THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

Damionte

Explorer
:: Duncan & Company ::

Realizing there's another set of doors to open down in the pit, with reported undead behind them Duncan holds up. They have two knotted ropes lowered and secured to one of the pillars. "Ropes are lowered hold here. I don't want to be stuck in a pit with no way to retreat if a bunch of grave spawn come spilling out."

The Company Are Still Maintaining The Following Auras: ( Circumstance Bonuses )
Within 60 Feet of Ebony/Duncan
+1 Attack
+1 AC
+4 Fort Saves
+3 Reflex Saves
+2 Will Saves
Within 10 Feet Of Duncan ( Morale Bonus )
+4 Saves vs Fear
 

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Tellerian Hawke

Defender of Oerth
Sylvar lowers himself down into the pit, and approaches to within 40 ft. of the door. He then casts Unseen Servant, and commands it to open the door.

GM: This was confirmed via phone conversation.


As Sylvar is doing this, Vale's eyes begin to glow a bright, bluish-white color! The Dwarf quickly shimmies down the rope, and runs to catch up to Sylvar's position, just before the spell is cast! Vale is now standing directly to Sylvar's left side.

The door is apparently not trapped, for it opens with ease! Beyond the door, Sylvar can make out many creatures, huddled together in the darkness, snarling! His vision can only penetrate the first 20 ft. into the room from his current position, but these creatures are close to the door, as if they had come from other positions in the room, to be close to the door when it opened.

The creatures begin to glow, outlined in the same hue as Vale's eyes! When this happens, the entire room is lit very well, brighter than the glow of a hundred torches!

Tomb-001.jpg


The grey boxes are ten, tall pedestals.

There are a total of ten creatures huddled near the door! And all of them look like Mummified Sphinxes!!

The sphinxes wail in agony, as they are lit up by the axe! They had apparently been waiting ever since the pit trap had been triggered, but upon seeing the axe, they seem dismayed and aggrivated. In fact, two of them flee toward the back of the room! Vale lifts the axe above his head, and chortles with glee!

Vale chortles, "By the power of the Sacred Silverbeard, I command thee, BACK!!"

GM:
Vale expends 3 charges on his talisman.
Maximum of 16 HD creatures are affected.
28 HD of creatures are turned.
Two of the Sphinxes (14 HD each) are turned.
GM:

The surprise round has ended! Everyone needs to roll initiative!
 

Damionte

Explorer
:: Duncan & Company ::
Initiative 14

Seeing the nature of the threat Duncan's initial tactical plan goes out the window. "Aww Shazbot! New plan crew. Regular mummies, this is a great spot. Flying mummies we need our back to a wall. Down the rope on the double." He taps Ebs on the shoulder and gives a hand signal to follow him down. Waves at the Twins to to make sure they understand, and signals for them to provide cover.


:: Duncan & Company ::

Update Text said:
Having reached the bottom, the company forms up and moves forward. As they move forward, Lenny, and Duncan swap places, in the formation. As do Trav and Ebony. Centering the groups auras and maximizing their support of each other. The foursome come to a stop with a 5 foot gap between themselves and the parties second line. Leaving room for the mid line to maneuver and denying flanking opportunities to the mummies, who by the looks of them will be able to fly and envelope them all from behind.

Formation Update.PNG



The company moved forward from $7-$10, to *7-*10.
Swapped Lenny and Duncan, and Swapped Ebony and Trav as the twins are supposed to be on the outsides of the formation.


Travis and Len will hold their standard actions to breath fire on the first mummies to attempt to leap/fly over the front lines.

Travis does 7 Fire Damage
Lenny does 10 Fire Damage
DC 14 Reflex Save for half

The Company Are Still Maintaining The Following Auras: ( Circumstance Bonuses )
Within 60 Feet of Ebony/Duncan
+1 Attack
+1 AC
+4 Fort Saves
+3 Reflex Saves
+2 Will Saves
Within 10 Feet Of Duncan ( Morale Bonus )
+4 Saves vs Fear
 
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Tellerian Hawke

Defender of Oerth
GM:
INITIATIVE COUNT

Sylvar: 22a
Respen: 22b
Dewydd: 21
Mummies (Greater): 18 (The two bigger ones in the back of the crowd)
Duncan &Co. : 14
Kleborn: 12
Tam: 10a
Thallok: 10b
Mummies (Lesser): 10c (The 8 smaller ones in the front)
Vale: 8


9 & 10 are the Greater ones. The rest are lessers.
7 & 8 were turned / fled.
I had to guess at where the characters would want to be positioned. But I think that I made some decent choices. Fighters up front, support in the back.

00-Map-Grid-Sphinx-Mummies.jpg
 
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Tellerian Hawke

Defender of Oerth
GM:
NOTE: The buffs from Duncan and Co. extend from where they are, in the back-most section of the pit, all the way down the hallway, to the door. If you enter the room with the mummies, you will be out of their sphere of influence.


GM:
Mummies have a fear aura; so on each character's turn, before he or she can act, two saving throws must be made (one for the lesser mummies, one for the greater mummies; I'm not going to actually make you roll out 10 saves, like it would be in the book; I think that's cheesy. But since greater mummies have a stronger aura, I am keeping that separate.)

However, it should be noted that everyone in range of Duncan's buffs has +4 to their fear saves, and a general +2 to their will saves. The axe's epic reputation as an undead slayer also gives a +2 bonus, which stacks. Therefore, everyone has a total of a +8 bonus to their saves vs. these fear auras.

Lastly, you'll be required to make these saving throws for a total of 4 rounds,
or until everyone has been affected. Breakdown is as follows:

Round 1: Save vs. #1 (Lesser) and #9 (Greater) [19, 21]
Round 2: Save vs. #2 (Lesser) and #10 (Greater) [19, 21]
Round 3: Save vs. #3 (Lesser) and #4 (Lesser) [19, 19]
Round 4: Save vs. #5 (Lesser) and #6 (Lesser) [19, 19]

Mummies #7 and #8 were turned, therefore, their auras are suppressed.



RESPEN: It's your turn! Make your fear saves (one at DC 19, the other at DC 21), then state your intended actions!
 

Tellerian Hawke

Defender of Oerth
GM:
As per our phone conversation earlier today, Respen is going to delay until after Sylvar's action (22b.)


SYLVAR: It's your turn! Go ahead and state the coordinates for your Grease spell.
 



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