah,no no...there we go, that is the ticket." Duretep finally says as he weaves out of the shadow a violin and begins to play. As he plays a scuttling can be heard, as if there were millions of pins hitting the floor, and then spiders come out of the shadows behind him and disperse into his creation creating massive nests. He stops playing for a moment and places his hand on to the city wall and begins to mutter strange words as the slime comes together and it morphs around his hand and quivers for a moment and then moves of leaving a trail of of it's fluid.

"We could have been best of friends," Duretep says as the city moves around him to get him to his tree throne that he recreated, ravens and all, "but you had to get greedy and you had to try to take it all," Duretep continues to mutter to himself as he holds Zidanrad high in the air "you had to make it personal," and Duretep plunges Zidanrad into the ground underneath him causing a wave of energy to emenate "SO COME AND GET ME!!!" Duretep yell directly into the Giants mind and then silence, perfect, still silence and Duretep sits in his throne and waits.

[sblock]
There is your post HM. I hope Voda and Glasseye don't mind me taking some of their stuff, I just think it's the best way to make this personal. Sorry about Lavaria and Helliaisllyel, fire and light aren't particuallarly creepy enough, but through out the match up I may pull something out of their books too.
[/sblock]
 

Ubariya grins grimly at Heliasillyel and struggles to suppress a shiver as a blast of arctic air washes over her bare skin. She was at home with the cold of night and she had sent many to the cold of the grave but this, this cold put a bitter chill in her bones that she didn't think would ever thaw. "I knew there would be challenges; I just never imagined freezing while climbing a massive finger would be one." She laughs and the sound peals out through the air like silver bells.

[sblock=Saves]1d20+33=36, 1d20+33=51, 1d20+33=35, 1d20+33=36, 1d20+33=45 Well, now I've experienced the Invisible Castle hate that everyone else is always talking about. Three rolls of three or lower? Crazy![/sblock][sblock=Ubariya Stats]
Ubariya -- Female Outsider 20 / Cleric 1 / Rogue 1
LN Large outsider (Law)
Init +2; Senses Tremorsense, 60 ft.; Listen +22, Spot +22

DEFENSES
HP 218/218
AC 33, Touch AC 20, Flat-footed AC 31
Fort +33, Ref +33, Will +35
Speed 70 ft., climb 20 ft.

OFFENSE
Full Attack
Distaff of Souls (Spear) +32/+27/+22/+17 (4d6+1d6 cold +10) (does 1d6 to Ubariya) +
Stinger +28 (1d6+2 +poison) +
Slam +28/+28/+28 (2d6+2)

SPECIAL
Poison -- Injury, Fortitude DC 24, initial/secondary damage 2d6 Con
Web (as Monstrous Spider)
Fast Healing 5
Shapechange 1/day; CL 20
Immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects.
Damage Reduction 35/ +4
Fire Resistance 20
Spell Resistance 32
Turn Undead 12/day
Sneak Attack +1d6

Spells - CL 1
Spells prepared
0-Create Water, Detect Magic, Guidance
1-Inflict Light Wounds, Shield of Faith, D-Protection from Chaos
+domain spells at will[/sblock]
 

Into the Woods

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